On the contrary, removal of skills changes a whole lot for the rest of us.
Fitting skills are only a small aspect of being able to fly a ship. The new player also needs support skills to reach the required range and tracking values, the apporopriate capacitor and tank values to do the content you designed the fit for.
Worse, the new players probably cannot even fit the T2 modules on the ship fit or the ship itself if you do not also abolish all those ‘inconvenient’ skills.
While an EVE online without skills to train might seem nice for a ‘smooth new player experience’, this ignores multiple crucial roles of skills:
Skills are how we invest in characters. No skills means my new day 1 alt is equal to my main, means I can send a totally new cloaky camper to the same people with a new ranfom name every day because we no longer need to invest in characters before they can fly sonething.
Skills are how we measure our progress in EVE and are a large part of what we pay money for. No skills means an Alpha character and an Omega character which differ pretty much only in skill training speed, skills available skill point limits are pretty much the same. No skills means little to no reason to pay for this game as extractors, Omega and skill points all are suddenly irrelevant, which make up the majority of the money that pays for this game.
Skills also serve as a healthy restraint on our progression. Skills ensure that new players first fly and lose some frigates before trying to do the same in a far more expensive battleship or titan. You still see occasionally clueless people in dreadnaughts caught at gates into HS, but the majority of players will have learned a thing or two about capital ships before they can fly one, because skill training takes time.
Skills are good for this game, EVE’s progression, player investment, long term plans and it’s monetization are all built on the existence of skills.
Again, if you want new players to be able to fly the ship fits you design you just have to make some newbie-friendly fits.
My recommendation is to make a new Alpha pilot and use that pilot to design and check the ship fits. Or export their skill levels to Pyfa and design your fits there.