Thank you!
And that is my point. We all (players) have our own reasons to think that way based on our areas of Eve we play. The central issue is that those who manage the game do not think it is. And hence this is the root cause of the problem.
Looking at the chart, and what I am seeing with my own eyes, we are looking at post 2006 Beta numbers.
At this post less than 20k for the EUTZ, when it used to be 30K, without Alphaās in the mix.
No idea. Maybe the old system with outposts instead of structures. People seemed to be more engaged and having more fun back then than now. More destructible things donāt necessarily mean more fun.
What I do not understand is why people are bored out of the game. Nothing really has changed in terms of what you can shoot and what you can do. There are more things than ever to shoot at or draw peopleās attention to to shoot them. There is more information than ever before available on how to shoot things to have fun or ruin someone elseās days.
EvE used to have an in-game browser. It was very handy. CCP removed it because of security concerns and how many resources it took to maintain it.
This thread is interesting. It basically says PvP should be easier. But how does this slow down people leaving or increasing player retention?
If Iām a new player, my T1 ship has NO CHANCE against a veteran with a blnged out T3 ship, hundreds of millions of isk worth of implants and years of experience.
Itās like there are three or four different groups of players playing EvE, each with their own agendas and each clamoring for what is good for themselves personally and screw the rest.
CCP is left playing whack-a-mole.
For me, the biggest issue of this game, the biggest reason why new players donāt stick about and are leaving in their droves are the kind of players in this thread who scream from their prams āget rid of high sec, make isk rare in HS, make everyone go to low secā etc etc. Elitist scumbags. If you donāt play my way iāll cry! I hope they leave, not the carebears.
Hereās a radical idea for you, one that maybe CCP themselves should think aboutā¦ Make it a sandbox game, you know, play it the way you want to play it. Wow, I bet that took yāall by surprise right? Can you imagine that, people playing the game the way they want to, without others telling them what they can or cannot do, how not to play, where to play etc. Why wasnāt this thought of before I hear you ask?
I played this game in Beta, I bought the game the day it was released in the UK after it went live. I fought with and against MC, BoB etc in the early years. Iāve been a pirate (anyone here remember Mines? That caused some heart attacks in Iceland), Iāve tried role-playing, been a builder, a miner, an explorer. I remember having to bookmark 15km past a gate because there was no warp to facility and āwarp toā was always 15km from the gate. Making a 68 round jump trip JUST to mine some rare ore because it was so rare and it couldnāt be found just anywhere.
But what turned me from a hard-core player into a carebear was SuperCaps warfare. There is absolutely NOTHING more boring in this game than SuperCaps. Iāll happily run the same missions over and over and over (while moaning about it of course - missions need some serious loving CCP - do you hear me CCP?) rather than sit in a f*cking SuperCap shooting at a Sov timer or station. etc.
Get rid of Sov. Get rid of player owned stations, make supercaps a rarity. We said it years ago about Titans - get rid of them, Make systems worth fighting for because itās got a faction owned station, make roaming gangs worth playing instead of expecting to be hot-dropped by Caps just because youāve cornered some poor ratter in nullsec. No more megacorps. Make membership 250 max per corp or alliance. If you want to get new players to stay, love the carebear because thatās what they all start as. Stuff CCP and itās āmove to low sec, join a corp etcā Make it the sandbox you claim it is. Otherwise it just isnāt is it?
Well intended post, but looks like it gets drowned by the same carebear tears as always. Pretty sad
Or, drowned by the same elist ācarebear tearsā remarks. Pretty sad but totally expected.
Wish I knew how to play in nullsec like you lot. Iād be sooooooooooooo l33t wouldnāt I?
The only people I see crying are pvpers who canāt get easy kills or more cannon fodder for their failing nullsec alliance.
EVE started out with a bold concept being a sandbox experiment letting players define the rules more-or-less. But that experiment has played itself out over the years and the results are now well known. The sandbox concept is tried, dated and over done.
The result has left EVE as a niche game, with extremes: players who are fiercely dedicated to the old sandbox concept or players who try their hand at it and leave it because they are bored with it or find it too difficult to survive its harshness.
I have said before in past threads EVE will face the music when the old cohorts ādieā off, and a new generation steps in to take a look at EVE. Iāve said before EVE is no exception to Porterās Five Forces, where new games will compete with it and itās sandbox model will lose itās appeal to sway and retain new players.
So, take a look at Minecraft. Iāve never played it but it has amazing staying power and appeal to this day. I think itās because itās players like the concept of building and keeping what it has built over time. EVE is something like that, but like the sandbox concept it is, what is built is temporary much like a sand castle, where the tide will wash away what is built, or some bully comes along and stomps on it; nothing in EVE is permanent (except maybe the dead structure of a Titan - sure, thatās it, only a type of death is permanent in EVE).
And at one point, skill points of a playerās capsuleer was also at risk of getting washed away. But CCP changed that (a change that I welcomed), but only to undermine any sense of connection with that character when EVE did away with the captain quarters and not develop the game towards furthering an identity with a player and his or her character.
I really donāt play EVE any more, even though I am still paying for an Omega subscription. I even wonder why I continue to pay for a game Iām not really active in. I now log in occasionally to manage my skill point training and leave it for days or weeks. My kind of game is building something and keeping it based on the time I spend and invested in that game. I also shun risk if I donāt know the rules well; perhaps thatās why my character is parked in a station at all times these days, because I know one rule - donāt fly anything you cannot afford to lose.
And now, EVE is ever oh so more leaning towards turning the heat of conflict up with PVE Trigs now ganking players in HS. No thanks. War has never profited humanity in real life or in a game, and constant war is just hell, in real life or in a game.
I think Iāll just stay stationed parked while I play some other games, and Iām still on the fence if I will renew my subscription this year.
Play Minecraft on an open MP server, the only rules are those enforced by the admin and someone kicking your castle over is common.
TNT cannons are awesome.
Yeah about thatā¦ my little nephew always brags how he goes to random servers, steals all their diamonds and destroys their buildings. Maybe you should at least know something about the games you cite as an example?
After all its a business - as long as there are enough paying customers it will be provided for.
There are always down times where wealth building can be done.
It is. You donāt speak for all players.
There absolutely has been a change in what you can shoot.
Wardecs are 50x more expensive than they used to be and have the requirements of a structure on both sides. Compare that to being able to wardec any corp for a few mil.
And athanor owners donāt want to gank people taking their ore.
If you think about it, wardecs are the most intuitive pvp in hisec. But it requires a 500m structure and then 100m to start. The tool is far beyond what a group of new players can be expected to utilise. So all they have is gankingā¦which is not worth doing on the same character you mine, haul or mission with.
Dude, I get that you are in serious denial, because you so want to believe that having more dumb easy targets in high sec to make your PKing easier will somehow result in a better game, or even in actual players staying in the game more than a couple hours.
I donāt speak for all players. Nor did I say I do. They players are speaking for themselves. You only have to scroll up a dozen or so posts and look at the chart to see what theyāre saying.
(I know you have trouble with graphs and numbers, so if you need it broken down and explained to you just say so.)
Yep, base wardec fee is 4900% higher than it was when I started playing; it used to be 2 million, then it was 50 million and now itās 100 million.
IIRC @Daichi_Yamato is primarily an industrialist, I think you may be barking up the wrong tree with that comment.
Correct.
But Kezrai_Charzai doesnāt understand that we enjoy the survivalist elements of eve.
Not like survival games are a thing:
- Cough cough *
From what iāve read, theyāre not understanding very much about EVE at all.
in fact i see a lot of people posting total rubbish, are you all alts of the same gobshite pushing for a nice safe bubble to play in, hold a sec, is that you balos?
again!
If NS corps were forced to choose more often how to get to/from the hubs in HS, that wold be greatā¦convoys were a big deal back in the day and that need to return rather than just hitting the easy button and POOF Iām home.
But the reduced ore levels, corps will actually have to decide if they really want to build one rather than now were itās more a case of of āhow many should we build?ā
You may enjoy it. So might other people. The clear trend is that tens of thousands of people per month donāt. The clear trend of cancelled projects, downsized teams, disconnected decision makers says CCP is on a downward slide. The fact that a fraction of a niche of a minority taste in gaming likes it a certain way does not make it wise to program for those people.
Apparently you have difficulty understanding English, much less the game, since I frequently state that not only does EVE need more and better and more accessible PvP, but suggestions on how to achieve it.
Perhaps if you comprehended the written language a bit better you could start working on having a better grasp of game design mechanics as well.