Revamping Epic Arcs & Bringing Back Captains Quarters: A Step Toward Greater Immersion?

That’s why they might need an update after the epic arcs. And I stand by this: epic arcs are at least more engaging than generic missions and are a great way to understand the lore behind some factions and corporations. They could become even more immersive with animated characters, adding more life to the storytelling. I just noticed that this idea has been proposed multiple times over the years, PVE Campaign - Lessons from Homeworld and other AAA titles
including back in February, Interactive - Epic Arc
which shows there’s a real demand for it.

If the code exists and the engine already supports such updates, why not implement them as a simple upgrade? If it’s not that simple, then it would still be worth investing in making PvE and character personalization a meaningful part of EVE again. Right now, those aspects feel more outdated than ever—mission design has remained stuck in the past, and character personalization has become almost useless. Other parts of the game receive regular improvements—so why not this one?

And speaking of character immersion, the removal of Captain’s Quarters is another example of a missed opportunity. Even if CCP claimed that less than 10% of players used it, that still represents a significant number of people who weren’t considered. If maintaining it didn’t require major resources, why remove it entirely instead of just leaving the option available? Maybe there were technical or legal issues behind that decision—I don’t know. But it highlights the larger problem: features related to immersion and personalization keep getting neglected or removed instead of being improved. The introduction of Skinr also received mixed reactions, showing that there is still a demand for deeper character customization.

At the very least, mission design should match the depth, complexity, and rich lore that EVE is known for. Once the foundation is improved, creating new missions would be much easier with IA tool creating random events. Making PvE more dynamic and immersive wouldn’t just enhance the experience for current players—it could also attract new ones who find the current system too static.