So I was thinking this morning. Ships die too fast. It feels far less epic than it could be. This is in GD because I’m not suggesting it, I just want a discussion on it. It’d be a massive change, of which the implications are unknown.
We all (well… most of us) know how it feels when a good fight goes on and on. Everyone’s buffers are inching down, reps are landing JUST in time, anci reps are reloading just in time to save you while you’re in structure. It’s the best buzz I will ever get from Eve.
Compared to… 3, 2, 1, volley. Okay, next target, 3, 2, 1, volley. There’s no counterplay, there’s no reps, there’s no fun. It’s cold, methodical, and effective.
And then there’s the “okay if we don’t volley them down before they catch reps, we’ll never kill anything.” which is by far the worst of the three.
- Buffers were doubled across the board
- Remote reps were cut in half, with no logi ship being cap stable with all reps running (chained basi for example)
- No change to local reps (you can’t bring 50 local reps to rep through 150 players)
Players can still brute force it, like they do now. They can still bring more numbers to alpha things off. THey can still bring more logi to keep things alive. But they must bring more. Much more. Arguably, double what they have now.
There are few, if any groups that can do that, because they always bring everything they can and often times it’s only just enough.