On the other hand, I would consider that speaking about “honnor” and “integrity” when the conversation is about shooting pixels in a video game can imply that you have serious trouble to separate video games and real life, which would make you some kind of sociopath.
Hey, welcome back!
That’s actually a great reason for being -10 in highsec, simply because it doesn’t actually get any more dangerous than that.
You only need a scouting alt for looting targets. Skipping the scouting alt improves the -10 gameplay dramatically.
When you play without a scouting alt in a populated area as -10 …
… then you actually get to see what it means trying to survive in EVE.
You have to be careful who you shoot, when you want to shoot … (assuming you hunt to destroy)
… you constantly have to evade the faction police or get really creative about them …
… there’s always people literally around you who might be coming for you …
… and you can’t cloak.
Yet it does not actually reduce the choice of your ships dramatically.
Want to use a battleship? It’s fine. Fit accordingly and stay below 0.9 systems.
Feeling cocky and want to prove it?
Jump into a destroyer, or cruiser, head to a 1.0 system …
… and present yourself at a gate with high traffic.
Maybe I should show you.
If you like playing a survivor, then you’ll like how I play.
After that, next time you sit in low or null, you’ll be bored within 10 seconds, because there’s no faction police spawning …
… and your heightened senses from your constant evasion and overseeing the situation in highsec around your ship …
… will leave you bored and uninterested.
It sure as ■■■■ did that for me.
Removed some off topic posts. Keep it on topic, thanks.
There’s a genuine parallel between sociopathic behavior and ganker behavior, but whatever you say
There really isn’t. Destroying imaginary internet spaceships in a game about destroying imaginary internet spaceships has nothing to do with a lack of a conscience or moral understanding. And your weird obsession with attaching moral values to how a player chooses to play a frivolous game does not change this fact.
You really have a limited perspective, you can’t see how people with sociopathic tendencies would gravitate towards disrupting the gameplay of others?
“It’s just a game” said every cheater, ever.
I can see how that would happen. I dispute your claim that any non-trivial percentage of ganking is sociopaths, rather than normal people participating in a normal and 100% intended game mechanic in a PvP game.
And I notice you don’t care one bit about all of the ways in which the targets of ganks disrupt the gameplay of others. I guess that doesn’t fit your bizarre anti-PvP agenda.
“It’s just a game” said every cheater, ever.
Cheating has nothing to do with ganking. Please do not go off on random off-topic tangents.
If you’re not being disruptive and sociopathic, why use the cheater’s argument of “it’s only a game”?
Are you honestly this stupid or are you just trolling? “It’s only a game” here has nothing to do with cheating, it’s a counter to the absurd argument that the people who lose ships to ganking are suffering genuine harm. Your whole “sociopath” argument is based on the premise that ganking causes IRL suffering, if losing a ship is no different from a football team getting a touchdown scored against them then your argument falls apart.
Nope, it’s based on the most basic definition of sociopathic behavior. “Disrupting others intentionally due to a lack of common decency and empathy.”
If there is no place for common decency in a game with social aspects according to your perpsective, that’s sad.
Bolded the important part for you. Destroying imaginary internet spaceships in a game about destroying imaginary internet spaceships is simply playing a normal and 100% intended part of the game, not something that is done out of a lack of decency or empathy. You’re doing the equivalent of arguing that the quarterback of a football team is a sociopath because he disrupts the other team by scoring touchdowns and winning games.
If there is no place for common decency in a game with social aspects according to your perpsective, that’s sad.
Please refrain from making absurd straw man arguments.
So, to reiterate, your argument is, “it’s just a game, common decency and empathy have no place in games”. You must be great at parties.
There are many reasons why high sec ganking will not be removed from EVE. One is that a significant number of sociopaths incapable of deriving pleasure from an alternate play style that would surely contain far less pure griefing pleasure upon innocent players would quit EVE to get their sadistic kicks some other way.
The only solution is to learn how to deal with them. Method one is to see them coming, get out of their reach and deny them a gank. Method two is to tank well enough to deny them a gank. And there are other methods that deny them ganks.
And don’t ever converse with them. It just opens up another way for them to grief you. Not all gankers are sociopaths, and even among the sociopaths there is a range of how sociopathic they are. All you can do is to not feed any of them your grief to be sure. Don’t feed trolls and they will starve.
EVE is not just a ship shooting game. Those who say so are intentionally ignoring the market, industry, mining and POSITIVE social interaction that this game contains and its usually to justify sociopathic behavior, such as high sec ganking. Some people really do enjoy just amassing wealth through the various activities that do that that literally trouble no one.
Further, there are about a dozen other ways of blowing up ships that are nothing like high sec ganking at all. You have to wonder why people who constantly repeat that EVE is a ship shooting game are so focused on high sec ganking if all they really wanted was to shoot some ships.
Little reminder for those who ignore it, online, you are just pixels on the screen, i’ve to work to humanize you, irl that’s to complete opposite, i’ve to work to dehumanize you in order to be able to arm you without much trouble. RL behaviours and their definitions DO NOT apply online as they do IRL.
Actually they apply even more. In an environment with zero consequences, individual ethics and decency are the only constraints, people who don’t feel that constraint lack empathy, and lean sociopath.
No one says that.
That’s just an argument trotted out in order to complain about pvp in the game, but no one says EVE is just a ship shooting game.
Ship shooting is unique in that it’s one of the few parts of the game that cannot truly be ignored if you undock a ship.
Mining can be ignored. PI can be ignored. Industry can be ignored. Exploration can be ignored. Ratting can be ignored.
But PVP can never fully be ignored. It’s there and everyone is free to shoot everyone else, with or without game mechanics consequences for doing so.
There’s also nothing sociopathic about taking part in valid gameplay. That type of language just makes those that use it, look unintelligent and immature.
How can you cause harm in an imaginary environment with zero consequences?
This is all navel-gazing philosophy as like so many discussions and debates, the core problem is people conceptualize and understanding Eve differently. However fundamentally, Eve is a game. Games have rules and structure, and within those rules you get to play as you want - if you don’t want to play or you don’t like the game, you don’t have to participate.
The ground truth though is that Eve as a game allows, even encourages destruction of resource generating units like mining barges. You can do that for all sorts of reasons, but pretty much all of the are to “harm” or disrupt another player in-game. Claiming that act as “sociopathic” when it is how the game is suppose to work, shows a gross misalignment of expectations of the game.
Sure, there are additional interactions beyond attacking another player’s mining ship that might drift out of the game and into the real world that are undesirable or unhealthily, but those are prohibited by the EULA. If some dude is stalking or doxxing or harassing you, then CCP will kick them out of the game just like umpires and referees do in other games/sports when players engage in unacceptable behaviours. But conflating that with intended gameplay shows either a muddled or disingenuous mind, or a fundamental lack of understanding of the game.
Bottom line: the suicide ganking of industrial ships is healthy and intended gameplay. Accept that and adjust your gameplay, or take your ball and go home, but whatever you do, let’s stop calling players playing the game as CCP designed “sociopaths”. What is this, 2014 still?
You are not human buddy, you are colored dots on my screen and i can’t have sociopathic tendencies toward colored points. Things work like that now, wether you like it or not.