As we look toward the fifteenth anniversary of EVE Online and start preparing for the third decade and the long term future of EVE, we’re looking more at focusing on spaceships and core EVE Online gameplay.
With that in mind, this devblog gives a little more information on a couple of features in the EVE Online client that will be retired over the course of the next two releases, and gives details on the reasoning behind the decisions.
Can’t say I’m sad to see CQ removed. Haven’t used the feature much because it’s somewhat a performance killer when used by dozens of clients simultaneously, but I did enjoy it every now and then for RP reasons.
You know what I’d love way, way, waaaaaaaaaaaaay more? Get rid of these ■■■■■■■ billboards in the hangar. That would be a major step toward making me reconsider my unsubbing 50 accounts.
What happened to ye-olde walking in stations that was being worked on before you were forced to scrap everything for the 'hot new ’ captain’s quarters?
no problem if we can use our avatars in the project legion/shooter where can be a lounge and even a corpmeeting place or something and we can shoot our enemys in the face and…
oh wait…there was something… ah right!
dust/project legion is even not a small light on the horizon^^
AFAIK it was built as a wholly separate entity, used a third party engine and was, for reasons not explicitly stated, considered not feasible to integrate to EVE, all of its assets and work on it went to waste. However I find it amazing that CCP of 2007 managed to build a far more complex WIS work-in-progress than CCP of 2010, while they were also working on the biggest expansion by then at the same time, while not having even as much money or resources as they do now. Footage of it, screencaps above, were showcased on fanfest in 2008 IIRC.
Seriosly though, biggest ball ever dropped by CCP. One thing I’m honestly bitter about.
That said, I can understand that they want to gut it seeing the usage metrics and the upkeep it needs, and can’t really blame them for removing a half-finished product that keeps other things on hold because of it.
The captains quarters were an absolute waste in resources both in-game and by developers. Heard it was made by Hungarians, my lineage…good job my countrymen…but it was really pointless, as the parent company never expanded on it. A famous
Hungarian also created the hydrogen bomb…turning kiloton nukes to megaton range.
His name was Edward Teller and he said he regretted it as the worst mistake in his life.
I’d probably feel the same.
“Lay beside me, under wicked sky
Through black of day, dark of night, we share this paralyze
The door cracks open but there’s no sun shining through
Black heart scarring darker still, but there’s no sun shining through
No, there’s no sun shining through
No, there’s no sun shining…”
Good riddance to a waste of dev time and maintenance. I don’t mind seeing the focus being on Internet Spaceships over Internet Barbies. There’s plenty of work that needs to be done in the actual game. You know, the bit where we hit the undock button.
I know a lot of people aren’t happy with the removals, particularly the Captain’s Quarters, but I see CCP making good prioritization decisions based on hard user metrics and it makes me happy.
Do what you’re good at (spaceships), let people that are good at things you aren’t do those things for you (Twitch/OBS/etc), and stop doing things that don’t add meaningful value for the effort (Captain’s Quarters).
The only reason people didn’t use the Captain’s Quarters is because there is nothing to do in there. Put a pinball machine or something and put a leader-board for it and you’d see a rise in numbers.
I quite like the Captain’s Quarters but if you’re not going to do anything with walking in stations then it makes sense to remove it.