Let’s consider the ECM mechanism.
It is considered by many as a cancer in eve.
- it is effective at nullifying one ship with a very cheap one.
- It does not require any personal skill
- the principle is the opposite of pew pew.
I propose that a successful jam does not remove every target. Instead, a random target slot is chosen and deactivated.
My raven with auto-targeting modules has 10 targets maximum, and has locked 4 targets
A griffin successfully lands an ECM on it.
The game choses one of the 10 target slots [1… 10].
Let’s say it rolls a 2. The slot was active(because I had 4 targets). Thus a random target is unlocked, and my raven can only lock 9 targets untill the ecm cycle end.
A second jam lands. This time, the game rolls a slot on the 9 possible.
Let’s say it rolls a 9. it only results in one less target possible for my raven.
Basically, this means that solo ECM is much less overpowered. if you want to completely shut down a raven, you need 7 ECM landed on it (10 if it has 3 auto targeting units fitted)
Success Formula Modification
I propose to make ECM work on falloff. Additionally, I propose ECM to be affected by angular speed. Make bigger ships more resilient
Those two modifications would make ECM work like auto-canons : 0 optimal and chance to hit reduced by the angular speed of the target. Note the sig radius is NOT taken into.
This is, to address the issue that this mechanism does not require any piloting skill. Using ECM ship to its full potential will now require to fly the ship correctly.
Also, I personally think that bigger ships should be less likely to get jammed. This is already present in the previous modification (Effect modification)