Is there a list of things that might trip the automated system that could be linked, so folks can avoid it?
Right now there are basically 2 rigs for everything in industry: time and cost. A rig that did both could be reserved for XL.
Now then there is research and manufacturing.
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Research has 4 essential (time) and 4 optional (cost). Each 4 could be combined into one or two rigs (ME + TE, and copy + invention).
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Manufacturing is the real problem. There is just too many rigs x2 (material and time).
A Sotiyo has a good all-around bonus, but is stupid expensive to rig so that is rarely done. And then there are the punishing system indicies.
Rigs were supposed to replace outpost upgrades, hence the high cost, but the weakness of all Upwell compared to a formerly indestructible outpost, makes the investment far less worthwhile.
Not if it flags it as spam. Which more often then not is what happens. When that occurs, it will autoflag and hide the post until someone can review it. The best advice I can really give is to follow the rules and everything will be fine.
Ah well. Worth a shot!
Raitarus have a rig for ME of small ships, TE of small ships; this is combined into 1 rig for azbels; and for the sotiyo a rig encompassing all ships is what you have. I believe it is so by design.
The industry rigs however could be turned into modules and the medium slots increased to 8. You would still need more ârigsâ (now mods) and thus have less available mid slots on the smaller cits if you want to go max production. But you would have the option to have 1 raitaru instead of 7. A similar approach could be applied to the reprocessing and reaction rigs of the athanors and the tataras.
Yes, it is, but it is also structure spam by design.
CCP originally wanted players to build âcities in spaceâ. It was players that killed that by complaining about cluttered overviews.
So the whole idea needs to be revisited and overhauled.
I could imagine doing it with service modules rather than fitting slots. Thatâs another area where rigs and anti-spam fall down, because then those service modules may need to be combined in functionality, or the services expanded.
This is true, but itâd also be a valid strategy, same as if you put towers on ALL your moons so people couldnât anchor them. It wouldnât stop people from putting structures in nearby systems and trying to whittle one down, or else finding one in somebodyâs space and trying to buy it or buy docking rights to it, etc. These things - no matter their likelihood - would all be valid strategic or else subversive strategies.
This is hard to believe when often itâs people on the opposite side of a position as certain individuals who always seem to end up getting âautomatically flaggedâ by the system. Itâs also a bit hard for me to buy personally because I know how easy it is for people to game the system, at least in the past, due to being adjacent to some people who were doing some pretty hard core super scamming and using the system to discredit/remove people who complained about their scamming on the forum several years back. I didnât do it myself, but Iâve seen the system âin practiceâ and itâs far, far from foolproof.
Because now only need 2 fleets/20min to take down a medium structure not 3 fleets/60min.
Highsec structure all are vulnerble. Beacuse if the owner can form a 10 or more ships to combat it will not stay in highsec. If a one fail defense will lost the structure why should a small vulnerble
group risk a 6b fleet to save a 3b structure? I will move out all my stuff to npc station and remove core. It is a much wise solution than fleet combats. And will not have a structure anymore. Are you willing EVE no longer have new, fresh, small corporation anymore.
So it is much easier. You can go count how much structure down in highsec. It will 3 to 4 times more after your so call âslightly easier kill changeâ
As an alliance member responsible for fitting and fueling 11 âRoach Motelsâ in 6 different systems they mean a lot to myself and my alliance. We followed the rules , anchored and fought for them in good faith.
Never did I complain about structure mechanics changes before with the exception of bomb launcher removal, ( WTS 11 Standup Guided Bomb Launcher 1âs + 500 Bombs). This change feels like a kick in the teeth but since we are too much trouble to remove unless our adversaries get bored it must be âFor The Greater Goodâ . I appreciate others point of view and from this thread it appears many players appreciate both sides in this debate. Do as you must but I wish CCP could keep an open mind.
Please listen to us roaches!
Iâm not the one whoâs confused. My business isnât hemoraging customers out the wazoo, CCPâs is. Maybe yâall should start wondering why before everyone is gone.
I heard that one before and itâs usually BS.
Itâs ok, itâs not so important to me. There are other MMOs and other forums that donât do what CCP and ISD do to players here.
You guys arenât indispensable.
Now delete this post as you usually do with posts you donât like.
Relatively âsmallâ gang player here who is occasionally responsible for defending structures from much larger/richer entities. The greatest defense smaller entities have is the tedium of blowing up the structures. If these structures are too easy to remove, small groups can be forced out quite quickly.
Any large structure we anchor is basically like owning the X-Men mansion. It will get blown up at some point as soon as someone is angry/annoyed with us enough to do so. The big groups love going after big structures with big toys that small groups find difficult to fight. So with these proposed changes, the idea that we will begin anchoring MORE forts/azbels, etc is nonsense. Much like whoever keeps insuring Xavierâs mansion, weâd be crazy to do so. This is the same bizarre logic where âscarcity breeds conflict.â Like somehow weâll just magic up the isk to anchor bigger stations for some random null bloc to go after.
Itâs very possible after these changes that small, independent groups will slowly be forced out of space with the cumulative nerf after nerf after nerf of the upwell stations. Certainly the appeal of using such stations at all is rapidly diminishing as are subscriber counts. But Iâm totally sure making it easier for blocs to bully smaller groups will fix that. /s
If player created stations are such a burden on the nullbears, or whomever, perhaps CCP in their graciousness should return us to the stations of yore wherein stations were conquered and not blown up. This certainly seems to be the end game the blocs are lobbying for, effectively if not literally.
I feel like the issue at hand (too many dead medium structures floating about the place) has had a really effective solution proposed (make the fuel bay small enough that only 1-2 months of fuel can fit in it) that achieves the desired result (much easier removal of unused medium structures) without any of the negative consequences (killing off small groups from several areas of space).
Obviously this doesnât give a âbig mechanics changeâ headline for CCP, so maybe there are some other elements that could be worked in. But I really feel like this thread has produced a solution that almost everyone can get behind that actually helps address the problem initially set out. Which is pretty damned rare.
This not the case in Highsec.
This suggests to me that a different mechanic needs to be considered, namely the different game-play roles that these structures have in the different regions of space. Clearly the current universe-wide mechanics are not satisfactory. What is working nice in HS is clearly working poorly (annoyingly?) in NS. A solution that would be a nice QoL change for NS is probably going to be a nightmare in WH. I donât think the medium structures as they stand can be used across the entire universe without someone getting a poor deal.
Maybe there is a place for sec-limited structures (HS, LS, NS, WH) that accommodate each regions nuances, foibles, and idiosyncrasies?
Fair enough, the abandoned state can only do itâs purpose if structure fuel is limited.
Yeah i did buy an azbel + fit a while back with the core it landed at 16b or so, the fort fit i made up not counting fuel or core is 25.4b, not a small amount, so add core and fuel and you are likely passing 30b, i did add some industry stuff to it but those service modules are not that expensive, but they do add to the fuel cost.
I think also something that needs to be considered in the equation is risk versus reward at the corporate level .
People are suggesting for others just to upscale to large structures , unfortunately in high sec , where i live , this might not be a financially viable option . Not because of the initial cost but because of the ongoing cost compared to the profit collected in taxes . It already is a long term investment for a corporation to invest in a station . The income minus the outgoings for fuel dont leave a very large margin and a return on investment may already be months possibly years away . This is the âcostâ that people dont seem to be considering , the initial station cost is only one part in the invrstment of owning a station .
honestly, at this point, the issue at hand is that we donât know the issue at hand.
We donât know what CCPâs actual goals for this change are, only what Briscâs reasons for supporting it have been. And just because heâd be fine with a simpler solution that doesnât horribly gimp smaller groups just trying to survive doesnât mean CCP even cares.
Honestly, Iâm pretty disheartened by the lack of response to the simple question of âwhat are CCPâs goals for this?â and âwhat does a balanced place in the ecosystem look like?â from @CCP_Aurora, and sincerely hope she just hasnât had the time to check back in here during work hours.
Either way, we canât really say the proposed solution addresses the problem initially set out⌠because the problem itself wasnât set out. Weâre groping in the dark here.
I will say again, to me this whole âissueâ of structure spamming seems invented (for reasons stated above). Which (evident from the posts so far) is not a definition we even put the same meaning in. This however seems why the thread is getting aggressive support from the side of null blocs.
The citadels need balancing in the industry direction, as @Tau_Cabalander pointed out. The only thing removing a timer would accomplish is royally screw over small guys by tilting the scales much in favour of the attacker.
I am also curious what exactly is the idea and/or logic behind the current proposal (I am calling it such as no date has been given out when it is happening, or, hopefully, if) from CCP, so I would like to politely ask @CCP_Aurora to enlighten us.
MOAR DESTRUCTION! More destruction means more players replacing/buying stuff in market AND PLEX if they need to do so.
Destruction brings money to CCP. Itâs as simple as that.