Reimagining ECM

yeah… eve is full of examples of players failing to understand and use mechanics

The only way you can have an active fight against ECM is by making the act of relocking the same target possible after you have made the victim lose its lock.

And that leads to two things:

  • It needs to be lock by lock, as in ECM should remove one lock instead of ALL
  • it should give to the victim a window where it can lock and keep lock in order to fight back

This can be done multiple ways. Multiple locks on the same target, cooldown after a jam, jam increasing locking times, etc…

In any of those case, you can have the Griffin Navy Issue work.

Also, for all those who are so adamant about the ideas being proposed here, what do you propose to make something like the Griffin Navy Issue work?

Situational.

In a large fleet fight the doctrine outweighs resistance to ECM in most cases and your ECM boat will be destroyed quickly anyway or forced off the field, if at range.

Once again proving the mechanic of ECM is rubbish.

The Caldari hulls: nerfed horribly because of broken mechanic.

ECM can be oppressive in novice and small FW complexes, or an absolute failure.

Module has stacking boost so you must fit as many as your mid slots can fill…. Defying all convention that modules should have a stacking penalty.

Imagine a future, in which a tanked Scorpion with only 1-2 ECM modules wad both effective and survivable?

oooooooh you’re talking about drones. Yeah no one is going to argue that ECM drones are broken

what?

Ummmm buddy, a scorp should only have 1 ECM fit what exactly are you trying to use it for? and if you say “big black bird” that’s where you went wrong.

Change its bonuses to work with the ecm burst. Massive fitting, cap, and range reduction.(possibly as low as 7km) then give it 20% to jam strength and 10% to cycle time. Per level.

No, just no. That’s not how it’s done, therory craft much?

So this would go back to a game where the pilot is in two binary states.

  • in the 7 kms range and in the screwed state.
  • not in the 7 kms range and in the not screwed state.

No in-between.

Compare that to neuts where you have gradients in how much Cap you get neuted out of you depending on the distance you put between you and the attacker.

At least your change would allow the player to play on the distance part to escape the ECM. But if distance comes into account, you have to make the ECM works 100%, otherwise you nullify the efforts the Griffin pilot would have made to stay in range.

Your already getting close to 100% in every encounter a navy ewar frigate is built for. T2 burst have 7.2 strength so at max frigate level your up to 10.8

A kestrel has 11 one of the highest as far as combat frigates goes. From there you have the ecm skill to counteract the their targeting skill and fittings to push that higher.

Not sure how 7km screwed or not screwed.

For the most part what it would do is give you the ability to break scram. Having only a small window where an unheated t2 scram would be in range but outside the ecm.

Other than that it would be disruptive of any fast cycling weapons under that range. Basically it just gives the gni a soft exclusion zone. If you fall under it.

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