This seems like an obvious thing to say, but why not?
Referring to a play style and group of players as “roaches”, may want to be toned down a bit to make your point as to why a change is good. (Besides being in questionable taste.)
The replies from folks who sniff wh space from time to time (or never) is comical. We are not sitting here piping up about null sec mechanics or super nerds, we are talking about a topic that seems to be misunderstood.
There is this impression I am getting from the replies that somehow wh space is this magical safe space where filaments ruin everyone’s fun…what? The Leshak incident was loud because of an easily fixed mechanic.
Brawls are fun, there are not a lot of brawls left in game, brawls as they stand today will not happen as much with this change. This in not a black and white statement, it is not an opinion. The brawls that are now common are going to reduce with this change. It does not matter what your opinion is, the fact remains, this change removes one option to extract. This is not a negative or positive thing, it is just a fact.
I am not sure what all the vitriol and hate comes from on this topic. Our corp will still go fight either way. Just dont expect corporations to drop 40-50 billion into your home after this change.
You may be right… maybe soon “roaches” will fall out of fashion as similar PvE related terms did in the past. For now I believe it’s a very commonly understood and not overly-edgy phrase though.
I sincerely do not believe brawls will be reduced as a result of filament nerfs. I cannot think of more than 1 group that will filament away from day-to-day fight in their chain instead of jumping a wormhole and going home. If people are worried about the residents of a system camping them in, they will usually make some effort to defend an exit (usually their return hole). I cannot imagine “corps that drop 40-50b in my home” will stop doing so if they have to take a wormhole to get home.
What this change addresses much more importantly (in my opinion, the game mechanics should be balanced around strategic fights and not fun honor brawls) is the boring meta of blueball evictions, where an attacker can ref any system without fear of needing to commit to the operation. If they ever slip up and lose control, no problem, they can save their whole fleet with basically no effort and even less combat. This is why people are saying this change is a holesale nerf, because they have participated in this meta more than others.
Before you throw the proverbial baby out with the bath water, just how “bad” (common) is it that a fleet will be bottled up in a system and then just POOF filament out?
It seems that’s a far less frequent action that trying to fight your way out.
Can a fleet do it? Sure.
But just how often is it done?
Combat fleets aren’t the only players to use filaments as escape. Explores/hackers use them too. You spend several hours hacking sites, load up on good loot, then get blown up at a gate camp trying to get out you don’t say “Oh well, that’s the game.”
Based on the complaints I got over the last year, all the time.
That’s exactly what you should say, because that’s the truth. That being said, this is also why I think there should be changes made to them to make it harder for them to be used to avoid PvP in null and elsewhere.
Unless, of course, that corp dropping 40-50b into your home are risk averse crybabies who have no desire for fun fights, and only want to helldunk or blue balls.
Essentially, the very worst attitudes of nullsec expressed perfectly in wormholes.
Maybe it’s just me, but having been out here duking it out with quite a bit of WH corps… Honestly the only time I’ve actually seen anyone filamenting is if they’ve rolled themselves out, or after the fight and everyone’s heading off. Or on occasion the evac.
This might be completely anecdotal though. The vast majority that safe or blue-ball just log out anyway and pop on alts to go about their business until it dies down. Just in my humble opinion, it seems like this is a change that seems to be based in complete inexperience with the actual wormhole meta.
I understand that the nerf may be a good thing overall to help force more fights, however when can we get an actual buff to wormhole space rather than the numerous nerfs? I understand things may need to be changed but constantly nerfing things in wormhole space is getting ridiculous. how about an increase to the difficulty of rats when dread ratting but a higher profit so it remains balanced? I’m saying that as an example but honestly anything that would make wormhole space better rather than worse would be great, k thanks.
To be fair, we have the best isk making in the game to make up for the fact that it’s a battle royale out here in every hole you visit; even your own. Which is what we signed up for, 100%. But we’ve got to fund that without the armies of mysterious sources some groups have and with a vastly inferior number of people.
Honestly, from our discussions we feel more like this directly benefits large eviction groups, while harming smaller wormhole groups; which will lead to less fights in the long run.