Remove Interdiction Nullifier or severely limit its use

No. You won’t, you will still be inside the bubble when the MWD cycle ends and will not be able to warp away. And since a Sabre is like 10x faster than you and only need to approach the point where you cloaked, your chance of survival is actually close to zero. You shouldn’t need to rely on the idea that the tackler “sucks” to even have a chance.

Sorry bro, don’t try to sell stories to us. Your cloaky-camping stile is not about bubbles and the ways of preventing to land in them. You intentionally try to create a trap where the target jumps and then is just inside your bubble while your damagedealer decloaks as well. And if he tries to run, your Sabre can easily outrun and scram him. If he tries to reapproach the gate, your Sabre jumps and drops a bubble there as well.

Argue as long as you want, the feedback you got here is pretty clear. Nullifiers will probably stay in the game, because they serve a good purpose to hold some balance between tackling and escaping. You as a perma cloaky camper might not like that, well, no wonder. For the rest of the population it’s pretty good and I am confident CCP can see that.

Have a nice day!

yeah I understand you love your idiot-proof button that gives you the safety you need against skilled players who learned to catch cloakies over the years. But this ridiculous module goes way too far.

No need to get personal, I am not hauling much stuff around and tbh I can’t even remember if a Nullifier has ever saved me. But I like a balanced game where you have to earn your kills. Your kb shows quite a lot cheap haulerkills, I see no reason to change the game just to make it even easier for cloakycampers. Simple as that.

it was balanced before, skilled hauler pilots got away, the bad ones were killed. Now its way too easy for them to get away.

Bad haulers still get killed though. Maybe just not by bad interdictor pilots anymore.

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Well, this all sounds like a you problem. You could simply use a fast locking intercepter instead of your dictor. But you don’t want to do that because you want ALL the cards in the deck.

There’s a lot of slippery stuff that an interceptor can grab more proficiently then an interdictor, but a t1 hauler is certainly not one of them: An interdictor can just as easily lock and acquire tackle on any t1 hauler long before the t1 hauler can finish aligning as an interceptor can.

show me your record of catching cloakies without a dictor or a stationary bubble.

The nullifier has cooldowns and activation time limits you should be using to decide where to place your alt/fleetmate to make the catch.

If someone posted anything resembling the opposite viewpoint here, you’d declare it yet another anti ganking thread.

Learn to play the game.

thanks for your eye-opening post, I wasn’t aware of cooldowns and stuff.

Activation time is “from the moment the player clicks the module”, and they will be interdiction immune for the duration. In a small system this can get them by an initial camp and a secondary camp at the next gate if they mash Warp. In a long system they can be in cooldown when they land at the next gate.

Cooldown starts at the end of the Active time.

Conceivably you can stick a fixed bubble and an alt in some ■■■■ frigate at a gate, then, at the next gate you can station yourself proper. If you matholate right, you can nab the player in Cooldown quite easily.

Additionally, user error can gift you the player as well, as if the player initiates warp before the module, it doesn’t work. “Oh, forgot to click that, …click!” is not an option. They have to think ahead and assess the situation, and decide if they need it or not, while keeping in mind their predator could be in the next system, or several.

Module Powergrid (MW) PG (MW) CPU required (tf) CPU (tf) Activation cost (GJ) Activation time/duration (s) Activation delay (s)
Interdiction Nullifier I 1 38 50 10 100
Compact Interdiction Nullifier 1 32 50 12 130
Enduring Interdiction Nullifier 1 38 35 12 130
Interdiction Nullifier II 1 46 50 15 150

Different modules have different values.

Pfff

thought so

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grabbing people in sites is not what I currently do. yes interceptor is more efficient at that no doubt. but its a whole different scenario. You’ll find no hauler in those sites either. I thought it was obvious from this thread, I guess I’m playing eve wrong, once again.

I agree 100%

Then by your own words, the dictor is fine as is.

Yes, it is fine as it is.