PYFA has great simulation for damage application but it seems somewhat restricted in terms of simulating non-player attackers, unless I just haven’t found the right button for that.
Does pyfa have any means of calculating damage using custom stats such as manually set signature resolution, tracking, and whatever else that influences speed tanking? If not, are there alternatives with this functionality?
p.s. I have no clue whether there is an appropriate category for help with 3rd party tools so please migrate if necessary
You can set the incoming damage profile by right clicking on the bottom set of resistances, but I don’t think there’s any way to take into account their tracking and your sig and transversal. I suppose you could try creating fits that approximate the capabilities of npc ships, and then put them into the attacker side of the damage graph, and your own ship on the target side (you can find NPC stats hyar). But, enemy NPC fleets usually consist of different ships, with different ranges and tracking (and sometimes even different damage profiles). So, that still wouldn’t tell you exactly how much tank you need.
So, your best bet might just be to try it out on the test server. You can’t always try out all PvE content (i.e. Invasions and some live events), but if you can run your content on there, it will remove any doubt about about whether or not your ship can handle it (and you can practice your execution, and check for any potential problems, like getting caught on the oversized bounding boxes of the decorative crap in sites).
And, don’t take this as gospel, but, to the best of my recollection, I don’t think I’ve ever designed a fit that could outrun their tackle frigs, but not speed tank the site. Does that make sense? Let me put it another way -if you can outrun their tackle frigs, you can probably speed tank them.
as a general rule of thumb, if you can outrun their tackling frigates, you can probably speed tank it. I wouldn’t be surprised if there are exceptions, so don’t take it as gospel, but that’s worked for me so far.
SISI is something I end up doing often cause practicecrafting is faster than theorycrafting. The only thing that I lose out on is an understanding of the numbers.
The target I have in mind is actually autothysian lancers today and not diamond rats, and all I want to compare was how 42.2 tracking at standardized 40k resolution would compare to 0.04 tracking at 125 resolution. These formulas were not made for people and I have a hunch that they weren’t made by people either. The only issue is there’s no gun I can simulate that has 125 target resolution.
It’s not even that difficult to theorycraft. The hit quality formula is on eveuni and I can just plug it into a spreadsheet. I just enjoy the range of options that pyfas graph have.
Also I cant pick a fight with 1 at a time to get good numbers
To contribute to the topic, I just discovered “Global → Attribute Overrides”. While I haven’t managed to find a way to add a new entry, I can definitely grab something like a civilian gun and just slap custom tracking and target resolution on it, and work off of that.