I am concerned that these new ESS features will have an unintended consequence of forcing larger alliances to spread out. The way they currently work, players need to cyno around or leave multiple ships across multiple systems and Interceptor around to the location with the highest multiplier, if they want to maximize their isk per hour.
I think this is going to lead to larger alliances believing that they need to have more and more space to offer their ratters. So that the ratters can be anti-social, be in systems with fewer people and less PvP content. This is going to leave less space available for smaller alliances to form and exist.
How about reversing the way the multipliers grow? They increase their value as more and more people are in system. (Not necessarily more anoms.)
Also, lets have some diminishing return system on the number systems under SOV. Everything else in this game has diminishing returns, why not the number of systems we have under SOV?
I just worry this system is going to lead into larger alliances wanting to spread out after the war is over. That could ultimately lead to less ‘new blood’ in null.