in a size (say medium) of armor repairer, a quality(say C), the corelum C-type medium armor repairer is just worse than the corpum/centum C-type medium armor repairer.

They have the same stats besides the HP gain and the activation cost. However the ratio is almost the same, meaning the core line is just plainly worse than the two other lines.

I only talk about the cent line because the corp is exactly the same stats

looking at the HP/GJ stat and comparing HP/cycle ratio of core/cent for the C-type quality :

small :

core is 101/40 = 2.525

cent is 114/45 = 2.533

HP/cycle ratio = 0.886

medium :

core is 405/160 = 2.531

cent is 455/180 = 2.528

HP/cycle ratio = 0.89

large :

core is 1012/400 = 2.53

cent is 1139/450 = 2.531

HP/cycle ratio = 0.889

small A-type :

core is 120/40 = 3

cent is 135/45 = 3

HP/cycle ratio = 0.889

large X-type :

core is 1288/400 = 3.22

cent is 1449/450 = 3.22

HP/cycle ratio =0.889

basically for all those size/quality, the core is just 10% less HP/s than a cent, with the same HP/GJ.

I thereby propose to enhance the core lines by removing +6-9% of its activation time. It will still be less hp/s than the cent, will still have the same HP/GJ, but at least it will have one positive side. number would be :

S : 6 â†’ 5.5s activation time, so -8.34%

M : 12 â†’ 11s activation time, so -8.34%

L : 15 â†’ 14s activation time, so -6.6%