Hyperbole is a tedious form of communication.
I would say itâs early to see how it shakes out.
Tho sadly it is the one of the nails in the coffin.
PvP will only be further restricted as time goes on.
PvP is what makes the game an MMO. A âPvE onlyâ game might just as well be a single player game.
Donât say such ludicrous silly things.
Have you heard of bejeweled? Itâs an online game enjoyed by millions.
Stardew Valley? Totally an MMORPG. I got it on steam. An internet sales broker, organizer thing.
And donât forget the classic, Solitaire, by Microsoft. Every time if crashes, it automatically sends out a service report. On the internet. Which makes it a MMORPG!
It will never be a single player game, you have to think bigger. Even if you arenât playing with other players, CCP is still playing with you - changing the rules, nerfing stuff, reducing your playstyles. That is a totally legitimate form of asymmetrical PvP (or perhaps Developer vs Player would be more apt).
Well, TBF,
Everything had seasons. They come and go. And they change things. Gotta learn to roll with it. And once it hits a point that a person enjoys it, they leave.
Hi Altara; I think this is so important to emphasise.
Most of us use that âMMOâ shorthand when describing our game. For me, itâs also important to include the rest of that initialism - MMORPG.
Miners chose to roleplay a miner, with attendant risks.
Gankers chose to roleplay a ganker, with attendant restrictions.
Most of the time, we both get exactly what we want and expect.
You wonât be surprised by the preponderance of miners who fail to grasp the notion of âroleplayâ.
Thus, not only do the implications of âMMOâ entirely escape them, the consequences of âRPGâ whizz right over their heads, too.
EVE is an MMORPG. If they donât understand it, they can look it up (but most of them wonât).
When bumping was adjusted to something more reasonable I was told that this was the end of ganking, but did not happen, same with these changes. Tethering was a un-necessary buff to ganking and has been removed thankfully, and they ganked without it before so what is the issue?
Now people may have reported this, sorry if Iâm repeating my self.
So we did a patrol last night to see what gankers where up to, two ganker in perimeter in thrasher tethered to TTT -7 and -10, meanwhile in uedama a fleet tethered and all below -5.
So did the tethering changes not happen yet, if not when is it coming out
It looks like the tethering changes have not yet been implemented. PityâŚ
SECURITY STATUS CHANGES
In this update we are adding the first part of the changes as described extensively in a Dev blog for these changes.
- Outlaws which are characters with -5.0 and lower security status are no longer permitted to dock in High Security stations and structures while in ships.
- Alpha clone state characters can no longer change their safety setting to Red.
- It is no longer possible to run any Abyssal sites in 1.0 or 0.9 security spaces, including Jita or any of the other trade hubs.
Yes absolutely. But all the stuff that needs multiple accounts to be dosble or worth it needs to be buffed.
Thats much healthy gane design. And also less profitable soâŚ
And ppls are mad and dont understand why they mustnât take sand from beach at sea with them. There you have it, it hurts EVE.
Krabbing is the problem, why make it worse? Or are you doing what some of us are now doing and wanting to hasten the end?
My interpretation (which may be wrong) is that he means to say multiboxing should be nerfed and activities that must be multiboxed to be âworth itâ should be buffed so multiboxing them is not necessary to get an appropriate reward for your time. Aside from the question of how you could buff a single player activity in such a way that multiboxers could not take further advantage of it going unanswered when it would have to be in order to make this practical, I donât think he means to buff krabbing or multiboxing.
He then goes on to say (again, in my interpretation) that buffing single player reward and nerfing multiboxing is good game design, but laments that good game design is less profitable, probably on the basis that someone who pays for multiple accounts is paying CCP more money to play than a single player would.
Oh well fair enough, I suppose I should have guessed that.
Sorry was typing at mobile so I made it strict and could not respond till now. @Qia_Kare is right and I previously talked about this - said activities should be way more active - then bigger reward would be justified.
Yes, sorry, my mistake
Also by those activities I meant ganking too. I didnât write it because you know what would happen. Gankers are supposed to pay shitton of $$$ and eat all inconveniences and annoyances because of what they do right? It is common opinion and judging past and today nerfs, CCP agrees.
Hey look Im of the opinion that krabs are going to squeeze the last ounces of freedom to make your own path out of this game because âits good for the gameâ. First thing to go is gankers because they are a negative to the balance books of these folk, no matter how small.
Next will be anyone doing their own momney making seperate from the big krabbing monopolies.
They will keep the patient alive but in a vegatative state where krabbing and grinding are all thats permitted lest they risk the patient waking up and begging for the end.