Remember the "dedicated balance team" ccp promised last summer? CSM member reveals ccp ***canned it

Please tell, what games I am playing that make me want to make EVE Online like them?

How would I know what you play? You want me to guess out of thousands and thousands of games?

Then, how do you know what would I want for EVE Online?

So youre saying your edit to my post was not your opinion?

I said that PvP kills itself and so games must diversify, which would be the opposite of what CCP has been doing with the Rubicon Plan.

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PvP in EVE is based on skill, fit, luck, numbers, knowledge and micromanagement also.

EVE is an original concept in that, is like a niche of niches.

And when CCP makes PvP game that is easier to get into, they screw up matchmaking and do something genuinly stupid like make it on a dying console or on VR being simplest of simple and relying on graphics and immersion because of that.

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And I said diversification is not the removal of pvp.

Maybe I should have added that its the inclusion of other things, but given that everything is against other players in EvE.

Elite Dangerous is a prime example of removing everything except the bare pve experience and it is a dry contentless universe.

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Yeah, it’s a tough job but somebody’s gotta do it, right?

:thinking:

And you’re definitely very good at it too.

:relieved:

Agreed 100%, even if we give the impression that we don’t.

:wink:

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CCP would have a lot more resources to invest on PvP if they had cared more about PvE players.

There are better PvP games around, they just don’t last 15 years, nor are intended to. Yet keeping EVE’s PvP afloat is a heavy duty that becomes more and more difficult over time, and requires more resources than CCP can earn by developing PvP alone. CCP needs “bad money” from PvE to make “good development” of PvP, but their moves since Rubicon has been “f*** that bad money and the dudes giving it to us: either they pick the bones we throw to them to become good PvPrs or go away”, with the result that CCP now can’t do enough to save PvP from its self-destruction.

The last big battle was the last big battle. CCP can not fix them in any feasible way without money, time and personel they don’t have. It’s the end of the road unless they completely rework the big battle system… and that’s something they can’t afford neither.

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I haven’t said that PvP was removed. I’ve said, a few times, that CCP was wrong to sacrifice PvE for PvP as that has removed their ability to sustain the development of PvP. PvP is financially unsustainable without a solid PvE income backup, and CCP has destroyed that backup. Now, CCP doesn’t haves the money to develop PvP as fast as needed.

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Then I apologise for picking up wrong on your intentions.

After the fiftieth millionth topic on the forums (from usually relatively new players) demanding removal of x y and z on the grounds that pvp is hard or EvE in general isnt easy enough, it gets too easy to see all posts as simply wanting to “fix what is wrong with EvE” in the same way Braben claimed ED was, and in the process he took any shred of creativity away from the players of that game.

I suppose Im just too jaded to see whats wrong with the PvE in this game. It looks ok to me.

This poster promises to be more vigilant and less triggered in her posts in future.

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Thanks, that really means a lot to me.

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Over the past 2 years there have been more PvE related additions to the game than any other 2 years in EVE Online’s history bar the first 2.

  • Rorquals
  • Moon Mining
  • The PvE ‘Events’ like Guardians Gala starting up and continuing (there’s an entire new team dedicated to them)
  • FoBs
  • NPC Soitoyos
  • NPC Mining Fleets
  • Resource Wars
  • Drifter Incursions
  • Drifter WHs
  • The Agency
  • Shadow of the Serpent
  • New Burner Missions

I’m sure I probably missed a few, but I think this illustrates my scepticism around CCP ‘not developing’ PvE.

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More than likely the problem is that there’s been way too many ships added to the game. I mean come on man, just exactly how many ships are actually needed to play this game.

I think to keep them all equal, just split up the various hull classes into groups, half are Shield Tank and the other half are Armor Tank. Then give all ships in each specific group the same amount of slots, PG, CPU and Cap. Then add bonus via skill level to the ships so they can be max fit with the best modules available for that specific hull class group.

T2 ships get 1 more slot with small increase to PG, CPU and Cap compared to T1 ships. Faction ships get 1 more slot with small increase to PG, CPU and Cap compared to T2 ships. Basically that would make all ships in each specific group equal.

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No problem man and you’re welcome.

As for the list of PvE content you posted, most of that is centered around fleet / corp action, not really meant for solo gameplay.

In my opinion the Apocrypha Expansion was the best which added the most PvE content to the game.

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Some of those are years too late and most of them aren’t fully developed copy paste etc.

Mission system is virtually untouched,drifter incursions…do I need say more where is iteration on sansha incursions, capital sites.scout sites would adore CCP dev dropping in here to explain those how about future plans?

There is price to pay ignoring something for years and doing things half baked after it it’s called inadequate… inadequate cost ppl and ppl money they take away with them.

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Ok, let’s see why i am not subscribed to EVE:

  • Rorquals -not highsec, useelss
  • Moon Mining -useless even if it comes nerfed to highsec
  • The PvE ‘Events’ like Guardians Gala starting up and continuing (there’s an entire new team dedicated to them) -those got me busy for a couple events. Useless in long term.
  • FoBs -useless
  • NPC Soitoyos -not highsec and not even nullseccers bother with them, they’re a complete piece of sh*t
  • NPC Mining Fleets -useless
  • Resource Wars -useless
  • Drifter Incursions -ran them until they removed them since the AI was FUBAR.
  • Drifter WHs -useless
  • The Agency -barely usable and has ended up removing stuff
  • Shadow of the Serpent -same as events
  • New Burner Missions -useless

Guess what happens here?
I don’t pay for content I can’t enjoy in highsec. That includes highsec content that’s a waste of time (like events forcing me to jump 30 systems and eventually log off without finishing a single site)
I don’t pay for being forced to fleet or group
I don’t pay for what I don’t like

And the funny thing is that everyone but CCP is quite sure of what do highsec PvErs want from the game.

Quoting myself:

Highsec content must be:

  1. doable in less than an hour login to logout
  2. dependable (you’re rewarded each time you do it)
  3. rewarding (in any sense: isk OR fun OR chitchatting OR doing other things while you EVE)
  4. allow suboptimal tactics, aka reward creativity (say, run Level 4s in T2 frigates for the lulz)
  5. must be expanded regularly to avoid staleness

You would be shocked about the consensus that this list raises, and how well it explains why highsec PvErs keep quitting the game.

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Rorqs and moon mining are not PVE. The Agency is the same as the Gala events and Shadow of Serpent, and the latest version of the Agency after the removal of the separate Agent Finder, is nowhere nearly as good as it should be as the PVE hub for EVE. NPC mining fleets are an eyesore in high sec because they remove all the minerals from the casual miners there, and in Null sec they are but a nuisance if they don’t spawn the hauler with a strongbox. Drifter WH are also not PVE, they are only good for PVP into a lot of different places from your home.

That leaves Resource Wars, which are problematic in itself because the rewards are barely worth doing them; NPC Sotiyos, which can be farmed with minimal effort counter to what they orignally were supposed to be; New Burner missions; FOBs which are pushing not insignificant volumes of structure modules on the market, which ruins margins and reasons to build them from actual players; and Drifter Incursions, which are dead.

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The only thing what actually works, means, it attracts more than 0.1% of the player base are the different (agency) events. Now let’s think about why …

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That’s VERY close to the Events team’s criteria for events, actually.

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