Scanning of Salvage

Unless you can combat probe that player to find their site I do not see why you are entitled to their loot for zero effort.

i see myself entitled to his loot.

Yea, people feeling entitled is kind of a recurring problem in this thread.

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In all threads. :roll_eyes:

I like the idea. Leave one combat probe nearby set for short range and pop whatever tries to salvage anything. No one checks for probes so it might be time consuming but easy pickings.

Edit; Forgot to say just make blue salvage show up on scan? Would seem to have the same effect though.

you may see yourself entitled, but you’re not. even if you shoot it, you’re not totally entitled, because gerard or MB could easily come scoop it up before you get it.

I would say the only ā€œlootā€ you are entitled to, is only if you are 30 days old or less, and anything in the rookie systems that is protected.. meaning career agents, SOE arc etc.. other than those, no entitlement.

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The loot you are entitled to is the loot you get home

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Inb4 OP mass selling their loot from home, right into lowball offers as only those are in range. :thinking:

:smiling_face_with_horns:

Your take is inconsistent with my replies, try again.

Also your perspective on whether players would enjoy a more developed salvaging gameplay experience reeks of survivorship bias. Salvaging in its current state with the current suggestion of flying around begging a stranger to bookmark their sites while hoping that the salvage doesn’t dematerialise before you’ve returned is garbage and it’s not surpassing to me in the least that it’s not a popular process to engage with.

As I stated previously I don’t have a problem with your ideas, if all you had done was post your ideas this conversation would never have happened.

I took issue with your attitude, in particular the attitude that people who don’t yet know ought to know already something that they haven’t yet learned. That attitude is elitist nonsense, I think you ought to know that..

I wish you had simply shared your idea and spared us the patronising attitude. I’ve been here longer, I’ve played the game more. I’m better. I know what you want better than you know what you want. I’ve helped more players. I’m the best. I am the game. I am literally the game.

I never needed to scan wrecks when I started and though I primarily haul Ive always been a salvage hunter at heart.

If you could scan wreck sites rather than ships drones or mtus then youd not as often run the risk of encountering their creator, which is probably intentional.

I don’t disagree, I also come across a lot of salvage. But imagine, in the time of sustainibility, if Salvaging was a career, with a skill tree and other features than just the Noctis. We Salvagers could become as important as those miners, but only we can produce and provide the Salvage needed to make all those Rigs needed. Now every John Doe can do that :wink:

I don’t think salvagers are that important to ā€˜provide the salvage needed’ nowadays.

In fact, the supply of salvage on the market is only growing and the cost of it is probably going to drop in the near future as result of the abundance of new ā€˜detected’ relic sites. Never before have I found so many exploration sites so easily as the last couple of months.

I think the market wouldn’t even feel it if salvage modules and the Noctis were deleted from the game tomorrow.

I just find it fun to do (the whole process) or fun coming across a wreck ignored by others (a dead freighter with a leopard stuck inside it during the Triglavian roll out was a highlight).

If it were a more sustainable career, it would become just as crowded a field as minging and shooting folk.

I get the reasoning behind it, but I just like it being hard to find good stuff to cut out the crowds.

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You have a good point there, Relic sites are an important contributor to Salvage. It is all a matter of balancing…

+1 for the idea…

Long ago there use to be Exploration Salvage sites available, they were littered with wrecks which required a Salvager module to complete the site…

Regular wrecks start despawning about 2 hrs after being created… Could have a timer implemented that automatically turns the location into a Cosmic Anomaly after 1 hr.. If nobody warps to the site within the next hr, have the site despawn like normal…

Also for sites where players have turned their wrecks into blue, those sites should automatically turn into a Cosmic Anomaly which starts the despawn timer of 1 hr…

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I read in one of the CSM applicants’ Campaign notes about Salvage beacons having been introduced in Pochven at completed sites… would it not make sense to roll this out everywhere? leaves a balanced opportunity for those who hunt salvage and those who hunt salvagers :wink:

And those who bait salvager hunters. :thinking:

:wink:

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