September Release - General Feedback

ccp brag always about eve is an friendship maker game.
but this era of chaos is a friendship destroyer.

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I asked earlier if this is part of the “chaos era” or a complement to Blackout.

Because I understand it’s within the time frame, which BTW no one seems to care enough to inform how long will last, but I find no relation between them.

To me it would be like stating the Wormhole Updates… which was a low class clickbait for a simple aesthetics touch up… is part of the chaos era.

None of them are precursors, enablers or conductive enough to be entitled as “chaos”.

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Aggressive looking Wormhole Aesthetic update, may be a *Precursor for more Aggressive/Chaotic WH Systems to come…

It sure triggered a couple of people that the Art Department did it’s job. Seems like Chaos was achieved there :wink:

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It was.

(already chaotic)

It had it’s own gfx and sfx, it was feared and for a tiny bit, gave me the shivers.
Now and for a long time, it will be just that: a jump.

That’s exactly the problem here, that anything is susceptible to fit under that “chaos” term.

Heh.

Let’s give out medals.

You don’t mean CCP is going to make WH life dangerous do you?
Dangerous for who?
Worm Holes like nulsec has its kings of the hill and everyone else cows to them or gets evicted - Oh crap, worm holes are just like nulsec only with less people.,.
BOB forbid.,.

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New anti bumping mechanic is chaos, for gankers and those wishing to extort isk by holding a freighter there for hours.

Is that the right type of chaos? :wink:

Although it doesn’t “really” help new bros being bumped around in asteroid belts - After 3 minutes of being bumped around, their ships warps off, they then have to get back to the asteroid belt and restart mining - They aren’t making isk and will eventually quit.,.
There is no counter to being bumped and losing isk from it. New bros especially will still be victims. In fact this change could on its own see more newbros getting ganked instead of bumped for isk.,.

Damn i wish CCP could think beyond, “lets try this” and take the time to come up with decent valid changes.

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Yeah absolutely. We should all move to null sec so we can be slaves to the RMT alliances. Because that’s what’s healthy for the game. Also, voting is rigged, give me a break. CSM is a joke and so is null.

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So you failed badly on the recruitment process of maybe all null corporations and no one wants you so you trying to cry how null is hello kitty play style… we got it.

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I think there is some misunderstanding here. Just bumping into something for 3 minutes does NOT put you into warp. It’s only if you are actually trying to warp (have given the warp command) and you keep bumping into something and it’s preventing you from aligning and getting the speed up, then after 3 minutes you will enter warp. This should, for example, help new players who get stuck on large collidable objects in missions.

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And your description changes what i think how?
New player, the ones CCP Lebowski said this would be of benefit to, will still be losing isk, having their game disturbed by bumpers trying to extort isk from them OR worse, because bumping is now not as effective they will just get ganked if they refuse to pay.

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Oops, I’m sorry, I guess I was the one misunderstanding :woman_facepalming: Well there has been misunderstanding in the past where people think that this would somehow put you into warp because you had been hitting the same asteroid for 3 minutes and I misread “being bumped around” as that.
Anyways, yeah, maybe it does not help those miners if the bumpers are persistent, but it’s also for people running missions where there is no one actively griefing them, but they get stuck on something in the site. Hope that make sense :slight_smile:

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It makes sense and yes my original reply did make it look like you’d automatically warp, poor wording on my part.

Thing is, even for someone in a mission caught on a rock or structure - You have to know that after 3 minutes you can hit warp and you will.
As only a very small minority of players ever come to the forums there will likely be many newbros out there unaware of this change and will just continue to try and align out of the structure or whatever.

I’m not saying this is a bad change, as a freighter alt I can see benefits to this change but I’m not sure it will find much success for new players.,.

Maybe a little popup that appears after X amount of time - Use your warp drive now.

NB; After 15 years in Eve, I still find i get hung up on things in space but have also learned over the years how to get out of them :stuck_out_tongue_winking_eye:

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Woot? Force recon for Cyno Field Generators ??
Where’s the sport in killing sitting ducks worth 250M ?
Why is this okay? People trying to make money ratting or mining have to invest some time and risk nice ships to get rewarded. Now people roaming around null and lowsec can suddenly reap big rewards and juicy kills without having to work equally as hard for it…
With this new Cyno requirement CCP is killing off 2 birds with one stone : the PvP community and the Carebear community !
Eve online is NOT a game for just the devs, but it will be if you keep this up CCP !

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This 3 minute auto-warp is more about people being able to warp when stuck on stations and on mission/site buildings/accel gates than it is about ganking. If it wasn’t for the effect it has on ganking, CCP likely would have made it 1 min or 30 secs or something, but because they knew it would affect ganking bumping as well, they made it as high as 3 minutes as a compromise, likely.

Wow. Rude. (the dead weight comment).

Plenty of people who mostly live in HS such as myself (living there and in WHs at the same time atm) who engage in the community and vote in (nearly) all CSM elections and have voted for a HS candidate before only to see them fail year after year to get on the CSM.

Now, it may be a bit of a chicken and the egg situation (is it a lack of organized voters in HS or a lack of good candidates?) but the bottom line is it’s a vicious cycle that won’t be fixed unless CCP finds a way to boost the chicken side of things or the egg side of things. But maybe they don’t think it’s a problem and so neither will happen.

And I thought the last guy was rude. It’s not up to you to decide how EVE “really is played”, mate. It’s a sandbox, or have you forgotten? Also, making the absolute maximum rate of money possible per playtime is not the sole metric of an enjoyable game, and by that standard, most of nullsec is failing at winning EVE as well, so…

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Just stating how it works with an example so I’m sure there is no misunderstanding between us :grin:

  • I'm a new player, I'm running a mission. I want to warp out to a stargate. I select the gate. and then hit the "Warp" button in the Selected Item window. My ship starts trying to go into warp. It's not going great because there is a LCO in my way, but I don't actually realize this because I'm not bumping into the model itself, but the bounding sphere. I therefore don't go into warp right away, but as time passes, I see the progress bar go up, so (hopefully) I realize I'm progressing towards going into actual warp. The progress bar ticks up, and when it reaches the end, I magically warp where I wanted to go.

So there is no “hitting warp” after the 3 minutes. The 3 minute countdown only starts after you have actually given the command to warp.
But hopefully as people see that the progress bar is moving very slowly, they start to think about if if there are adjustments they can make to correct this, like cancelling the warp and manually flying around the thing they are bumping into.

I hope we are all on the same page now :smiley:
And thanks for your feedback, we will be keeping an eye on this feature to try to see if people get it :slight_smile:

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I honestly don’t remember getting stuck bad enough to even consider it was someone’s fault but mine.
Needless to say, expecting a change on game mechanics in order for me to not get aggravated by such awful and gruesome situation, has never crossed my mind.

Perhaps we should not pay attention to whatever is important and in need to be fixed in EVE. And endlessly discuss it in the forums.

How about fix the search items window behavior, which lead new players to think they have 8 stations containing Small Radio Xtals, making them travel to two or three of them to find that in order to locate something, one must click twice on the search button.

I mean, how many thousands have left EVE because of that horrid frustration compared to the pain of a stuck ship.

Sure, m8… let’s fix what’s important.

Interesting. Didn’t notice that in the patch notes when I read 'em a few days ago, but maybe it was a bit of a subtle reference? Or maybe it’s a stealth change.

“Some” HS systems… as in, not in an invasion zone? So like Recons, they’re wandering conduits? :slight_smile: Sound a bit below Minors, too, for small groups/solo players. I’ve started doing roaming trig fleets in perimeter systems on my own with 3 RR Ikitursas and as I’ve hit hull twice I don’t think I can quite tank a Minor, so… good to hear about these new entry-level conduits, I’ll be on the lookout for 'em.

Indeed, when I first read about those implants my thought was just… “huh, so for POCO/POS/citadel bashing only, basically”… your alternate idea is good… another potential idea: an implant that adds falloff to your Trig superlasers. ;D

Keep fighting the good fight, and thanks for engaging with all aspects of the community, from calm to agitated. :wink:

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nods…

New players don’t fly freighters, this is just one more unexplained thing on the screen to confuse those 1-7 days players that are dropping like flies.

“New Players” and “Retention” have become holy words that justify any change.

cc @CCP_Lebowski