I have a Max skilled exploration character in NPC null. I am also training him into a T2 hauler (the Crane… can fit covert ops cloak.). I would also like to bring out a versatile ship that I can use to do combat sites (they all have “HUB” in their name) and maybe the NPC guarded exploration sites.
I am considering either the Stratios or a Tengu. Right now I explore in a Buzzard, I don’t mind switching ships. With the Stratios I could probably still scan down all the signatures and then I could swap fittings with a mobile depot so it would save some travel time. My feeling though is that the Tengu could clear a wider range of sites.
And you would be right to assume that.
Back in the day when those ships came to New Eden, they were designed to run the anomalies in w-space, which are a lot tougher than those nullsec ones.
Just male sure you bring enough ammo. Those launchers do need a lot over time.
And make sure you are bringing the exploration configuration for the tengu, so you can probe yourself a wormhole to highsec and bring more ammo.
Tengu with mobile depot is the best option, though also the most expensive.
cloak + mwd/fast warp, refit to afb/tank for combat and relic/data sites.
A bit high % chance to escaping gate camps, much wider range of sites to clear, better scanning ability (combat probes help a lot to pick up geckos there were abandoned in space!).
Though, you will be risking a bit more isk on a loss.
The Tengu gets a scan resolution bonus from it’s Covert Reconfiguration Submodule, which coincidentially also enables it to be fit with a Covert Ops Cloak, so you don’t even need to pull the cloaky mwd stunt to get out of a lowsec camp. In case it’s also fitted with an Interdiction Nullifier Submodule and an Interdiction Nullification Module, it can covops cloaky warp out of a bubblecamp in null security space, too.
Even with all bonuses to scan resolution that you can put on a Tengu, it will have lower scan resolution then a Buzzard though, and just as important, it will move considerably slower and more sluggish, which is important if you run ghost sites. Unlike the frigates, though, a Tengu, and any other T3C, can survive the ghost site’s response fleet or a container blowing up.