[SERIOUS] How would you re-design Highsec if you could?

I love watching all the people proclaiming highs ec needs to go away, its obvious they never played a game server thats Pure PVP with loss.

there is a game i played back in high school that fits your pure pvp needs called tibia. These servers are mostly dead for new players as the servers belong to large guilds that have formed PACs with each other, unless you know someone in one of those guilds your just a fresh kill.

GM interventions are rather common as some of the large guilds will camp outside the temples were new players come to the mainland and die leaving the starting temple. a death is a loss of 10% to xp and all skills, you can be killed back to lvl 1, and a rng 10% on all gear. the only hope is to get on a new pvp server when it starts and in a major guild asap.

The majority of players play on the PVE servers

If i a redesign on empire, less npcs stations, citadel slots for limited citadels and no shorter timers, allow all belts to be mined 1 more time and all future ore will come from anoms and moons due to "exhaustion of belts.


I would make all null sec. No Concord. No low sec.


I would make all wormhole. No null sec. No CONCORD. No low sec.

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That would fix the local chat problem.


As 2003 vet, with growing interest in this topic in order to help eve, i think there is a few points that need to be made. Being a game developer/designer for 17 years, i believe there is needed changes out side of highsec but if i was to change it alone I would make the following changes:

  1. Reduce the large isk differencial between high sec and low, and null and wormhole space
  • 100M-120M / hr in Null or Wormhole (Equal)
  • 80M-100M / hr in low security space
  • 60-80M / hr in high security space
  1. Redesign the current war eligibility to require specific types of structures, no including mining related structures (refineries, or complex’s)

  2. Reduce the overall size of high security space, shifting more of it into low security space leaving only 25 systems to each primary factions primary systems.

  3. Create Pirate High sec locations (so instead of just amarr, caldari, etc there would not be high sec for blood raiders, etc)

  • This would help open up a swap to other factions
  1. Remove Faction ships from the market

    • Create a “shipyard” for each race, faction ships can be bought at, that requires standing
      • 2.5 Standing for frigates, 5.0 for cruiser, and 7.5 for battleships
      • this will improve mission running value and the value of the ships
      • standing would be required to use faction ships
      • this would also apply to pirate factions
  2. Significantly increase the damage of gate and station guns to ignore resists, and deal around 350% more damage then they do.

  3. Extend concord in some fashion to low security space

    • this will help new players be more fluid in transiting into null
  4. Create an option for corporations to hire other corporations and directly pull isk from the wallet of the hiring corporation to deposit into the wallet of individuals that kill a war target they were hired to help with. add a value for the hiring corporation to set the isk amount

    • This will give a rise to merc corps which will help police high sec from player entities
  5. -5.0 security standing or worse cannot dock, or enter ships in space

  6. Redesign asteroid belts by adding ice to them (mixing the two together)

  7. Create a ore type distribution to help gradually improve ore mining over security space

  • all types of ore are accessed in any space
  • rare 5% are in low sec and null
  • rare 10% are in null npc space only
  • similar logic to ice
  1. make gas common in all regions of eve, both booster and non-booster types.
  • Sorry, this is just to big on the potential for expressive game play to be so hard to access, people love mining and should not forced to do pvp because they want to do other types of mining

Be aware and be warned: this guy is a liar.

He claims to have a char from 2003 but after being called out by Scipio Arelius, refuses to prove it. At the same time, in his first post on the forums, he’s claiming that he is a new player.

He begged on the forums for ISK, which is NOTHING someone from 2003 would be doing. Just read through this or any other of his threads to see what this guy really is about.

He’s just yet another intolerant, self-righteous, dishonest hater.

You’re welcome.


Dear sir, perhaps it would be more simple and straight-forward, if you would kindly request CCP provide you with unlimited isk and a permanent invulnerability timer?


Just one more nerf… or maybe ten or twelve more.

You really don’t get Eve do you? There is this whole thing about risk and isk… it’s a part of what makes the game fun for everyone.


The EVE you’re referring to is under significant economic stress.

It may yet survive unchanged, but this is a good time to consider possible improvements to attract/keep different kinds of player than you and your fellow EVE reactionaries.

It’s not a good time to sabotage constructive discussions.

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Nice. I was being constructive. (And you should post with your main, or are you a new player too?)

What attracts players to Eve is content, and the best content is player content. You never read in the news about battles between players and NPC’s. It’s always players verses other players.

From High Sec which is more famous, the Marmites or some random mining alliance?

Player generated content is what separates this MMO from other MMO’s. If you continue to nerf Eve it will become like all the other sad MMOs. Then it really will die.

Here is some constructive ideas:

  • Roll back so many of the industrial buffs from the past.
  • Increase CONCORD reaction times, so players have to have other players to protect them while they mine. (Make anti-gankers relevant again).
  • Make High Sec smaller. (You won’t need mining NPC’s anymore)
  • Improve player retention by improving the games’ user interface.


Some say that the definition of insanity is doing the same thing over and over and expecting different results…

If nerfing the game is not improving it then it’s time to change course.

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Nuke the starter systems into oblivion, close the Door and throw away the key. Problem solved.

You should run for CSM.

EVE needs more PvP.

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I think you mean industrial nerfs. Unless you are talking about rolling back the null sec industrial buffs.

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honestly, i’ve always thought they should’ve kept WHs pos only, citadels would be null only, and PI should also be null only. If you are npc corp you live a sandbox life, if you’re military, you can declare on other militaries, if you’re a corp, you should be invulnerable to other players, if you’re a pirate, you can kill npc corp players using concord rules


Does not work. I have ample experience with user-based policing and it just does not work. Besides, there is 6/7ths of space available where people can police their own space. High sec doesn’t need the same failed treatment. This is a stupid fantasy of someone who doesn’t understand people and just wants totally unimpeded piracy in securer space because they are afraid of unsecure space.

… to create even more unused space? Good idea.

The first of the quoted posts was not constructive. It’s a “slippery slope to disaster” argument with no supporting content. That “Risk/ISK” thing is just one more version of the least useful trope in the EVE forums: “Predator vs Prey”.

The remainder (unquoted) of the second post shows you’d like to be constructive, but like most EVE players you’re on one side or the other, and don’t understand the other side.

Right now - early 2019 - would be a very good to figure out a compromise that works for all parties rather than trying to push the “evil PvE/PvP players” out of the game in favor of the “saintly PvP/PvE players”.

I recognize the same stupid polarizing arguments from when i first played EVE over ten years ago. The sides are the same. The words are the same. The game is the same …

… but the MMO world has changed, while EVE has not.

thats opinion.

If you learn developer statistics, you will learn that nearly 42% of this game (subject to 3% variance on game, and person pulling data) will not willyfully engage in pvp. Do you think the risk of death, with the adversion of pvp, is a viable option to them? more likely they will quit.

When we talk about helping eve grow, these points need to be talked about and considered seriously.

Lets look at some math for a moment.

@ 25,000 players, 45% of the poplation would of been around 11,250 players.
Imagine if eve has another 11,250 players. That would put us up to 36,250 online. Do you understand this is just shy of 750 people for the concurrent (average over eves life) players online?

Imagine if we had the 37,000 and increased it by another 45%. We’d have around another 16500 people (rounded), Or even if we take the peak online in eves history, of 65,000 and increased it by 45% we’d have almost another 30,000 players.

DO you understand how huge of an effect this would be on activity, interaction, and social bonds in eve? Even on eves income, and over all wellfare.

Now i ask you, Is it worth it that we have positions like “kill everyone no matter where they are” Or will be stop and think about if this is actually good for the health of the game. After all, the inflation and upcoming economic changes to eves business model is effecting you (and me) not them, they already left.

Ps. Dont forget, when korean and chinese servers go online, tranquilities population will drop even more (maybe another 2000-5000 people)

This is very true.

CCP MUST negate from its positions in design. They must evolve and change the game significantly from its current constructs, if they want to see this game survive. I could fix this game easily, if i had created rights over it. They are unwilling to do what needs to be done.

Increasing Concord timer actually does work if you give ALL industrials and miners etc. decent pg, CPU, slots and self protection capabilities.
Then there isn’t the issue of the escort sitting idle for hours on end doing nothing.
Sure afk miners will explode. Tough luck they went afk. But at keyboard miners mining in a fleet would be better off with a longer Concord timer assuming the above.

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