Problem:
While I really enjoy the resource war, the sites do not offer enough risk vs reward incentive to run solo let alone in a group. In many corporations, the industry and pve players often play separate. The concept of Miners and PVE combat pilots working together in a site is a great group experience. These sites could be a key factor used to bring these players closer as a corporation. The overall mechanics of the sites themselves are a lot of fun. Giving a bonus for finishing the site as quickly as possible offers incentives to grab a group and find that most effective site fleet setup.
The isk/LP payout is relatively low to other options for time spent in the site. The LP store also doesnât offer anything to really incentivize pilots either. The jackets while nice are extremely expensive isk wise. The younger players who can easily gain the low LP requirement are unlikely to spend 100 mil for these jackets. The ship packs can be built or bought off the market for a fraction of the isk/LP cost in the store. Unless the ships, skins, or modules are unique there is no reason to buy an indy ship pack. While I like the unique volatile ship skin of the combat ship packs, they are not enough to warrant the grind to gain them either.
Suggestion 1
Racial Mining Frigate variants only available through the Resource War Respective Race LP Stores. This not only gives the LP store some unique items to warrant doing the sites, it also gives newer industry players a tier to spark interest in moving to omega. Pve pilots can move from frigate to destroyer to cruiser to battlecruiser to battleship. Industry pilots are stuck in the venture that they start out with for mining. The faction variant should not be efficient enough to disincentivize the reason to strive for a tech two variant requiring omega time.
Racial mining ships would have a racial bonus to mining/gas harvesting a region-specific ore/gas for their respective race region through their respective racial ship class skill.
Venture
Mining Frigate bonuses (per skill level):
5% bonus to Mining yield
5% reduction in Gas Cloud Harvesting duration
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield
2+ bonus to ship warp core strength
50% reduction in Industrial Cynosural Field Generator liquid ozone consumption
Gallente Mining Frigate
Mining Frigate Bonus (per skill level):
5% Mining yield
5% reduction in Gas Cloud Harvesting duration
Gallente Frigate Bonus (per skill level):
2% Racial Mining Bonus to Omber
2% Racial Gas Cloud Harvesting reduction to Viridian and Celadon
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield
2+ bonus to ship warp core strength
50% reduction in Industrial Cynosural Field Generator liquid ozone consumption
Minmatar Mining Frigate
Mining Frigate Bonus (per skill level):
5% Mining yield
5% reduction in Gas Cloud Harvesting duration
Minmatar Frigate Bonus (per skill level):
2% Racial Mining Bonus to Plagioclase
2% Racial Gas Cloud Harvesting reduction to Azure and Vermillion
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield
2+ bonus to ship warp core strength
50% reduction in Industrial Cynosural Field Generator liquid ozone consumption
Amarr Mining Frigate
Mining Frigate Bonus (per skill level):
5% Mining yield
5% reduction in Gas Cloud Harvesting duration
Amarr Frigate Bonus (per skill level):
2% Racial Mining Bonus to Kernite
2% Racial Gas Cloud Harvesting to Lime & Malachite
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield
2+ bonus to ship warp core strength
50% reduction in Industrial Cynosural Field Generator liquid ozone consumption
Caldari Mining Frigate
Mining Frigate Bonus (per skill level):
5% Mining yield
5% reduction in Gas Cloud Harvesting duration
Caldari Frigate Bonus (per skill level):
2% Racial Mining Bonus to Pyroxeres
2% Racial Gas Cloud Harvesting Bonus to Amber & Golden
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield
2+ bonus to ship warp core strength
50% reduction in Industrial Cynosural Field Generator liquid ozone consumption
Suggestion 2
Add Racial industrial light support/combat ships to the Resource War LP Store. These ships are designed for light fleet support/light combat to aid the fleet from incoming enemy npcs. This will encourage indy and pve combat player cooperation. Being meant for fleet support rather than pvp, a need for additional more specialized pvp and fleet support ships would be required to drive back actual players. This would help eliminate the need for larger fleets in these resource war sites. Unless of course the increased danger requires it such as running in low.
Suggestion 3
Add refine-able variants of these unique site ores to the LP store. While probably difficult to implement, it would be interesting to have their cost rise and fall based on the amount sites being regularly ran for the faction. The more sites being regularly run for the faction by capsuleers the lower the cost in the LP store. The less capsuleers run the sites the higher that cost in the LP store will be.
Suggestion 4
As far as I can tell the Resource War sites are not listed on the Agency tab. Having to fly around looking for the sites while they already do not pay well adds to the negative factors of running these sites. Including these sites in the Resource Harvesting section would be a helpful addition.
Suggestion 5
In a way, this is a multi-part suggestion. I noticed there is a counter for every npc killed during the site. As far as I can tell, there is no difference in payout tied to this counter. Currently you would be better off having a fleet of miners that can tank the rats while finishing the site as quickly as possible for the minimum time bonus. That takes away from the necessity of miner / pve combat cooperation. Increasing the difficulty while adding an incentive for killing these npcs might help with this issue.
I enjoy the objective of not only protecting your fellow players but also the npc allies during the site. While I have only ran the lower level sites, the allied Orca for example in the limited version never seems to be in any real danger. Losing the Orca should fail the mission. Adding a counter for every allied npc ship destroyed while providing bonuses payout for not losing allied npc ships in the site could be a fun addition.
Suggestion 6
Currently, the sites appear to only grant the player corp standings increases upon completion. If the player is completing these for the benefit of the faction, there should really be some standing boost to the faction not just the corporation. Since there are no stations for the Federal Strategic Material, the standing really provides no purpose other than allowing you to eventually run the higher-level sites. Providing faction standing might also encourage more players to run these sites to repair or boost negative faction standings.
Requiring corp standing from all the members in the fleet is another issue. It is very hard to find corp mates who are willing to gain the standing to be able to join you for these sites. If there is a way to allow the whole fleet into the site as long as the leader has the required standing, it would really help with this issue. For example, many pilots with access to level 4 security missions fleet up with newer players. This allows the new player a quicker path to level 4 access themselves.