Filaments. Yes, we understand, they were intended as a way to bring new content to the game, unexpected combat appearing right there in your system! And, on paper, that sounds great!
But let’s be honest. Filaments are most often used as a means of escape, rather than as a means to find fights.
If a player is being hunted or feels threatened, fear not, all they have to do is activate some wild space-magic and they will be mystically whisked away to safety.
The end result is that many people now don’t even bother trying to chase and kill hostiles in their space, as it is likely the hostile will just filament away. This is having a NEGATIVE effect on PvP, not a positive one as envisioned.
The problem isn’t so much the filaments themselves, as they DO (Albeit occasionally) bring content, the problem is in the fact that, as an escape tool, they have no counter. Nothing. (A filament timer is the same as a cloak stability timer, so 90% of the time you can’t even take advantage of the timer and attempt to scan them down)
So here is my suggestion for a fix:
"Have filaments work similar to a Cyno beacon.
When “Activated” the filament will form a rift in space, that takes 30-45 seconds to “Charge”.
During this time, the rift will appear on D-scan and overview much like a Cyno beacon, and can be warped to accordingly. The ship that activated the filament will be unable to move/cloak much like a Cyno also. If aggressed and given a PvP timer before the filament timer completes, the rift fails to open, and the filament is wasted.
If not, once the timer has completed, the rift will pulse and drag the user and his/her fleet through as normal, before collapsing behind them."
This will at least provide SOME sort of risk to using a filament, and give hunters SOME sort of counter to what is currently “Space-magic” with no counter what-so-ever, While still retaining the ability for fleets to use them to find fights.
Eve’s main selling point has ALWAYS been that it is a hostile and unforgiving universe, Filaments (In their current state) only serve to take away from that…
Any thoughts/ideas would be appreciated, CCP need to realise that filaments are having an adverse effect on the PvP aspect of the game and need to be fixed.