Recently i’ve been seing a lot of strage stuff with cloaks. i’ve seen everything from T1 frigates to battleships use the well known cloaky warp trick. I think this is a partly game breaking bug that removes a lot of the risk about transporting stuff through new eden.
Personally i think this “Cloaky warp” trick should be removed or at least add limitations to which ships can fit cloaks in the whole. Its a coward move.
Personally i think this 6000mm scan res instalocker trick should be removed or at least add limitations to which ships can instalock in the whole. Its a coward move.
–Gadget actually prefers actual chance in battle - for video games that is.
When a ship uses the cloak+mwd trick he’s practically stationary for 10 seconds. With a fast ship (interceptor, daredevil…) you’ll often be able to decloak him. In that case he won’t escape your 6000mm scan res instalocker.
These ships have countered your tactics, but there is a counter against what they are doing.
It’s not a bug, so it can’t possibly be a game breaking bug.
It’s just something you don’t like and so we all get to enjoy a nice thread of whinging that you couldn’t even manage to put in the right forum category because your inability is apparently not limited to catching cloaky haulers.
In the future, the correct place to campaign for changes to game mechanics that exceed your level of competence is Player Features and Ideas, which nobody reads, which is the point.
it’s no trick, nor is it a bug, microwarp drive is activated before the cloak, you can’t withdraw module commands once given. it will cycle end of. when you cloak your velocity drops off.
shift and c / cam view shifts to target / double click in direction of target before it fully cloaks. de cloak and stop their next cloak cycle, kill target, loot ship, bring loot back to station, unload ship, do you still need me to go on