Seperate gamemodes for PVP and PVE

It wouldn’t have to be a separate instance. You would have a wallet and inventory for inside of that “safe” zone, and a wallet and inventory for outside of that zone. You could only enter or leave that “safe” zone in a pod. Nothing gets in, nothing gets out.

That way they could AFK mine and farm missions 24/7 to their heart’s content. It wouldn’t affect the rest of us, and they could finally stop whining about it on this forum. Though they probably still would anyway.

clearly by what the other players have said it shows to me that the larger player base likes engaging in unfair and toxic tactics in this game to make casual players that actually have a life outside this game miserable in game. My guess after reading the replies are that the devs mast do this intentionally.

I guess from a business model it makes sense. Players come in. they get targeted by other players then leave. CCP get the money these players put into the game while not having to invest as much time into creating content in game.

One thing i have noticed too is that they have made the game free to play and put the subscription to an alpha state. Companies usually only do this if the subscription base is falling to try and bring the numbers back up.

Looking at the player count graphs over time seem to support that theory.

EVE is a 21 year-old game, so yes, they went “free to play” in order to attract more players. EVE has always been a subscription-based game since day 1.

Wouldn’t really work well within the whole lore and idea of the game. What CAN work is being able to “plug in” to some alternate reality, one system where you can freely try and do stuff. This would also help newbies to practise stuff and try things out where they can “load” a maxed out character so they can try and fly all the different ships and activities, perhaps even with a training program attached. Lore wise it could be done only at AIR stations.

That way it’s completely and utterly disconnected from the real game and the real characters.

That would indeed work. But like I said, they wouldn’t be happy with that because whatever skills or ships they obtained in that training environment couldn’t be used outside of it. Basically they want to farm in perfect safety and still be able to buy and fly multi-billion ISK ships with everyone else in the actual server environment.

yes that would be a good way of doing it. it would also allow returning players to get back into the swing of things without having to loose a whole lot of isk and $ because the game play has changed

I know :slight_smile:

I know :slight_smile:

The idea would help newer players who want to learn and try new things, not meant to accomodate lazy clueless grinders.

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how about a mode that lets say creates a severe isk penalty but creates immunity from being podded?

What would be the point? It would take you even longer to get enough ISK to buy ships, and you’re still going to lose your ship to gankers anyway.

The problem isnt so much the losing of the ship its the podding and the skills lost when your blown completely out of the sky.

think training that’s taken hundreds of days to accumulate having to start again because someone has had a fun day blowing your ship up. for that player the fun is over move onto the next person. for the player that’s been podded takes months to get back up to the skill level.

unless that’s changed too since i last played.

Wow, you really haven’t played in a LONG time. Skill clones haven’t been a thing for at least 15 years now. You don’t lose any skills when you get podded, just your implants.

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As I mentioned earlier.

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it cant be 15 years because they had them when i was full time playing and its something i have had to be mindful of after that.

10 years, my bad. That was ended with the Rhea update of 2014.

as i mentioned earlier toxic coment.

I mean what have i been doing in that time? studying engineering. buying and renovating a house, seeing the world. havnt had much time to sit in the basement playing eve and learning all the changes eve since the dawn of time.

Not knowing this does not make one dumb. also being a casual player does not make one lazy.

I can’t believe i have to justify this to you.

as i said. Toxic

All you had to do was ask…

ok. then im asking

What else has changed.

what penalty exists for being podded?

Where are the hot spots where people are being ganked. the system i was in (sigga) and systems around there seem to have been rife with people ganking. over the last 3 days i have seen the same person sitting there outside the station waiting for people to leave.

how is the game supposed to be played now?

If that is the case what makes you think you are somehow the one person CCP should listen to when it comes to radical changes that would affect the current, active and loyal player base?

Why should anyone listen to you?

The only thing you lose if you get podded are your implants. If you get podded in high sec or low sec, the ganker takes a fairly significant security status hit.

For a list of ganking system hot spots, just have a look at Home | zKillboard

Uedama is a high sec choke point on the way to Jita (the main trade hub) where ganking occurs pretty much 24/7, and the surrounding 4 or 5 systems adjacent to it.

You can’t be targeted for 30 seconds upon undocking from a station, as long as you don’t make any control inputs. Set up insta-undock bookmarks at stations that you frequent.

how would having a separate self contained instance where people who have player style like my player style can play to engage with the environment, effect the player base as a whole in any way? you still haven’t answered that in any other way other than “we the larger player base way more important than you. don’t want it”

I think what your really worried about is that you will lose people to target if that was allowed to happen and if so how is that any different to if people leave the game.