How have I lost? You are relating a video game to a real life corporation or business.
The reason for my simple and silly statement was to help you understand that you are playing a game. The way that games are developed don’t always follow realistic rules and order that we experience outside of a computer game.
But the store manager could come after hours and rob the store then head off to a place with limited extradition. It happens often. Heck I saw it happen at a convenience store and it wasn’t even the manager but a coworker who had the last shift of the day and a ticket home to his native county. Explaining to the regulars why we couldn’t sell them cigarettes that week was very interesting.
And you ate forgetting, the Judge wasn’t some store manager. He was within the top 5 of the company. It’s not a manager stealing but more like the VP of finance transferring all corp funds to a new offshore bank account and running. And well… This does happen in the corporate world.
Yes, and I’m okay with those kinds of thefts where the CEOs were so careless as to hand over that much control. However, as it stands that is only possible because director has so much power behind it with no way of restricting those permissions, or granting desired permissions to lower roles.
Corps and alliances that do not take the time to properly delegate roles under a more granular system set themselves up for failure. That does not mean it can’t happen, but it does mean that a CEO can set themselves up to minimize loss. Rather than losing all their stores, they lose that one. Rather than having their entire wallet instantly emptied, they lose one division or 10b a day until they catch them in the act.
Corps or alliances who didn’t take the time still lose everything. Just because it’s a game is not an excuse to not expand upon the very dated and binary system that we have today.
You’d be correct, but this is of a much greater scale than even what I’m referring to by a large scale betrayal. They are not horribly common regardless but because they don’t get nearly the press most people like yourself apparently fail to realize they occur and the effects they have. Those corps nearly always collapse and their members scatter. The core remains and recruits and rebuilds. It’s a cycle that I wouldn’t see changed necessarily as that is a part of EVE that makes it interesting. If we didn’t have something causing groups to break apart outside of war then things really would become stagnant!
You seem to be under the impression that I want corp theft to be stopped - i don’t. When what I’d aim for is large scale thefts such as the most current to be able to be mitigated by more granular control of roles and permissions if the CEO decides to take the time to set them up properly. If a group of people want to team together to rip off an entire alliance by infiltrating then gaining majority control then great! That’s harder to achieve and would make for a much greater story in the eyes of those who do not play. Don’t believe me? Go read the comments on these stories as well as reviews. The evidence is literally right there and that’s obviously just those who decided to voice their opinion and didn’t just think “oh another eve story where thousands die or got stolen” - next story.
The basis for this is from talking with friends. They’d rather stories telling of teamwork toppling empires, rather than a single raging nerd abusing power that just shows a glaring weakness that exist within the current system giving others no way stopping them. But seriously, which one do you think will actually attract groups of players to try out the game?
A betrayal is only as powerful as the power you have given the traitor. It’s not TOO powerful. I could agree to more granular rights being given but even then, if people gives rights to people who turn out to be traitors, then they will do the damage they can as the rights leadership has given them enable them to.
A single traitor is more dangerous than all your external enemies combined.
This is why IRL the harshest penalties are reserved for them.
Many countries that nominally dont have the death penalty anymore do infact still have vestigial laws of death penalty for treason.
Eve can suck at times. I have been robbed of a considerable amount of my wealth the thing about me which the thief didn’t know is that I was fully prepared for that eventuality, they thought their theft would end my game. It was a classic story of a good friend of mine having another friend who was jealous of our friendship. I’m still unsure as to how he talked him into stealing my assets.
I made silly mistakes in Eve which came back to haunt me, I learned my lesson and moved on. It did make my game bitter for a while i’ll admit.
My advice is if you are the CEO of a wealthy corp/alliance then it is your sworn duty to protect the corp as an entity due to someone being able to attack it financially. Also If you are the leader of a wealthy alliance then it should be reasonable that you are contactable outside of game if assets need to be moved.
Eve provides a platform for spying, thievery and con men, all of which are strong bitter conflict drivers that could have someone pursuing you for years to come. I quickly realised what a dark game Eve can be, it’s design is intelligent due to it being able to promote a whole host of different emotions.
IMHO its a resounding yes, betrayal is far too powerful since it limits and prevents conflict, battles, wars. If it were opposite and it led to such I would be all for it, but it isn’t.
This has been a thorn for me personally, as since my return to Eve I feel there are simply no decent choices left for my null / LS toon. Its been sitting docked and just training, there is literally not a single good alliance for me to join at the moment. And if there will be, I will not be anywhere near as active on it or commit my resources and time / effort to it exactly and precisely because of this type of stuff.
So in my case, these kind of betrayals are a huge detriment to the game that drive people away and no matter how you slice and dice it, the bottom line is that conflicts, wars, battles bring people in and are fun to play and things that get in the way of that need to be eliminated / disposed of.
There’s a balance of risk vs reward with pretty much everything in the game. Keeping untold billions in a player owned Upwell structure is a risk just as it is keeping it in a station in sov null. The key is to mitigate the damage that these heists can do (don’t keep all your eggs in one basket).
Active groups aren’t hard to find, but the better and more worthwhile ones might have some higher standards of recruitment or require some networking. Don’t use The Judge and other possible heists as a scapegoat for complaining. Be smart, play smart, and have fun.
And that right there is a small. But important part of your eve story. You didn’t tell us what happened next though. Obviously you are still around.
Did you kick the traitors and rebuild from the ground up? Did you leave and join a better group? Did you wander the spaceways alone exacting cold mayhem on passing ships/rocks. Or did you just win eve and retire to the forums?
It doesn’t matter really, because no matter what you did afterwards. That act of betrayal will have shaped how you play the game now in some way and you are now wiser for it. It became a part of your story. Simply because theft and betrayal are things the game allows to take place.
Without that ability, those friends probably would have just left.
I had left someone I thought was a friend with director privileges, It was odd because he had access to everything for a couple of years, I even went on a 7 month break and he didn’t steal anything. He decided to leave the game, the other jealous guy somehow talked him into stealing my stuff before he completely left the game.
Looking back on it I can’t really say I am that bitter, I dusted myself off and carried on. The thief got my corp wallet, all the corp hangers in one location, including my almost complete T1 blueprint set. Good thing I brought 2 of each blueprint and put a complete set in one of my personal hangers which the thief couldn’t access.
I don’t blame anyone but myself to be honest. The thief happens to be someone I invited to Stain… when I saw he was a total dick head I destroyed his ship. I did regret doing that in all honesty, I said I was sorry and tried to make up for it with the offer of ships. I understood why he talked the other guy into stealing my stuff I must have upset him destroying his ship in that manner.
So I started again in Stain. I had nothing but my blueprints and my ships. I worked hard to get my resources back to good levels and I earned back most of my isk. I managed to get an officer spawn worth about 2 billion a few months later so my game is still intact and I currently have the monopoly on the T1 market in my area of Stain, things are going well.
Has it shaped how I play? No one will ever get director privileges ever again.
I can’t say the design of the game is wrong tbh, everything that happened was my own doing I was stupid to destroy the guys ship, and I was stupid to leave his best friend as a director of my corp. I respect Eve for it’s harshness, I got my comeuppance and Eve had the mechanics in place to make that possible. Pretty good design I’d say.
I once had access to all of Dracvlad’s stuff, He had asked me to come into his corp to do an alliance creation for him he assigned me director and I did take a minute to nose through his stuff. Stealing within Eve has never been part of my game, I’d steal anything floating in space as it’s fair game, but to con, lie and trick your way to theft is dishonourable.