THANK you CCP (and to all your dedicated and hard-working employees and developers) for this newest September Release. I really really like all the effort that is going towards totally re-doing Moon Mining and all the newest associated skills. It’s so incredible to see how Eve changes and morphs and evolves over the years and to see how most of the players and pilots themselves are actively involved with the process and constantly work so hard to try to help Eve become better and better. And better.
IS there anyway that we can get the market ticker as its own separate entity because even though its nice to see in markets Tab it takes to long to get to what I want. If it was its own thing I would dock that sucker up on my top screen and let it go that way I could always keep an eye on it instead of always having the markets open which at a certain point you cant minimize past a certain size.
Hope this helps.
If you went through the effort to give is this why not let us choose what is displayed? Perhaps display what is on your market quickbar and you can click an eye symbol to show/hide folders on the ticker.
The problem I have with ticker is that it’s a ticker: distracting motion animation. Fortunately it’s easy to hide it.
I would have no problem with a configurable “hot bar” or list box with prices that update automatically every minute or two. The existing market Quickbar could be extended with a price info column.
The new weapon effects look amazing. Could a next step be that when hitting armor/structure, a little cloud of debris splatters off from the point of the hit? Pieces of the hull disappearing without them breaking off is a bit lackluster, especially with the impressive hits at the moment.
Options to customize the ticker in general
a. increase/decrease scroll rate
b. include/exclude items
c. additional second ticker for different settings (twin)
d. only/prioritize price change min % with min volume/orders of x
e. third additional ticker for different settings. (3 build)
f. show ticker history of last x on page
g. suppress price changes lower than x%
h. ability to copy past (code?) settings from other players for ticker
i. beside % price change also volume and order count options j. option to choose between buy/sell price k. keep item in ticker if requirements met of settings of at least x for at least x amount of time, and queue count at ticker of how many there are of them at the moment. l. specific color for item name if requirements met of x j. option to set more % views, example: Tritanium 00,10% | 01,25% | 15,00%. (Tritanium | daily change | 2 week change | 1 month change)
The new laser effects seem really dim for some reason. I could barely see the beams when I ran an incursion earlier. I thought maybe the incursion shader was messing it up, but apparently it looks dim in normal space as well. I tried both tachyon and mega pulse with different ammo types and in every case it was too hard to see the beams. Can we maybe get an improvement to laser visibility?
Something important I think has been missed. The reaction skill books were released to prepare for Life Blood release, but we still dont know what the rigs in refineries are going to include. That hinders our ability as players to know how many characters are going to need to be trained. Can you please get the info out on a blog and/or put the features on SISI.