It doesn’t have to resemble Elite at all. I’m explaining how it functions IN PRINCIPLE, and explained how it works in Elite in order to clarify its function mechanically.
I, too, am wanted in Elite. There is a 6.2 million credit bounty on my Anaconda, the Argo. It is parked permanently in an independent Anarchy system because it’s wanted in all three of the super powers. I ain’t going to pay it off, because that’s a ship I PVP in. Someone is going to earn that money, or die trying. I am always in open and I am, in fact, currently engaged in the mining CG ongoing right now and not as a PVP’er, but as a miner, because unlike EVE, the mining in that game is actually fun and engaging.
IF you want to play like a pussy in Elite, you have that option there. My idea would implement this system in EVE (and pay attention cuz this is the important part) IN PRINCIPLE with the focus on removing the illusion of safety in high sec and encourage people to do more about their own safety WITH INCENTIVES TO DO SO the way that Elite does it, but without the loopholes that Elite offers to play sometimes entirely without consequence, but still getting the reward for it.
I know what EVE is. I’ve been playing since 2012, I’ve been PVP’ing since '13, and I realise that’s not as long as some people but I assure you, I have no interest in breaking this game. I live in lowsec and honestly don’t give a quarter of a ■■■■ about high sec. If someone came to me, however, and said, “we have your family and we’re going to kill them unless you fix highsec”, then that’s what I’d do, and if you didn’t like it, you’d be more than welcome to quit.
As a side note, Elite does a whole bunch of stuff better than EVE does. EVE does a whole lot more better than Elite does, as well. Let’s not be fanboys and admit that both games can learn lessons from the other. Even if they don’t, though, and they stay as they are, which is probably exactly what’s going to happen, I’m okay with that, and enjoy them both.