Naming modules and a room are not Lore, they are gimmicks
There ^
Donāt hold your breath, Iām still waiting for the lore that explains how we can unload cargo without docking
@ CCP Lebowski @ CCP Habakuk
Why arenāt Rorquals, Orcas or Porpoises and misc other industrial ships able to jump to the Industrial cyno?
They are clearly industrial ships.
Why arenāt any ship capable of warping when cloaked such as an Astero or Stratios capable of fitting a Covert Cyno?
They are clearly covert ops ships.
So you complain about a mechanic that makes life difficult in HS, and aplaud the changes made to Null? Idiot.
Idiot
As in RL - people generally are incapable of balanced thinking when it comes to their own āplay styleā - so much so that you can (as is the case here with Mark) find posts (in other threads) that you may agree whole heartedly with, and others where you want to find creative uses for that pitchfork. (NB: not a criticism per se, more an observable truth - God damn people and their opinions )
Of course, some people are just k-nunts
I think fitting warnings should show a yellow sign if there is a open slot.
You specifically quoted a conversation where I was talking about miners being bumped on asteroids, it had nothing to do with Freighters, or even the change you are complaining about.
Iāve already explained above what purpose this change serves with regards to new players.
Iāll take your stuff, thanks and bye o/
It seems that fitted modules that affect fitted mutated modules (i.e., shield boost amp and and shield booster) are throwing a yellow error in the fitting screen.
The Emerging Conduits are a good intro to the Invaded systems content. I completed one in a Gila, its about as much challenge as I care for.
I still maintain that the cyno changes were far too heavyhanded; you took a good QoL idea and turned it up to 11 to the detriment of a lot of players. You shouldnāt have to put 300 mil on the line just to move a capital around, and you definitely shouldnāt have to throw 300 mil away just to use it. Please, add some more ship classes that can light cynos.
With that out of the way though, great job on the new fitting warnings and the wormhole overhaul, both look great.
Why is it not possible to drag something from Search results when you use the search bar?
Thanks for that. I know as a rookie I encountered that a few times getting stuck anong Large Collidable Objects and trying to find a vector which would unstick me.
oh my good, ground idea was fine for that changes but Rorqual moving, Cap Movingā¦ for smal Corpsā¦ now null is hard. atm. i feel i play an asia ginder game. only for Copr logistics ( ship moving ) we need now 1 Month. skill training and 2b isk for cyno chain to lowsec. No it issnt for pvp or something , it is only for lgistics ships in and out of our stagingā¦ o.k. BO wouldĀ“nt endā¦ now this to hard cyno changeā¦ what is coming next by ccp? evey month u ā ā ā ā us harder? i like changes, i like eve but this? godā¦ for casuals it is a 2nd job hereā¦ and pls FanboyĀ“s dont tell me, then it is the wrong game for meā¦ my $ is also a part for uĀ“r fun ā¦
I believe that is the point, to make null more, out in the sticks, not just a couple of simple jumps to a major trade hub.
It is making null riskier to fit its massive rewards.
Just who do you see making these massive rewards now that small/er groups are being pushed out of the game?
Do you actually believe only big groups who can easily manage the new style of logistics should be the only ones in Nulsec - Because it certainly sounds like you are supporting the Blocs.
Get a clue, do some research on what you are posting about and JUST STOP supporting everything CCP do with your eyes closed - There really is no place for āfanboysā in todayās Eve, CCP just donāt deserve them.
I think fitting warnings should show a yellow sign if there is a open slot.
Thanks for the feedback! Having a white warning for that is something we considered doing and might add in the future. Weād probably limit it to low and mid slots, since leaving high slot empty might be a perfectly valid thing to do and could cause confusion among new players if it was flagged as an error.
It seems that fitted modules that affect fitted mutated modules (i.e., shield boost amp and and shield booster) are throwing a yellow error in the fitting screen.
If you can reproduce this, it would be great to get a bugreport on it so we can get it fixed asap! When filing a bugreport, itās best that itās from within the client (through F12 window) right after reproducing the issue.
There are 2 fighter related fitting warning issues that will be fixed shortly, but this is the first I hear about this and knowing examples of some exact modules where this is a problem would help a lot
TIL that a mining barge is a capital ship!
I can point you to a one man fleet of 10 Orcaās (technically not a capital in any way but class) and none of the chars is over 2 months old - Is he the type of player these changes were made for?
You shouldnāt have to put 300 mil on the line just to move a capital around, and you definitely shouldnāt have to throw 300 mil away just to use it.
oh my good, ground idea was fine for that changes but Rorqual moving, Cap Movingā¦ for smal Corpsā¦ now null is hard
Donāt worry, gold ācynoā incoming - buy it in the store āsoonā - amazing flexibility, fits on any ship (not just like the old cyno, oh no)