A few years ago there were lot’s of ideas being posted for WiS content and how station interiors could be set up. Since the stations are actually super large with multiple levels, WiS only needs to have a few levels for game content. Each level could have hallways with maybe a dozen rooms max.
Anyway, took me a while to find some of my own WiS suggestions posted Jan of 2012 in a thread called - CCP! A lot of us want WiS.
DeMichael Crimson wrote:
Here’s an idea I have for WiS station interior layout. The door in the Captains Quarters would open to an elevator that gives access to 4 other levels inside the station.
Station Elevator Buttons = 5
Button 1 = Captains Quarters
This takes you to your own personal Captains Quarters. This area is where you access the Docking Bay and conduct all operations pertaining to your ship and personal cargo. This is where you change your clothes and your appearance such as hair, make-up, etc. This area could be customized by adding ‘Collectible Items’ such as ‘Head in a Jar’, various interactive Holoreel’s and Books, Medals, etc. Could also add some sort of ‘Pet’ such as Fish Tank, Dog, Cat, Bird, etc.
This is the main spawn location (1 of 3) within the station for your character. When logging into the game, your character is lying on the bed asleep, wakes up and gets ready for action. When logging out of the game while in your Captains Quarters, your character lays down on the bed and goes to sleep. If you get disconnected while in WiS mode, this is the usual spawn location for your character.
Button 2 = Promenade Deck
This is the top area of the station consisting of 1 large split level room. It would have large viewing ports that showcase the Nebula’s as well as showing any ships outside the station. Here you can check if you’re being station camped. In the center (Lower level) of this area would be a Concord Sanctioned PvP Arena for doing FPS 1v1 and small team matches along with Bookie’s available to place bet’s on these Arena fights.
These Arena fights could be worked sorta like the Alliance Tournaments. Would have both 1v1 and Team battles. Could split it up into scheduled stages at various stations starting with Constellation Tryouts, Regional Preliminary’s, Factional Qualifying and ending with Inter-Factional Competitions. This is just a basic overview providing a starting point of the idea which can be expanded on later.
Button 3 = Command Deck
This area would contain various private Conference Rooms for Corporate meetings. These Conference Rooms are reserved for and can only be accessed by Corporations renting an Office in that specific station. This area would also include a few different War Room’s with access to Planetary, System, Constellation and Regional 3D maps for SOV Warfare and interacting with DUST 514. There would also be a Station Command Center (usually off-limits) and a Medical Bay.
The Medical Bay is the 2nd spawn location for your character within the station. Either when using Jump Clones or when waking up in your Medical Clone after being killed.
Button 4 = Retail Deck
This area contains various player run Custom Shops, Bars, Casinos, etc. This is also where the stations Security Office with holding cells (Brig) is located. Get drunk, punch someone in the face and you’ll spend at least a couple of hours in the Brig along with paying a fine. Maybe even have personal security status dictate the amount of ISK needed to post bail (Get out of Jail card). Maybe even have special Bounty Agents here?
The Security Office is the 3rd spawn location for your character within the station. Logging in and out would be like in the Captains Quarters, having your character lying on the bunk in the cell.
Button 5 = Storage Deck
This is the bottom area of the station that contains various storage compartments and small dimly lit rooms equipped with a cot, small table and a couple of chairs for black market deals. This is where you can acquire and trade Contraband items. This area would also have special agents hidden away in various locations. Maybe some of those Agents have missions classified as Contraband Retrieval.
Maybe have this area tough to navigate which could cause the player to become lost? Make a wrong turn along the way and find yourself stumbling around in the shadows for hours. Probably should have bought that ‘Basement Map’ from the NPC Sleaze Bag hanging round at the entrance to the ‘Retail Deck’.
Anyway, Skills would pertain to all activity’s. If someone who isn’t skilled tries to smuggle Contraband down to the lower area of the station, there’s a random chance of them getting caught, Contraband confiscated, finding themselves in the Brig having to pay an ISK fine. Or if engaged in Arena fights, the level of Logistic skills trained and Medic equipment fitted could mean the difference between life and death, er um, I meant winning and losing.
These are all basic ideas that can be expanded on. I wasn’t sure about the interaction with regular Agents. Probably have those Agents located on the Command Deck.
CCP could have easily made the Elevator and Storage Deck. Wonder how long players would take to realize that by going forward it’s a never ending maze ?
The CQ should be a private sanctuary / safe heaven that can be customized with plants, pets, trophy’s, servants, etc, which other players can view with a Vid Phone option. The station has other areas set up for 1v1 Avatar interaction.
DMC