Hi. Essentially, having trouble figuring out how to cloak/mwd my occator.
I’m running it with an 800 plate, trimarks, and a compact 50mn
My current problem is that if I don’t heat my MWD, I can’t reach 75% of the required warp velocity, ending up at around 60% with a t2 cloak. I tried this with a dread guristas cloak and iirc that was still not enough.
The issue seems to be that i only manage to accelerate to half of the MWDs max velocity in a single cycle.
Do I need to sactifice tank to make cloak/mwd on the occator possible, be forced to heat the mwd between activating cloak and mwd, or is there a trick to it beyond that?
if you enter warp one the immediate pulse after the cloak comes off, you cannot be locked by any other ship, period.
hence, the MWD+Cloak being a thing in the first place.
When coming out of gate cloak it is possible to be locked before executing the cloak+MWD trick. When coming out of cloak you have a brief moment before reaching 75% warp speed because you’re using the last fraction of decloaking time plus MWD cycle time to get up to speed to enter warp. Hence, the “trick” in “MWD+cloak trick”.
Both require a skilled gatecamper understanding of session change and priority queue mechanics and as such ballooning signature radius so that less skilled/lucky gatecampers can acquire a lock is something I personally make a tradeoff for.
Align+cloak+mwd in that order, usually in a single tick.
Accelerate
Turn off cloak just as the MWD ends cycle. At that point I’m moving at about 60% of the max velocity.
[Occator, *Need for Sneed]
Syndicate 800mm Steel Plates
50MN Y-T8 Compact Microwarpdrive
Improved Cloaking Device II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Feels like I don’t accelerate fast enoug. Speedup without the cloak works as it should though. 10-11 seconds align with mwd to account for human error.
Try turning the cloak off when the MWD cycle hits the “tail” of the MWD icon, it’s between 4 and 5 o’clock on a clock face, you’ll understand when you see it, then hit warp. If you turn the cloak off too late it delays the warp.
I actually got a bit closer by delaying the MWD start just now and…
what the hell, it worked and i cant tell why. Velocity was in a weird spot during uncloak.
I’m gonna have to redo this a few times but i think you nailed it. <3
Edit: Ok, it worked twice in a row now but it still feels like there’s a delay. I’m gonna need to try this in something cheaper. Other than that, yeah, i think this is it. Thanks man!
Good stuff, you’ll only get up to so much velocity while cloaked. deactivating the cloak at the tail gives you a ramp up at the end of the cycle which takes you over the 75%.
Hm, I think its the last bit that has me worried a bit. With a sig rad of glorious 990 cant I still be locked? This tail end with mwd running while uncloaked does seem to be a vulnerable phase.
The cloak/mwd trick isn’t perfect, but cancelling at the tail and hitting warp should still be within the same tick. There is a slight delay from you de-cloaking and other players seeing you de-cloaked. At that point you should be in warp server side and invulnerable. It feels like an age to you I know but unless you mess it up or get de-cloaked you should be fine.
Eve works on server pulses, about 1 pulse per second.
The act of a hostile locking you takes a pulse, and a 2nd pulse is required for them to activate a module (scram, weapons, etc.).
Hence, sub 2-second align time makes you immune to being targeted when warping from gate to gate.
you have those 2 pulses, and you can deactivate the cloak and enter warp on the same pulse – that is, a hostile can only START locking you on the pulse you enter warp, and then you are already in warp and moving (bubbles will pull you out of warp, you have been warned) hence you warp off before they can activate a module on you you.