I had missed your post about the %20 idea and the post I replayed to seem to read as though you was against risk for the ganker.
For good sake, this debate will never ends…
The game needs destruction ,there is already too much production so the least we need if invincible ships in space. Ganking is necessary because for each successfull ganking, there is two ships to replace.
No place in space should be risk free, even HS. But you have 3 options:
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Mine in a 1.0 system with a tanky procurer. You can mine afk and this is almost risk-free. Who would like to bring the power to shoot a tanky procurer in a such system?
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Mine in a tanky procurer/skiff in a 0.5 system to get better ore and stay alert (so that mean no afk). There are multiple advices given already (align, anchor rigs, stay on alert, hightlight local and use dscan). It is no risk free but the risks are really limited. Gankers will probably try to find a weaker target.
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Now, you want to mine afk in your shinny hulk in a 0.5 system to have the best ore and the best yield? More rewards comes with higher risks so yes, you will be ganked soon or later and you have to accept the consequences of your acts. Period
The debate never ends, because there’s always the next guy who thinks he’s smarter than the rest of us …
… and there’s always yet another way of hiding intentions behind deceitful rethoric.
The debate also never ends, because people take them for seriously and actually offer advice and help …
… which - obviously - gets rejected, because the receipient is not interested in learning or understanding.
You are now being educated by an actually experienced -10.
I’m also blindly assuming you know proper terminology, like what an “instaundock” is.
That’s probably a mistake, but you wouldn’t admit a lack of knowledge anyway.
When I undock, I am first and foremost trying to instaundock away from the station,
because otherwise people there might catch and kill me. Waste of time and a good ship.
InstaUndocks aren’t a guaranteed success and there could always be someone waiting for me at one of my spots.
Eventually people will know all of them and I’d have to create brand new ones.
Once I’ve successfully instaundocked I’m facing the faction police next.
I can’t afford to sitting still more than a handful of seconds in space in a 0.5 …
… and just two seconds in 1.0. 1.0 are hard work, because it’s constant warping.
So I have to concentrate and keep warping from tactical to tactical …
… while at the same time looking at traffic and how other players nearby are behaving.
I have to place all my tacticals myself.
One, a dozen, hundred, several hundreds. I have to create them all by myself.
I have a cloud of 700+ bookmarks in front of the Boundless Creation station in Hek.
I had to put a lot of effort into this.
There’s always the chance that i make a mistake and lose my ship.
The faction police gets me;
a player decloaks and points me;
a player starts shooting me;
my gank fails and I don’t succeed with killing a target.
A waste of time and a good ship.
Personally I only gank for the thrill of the hunt,
but for other gankers it’s even worse, because they care about loot.
The worst thing that can happen to a ganker, who is ganking for profit, is that there’s no loot.
Either it’s because the loot fairy said “No” …
… or because the random number generator said “No” …
… or because the ganker can’t get a proper scan of the fitting …
… or the target notices he’s getting ship scanned and docks up …
… or it’s because someone interfered … (anti-ganking is on the rise and they’d never let you in, for sure)
… or the tank of the target is stronger than anticipated …
… or the target woke up from being afk and managed to flee …
… or it was a trap and the ganker is getting shot down by his own target.
Added to this comes the fact that every single gank attempt adds an arbitrary fifteen minute GCC …
… where the game itself prevents us from playing. A failed gank means fifteen minutes wasted.
There’s tons of things gankers have to consider and prepare …
… and there’s a lot of effort we have to put in, so we can actually begin ganking properly.
All of you, who complain about suicide gankers one way or another …
… have zero knowledge or understanding of what it means to be -10.
Zero.
You, for example, wouldn’t last a single ■■■■■■■ day.
Even those who are using scouting alts face the consequences for their actions.
They might be making it easier for themselves by using alts …
… (arguments about alts making it too easy are useless, btw, because they could be real people too) …
… compared to me happily bouncing around in space all day …
… but that doesn’t change that a successfull outcome of any gank attempt isn’t guaranteed at all.
Unlike that of mission runners running their lvl4s for the millionth time.
I am not seeing you complain about a lack of risk for mission runners.
You have now been educated by the Resident Outlaw of Hek.
You’re very ■■■■■■■ welcome.
No, you’re here to cry about getting ganked in high sec and rather than take advice and learn how to play the game, you come into the forums asking for CCP to hold your hand.
I love Eve and I know we need lots of players to keep it running… but we don’t need players like you who aren’t willing to learn how to play the game.
EDIT: some more ‘advice’ for you. Eve is 17 years old. High sec ganking and scams are part of that 17 year history. If the devs were going to end those traditions, they would have already done it. Your time is better spent learning how to avoid ganks than complaining on the forums about it expecting a Dev to actually come in and say something.
I would add that over those 17 years, CCP has made it ever more difficult to force highsec PvP on other players. The consistent trend has always been new nerfs to ganking/hunting/wardecs.
And after each and every time …
… a new Tursiops appears …
… claiming that it’s not yet enough …
… and one more nerf will finally fix it …
… right until the next Tursiops appears.
Intolerant assholes.
Look, I already agreed with you that ganking needs risk and CONCORD should only have a 20% chance of spawning when a gank happens. What more do you want?
Why should a ganker not feel the same risk that a freighter pilots feels or a hulks pilots?
Good point. That 20% of CONCORD spawning is probably too high, it should be more like a 1% chance of CONCORD spawning to bring ganking in line with the negligible risk that (non-idiot) haulers and miners face. And even 1% is probably too high, but I’ll acknowledge that in highsec aggressive play styles should face higher risks than average.
That was a pretty cool read. I’ve never gotten into that so it was nice to see ganking from the perspective of someone who does it on the regular.
Ganking is amazing. You should try it out.
I’m not really interested in pvp(no interest in nerfing it or complaining about it either) . I’m more into evasion and survival while doing my own thing.
Suit yourself. The obvious question arises as to how you can be so sure you don’t like it if you have never tried it.
The last time I really enjoyed pvp was in Mechwarrior 3 and Red Alert 2. I had a lot of fun dodging pvp in vanilla UO too.
I think id probably be more interested in baiting gankers, but I don’t know if the ships I like would work for that.
This is sort of like telling a person they might like shoplifting but won’t know if they don’t try. There are more reasons to claim to not like an activity than the activity itself, such as the ability to maintain self-respect, which is more important to some people than others.
I recently blew up a ship that was yellow flashy. I wanted to loot the wreck but I earlier saw he had a corp mate in system and his capsule was lingering. Concerned about that corp mate dropping warp right on top of me by fleet warp I podded him. I got garbage for loot. Then I checked the killboard and saw this guy gets blown up all the time. He might be handicapped or something. I am not happy about that kill. If not for that corp mate I might have talked to him while keeping him pinned. I felt I had to be quick about it. But all I got was low life kill and yeah, I am not posting that on the killboard.
btw… saying this to everyone…
There is another ganker type out there…not really for profit, not really for fun…well maybe a little fun cause of tear bucket mining.
that type of ganker is the one that dont give a damn what your feelings are…if you are a miner and he doesnt want in the belts…you will die, cost has no meaning to this type of ganker…cause this type of ganker finds non-blue miners a threat.
Once again you miss the point. CCP is adding risk to career paths and Why should the criminal career path not get more risk added to their game play?
This sounds like a path anyone would face under a war dec or my normal day in 1DQ. Thanks for the insight as to how it feels to fly under the criminal caeer path. Yes that is old risk that has always been in the game. CCP is adding new risk for career paths and I have yet seen anything to make me think a ganker faces as much risk as a freighter pilot or hulk pilot would face. The criminal path should have to face punishment of some sorts for that crimes. Kill rights or a loss of a ship to concord is old risk and more than willing to take. I am talking about adding new risk to the criminal career path and you will never see me ask for a %100 safe zone. I have ideas for jail time or loss of docking rights at NPC stations, or the use of jump gates. Why should a gankers career path be exempt from new risk?
Um. What? Why would you assume that the guy is handicapped IRL and not just someone who plays a PvP game and doesn’t care about ship losses?
Because you haven’t done anything to establish that it needs more risk. Risk vs. reward is changed to balance the game, not to satisfy some arbitrary rule that if one “career path” increases in risk then all of them must have a similar increase.
The criminal path should have to face punishment of some sorts for that crimes.
They are punished: with the destruction of their ship (with no insurance payout), a 15 minute timer before they can have a ship in space again, and a security status penalty. That’s more punishment than a miner receives for mining an asteroid.
I didn’t. I said he might be. That’s called a possibility, not an assumption. A lot of things are possible and I have not denied any of them.
I simply do not enjoy the feeling that I just kicked over a baby carriage. Loads of gankers do it seems. Its why I don’t like them. I don’t like such people IRL and I cannot just forget about them in game.
It’s such an absurdly unlikely possibility that I have no idea why you would spend time considering it. And it’s even more absurd that you use this speculation to conclude that gankers must be awful people who enjoy killing people like this imaginary handicapped player.