Slowing down the decline of EVE

What figures do you need for this?

i didnā€™t read all you fecking posts nerd, i have more than a good understanding of the game and as you can see, i can read and write english without issue, maybe people donā€™t read your dribble because youā€™re an insulting arrogant dick ?
you have the balls to tell me i have little understanding of game mechanics and then you post this shite.

EVE for a lot of people is amazing fun, the game is 16 years old, how is this anomaly called EVE that you claim isnā€™t fun lasting as long as it is if itā€™s such a shiteshow?
iā€™d love to hear you logic on this one hahahahaha.

letā€™s say that line a little different and see does the impact change. a few hundred out of thousands donā€™t.
why would you expect everyone that joins the game to like it? thatā€™s impossible.

CCP needs to do this and that, :roll_eyes: CCP needs to ignore gobshites and get on with it.

If there was ever a chance i would read your ideas in past threads, that chance went out the window when i read this rubbish.
yes they do indeed feed into eachother PVP/PVE but to claim EVE was never a PVP game when CCP has said many times that it is, well, i donā€™t know what to say to you on that, youā€™ve more than a little denial going on there when the game owner tell us all itā€™s a PVP game. if it wasnā€™t there would be a ban on PVP in certain areas and guess what, there is no such ban, imagine that. :roll_eyes:

so hereā€™s what you should do, run for CSM, or better still, put in an application to work at CCP, youā€™ve got all the answers to all the problems.

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But has never heared of capitalization obviously.

Iā€™ll add my view on EvE vs ā€œmodern videogamesā€:

The rock-paper-scissor mechanics of EvE Online make it a wonderful PvP game imho; the grinding slows down the PvP and forces players who are mainly interested in blowing ships up to do other boring activities that have nothing to do with PvP, and I personally hate it.

HOWEVER, if there was no cost involved, everybody would be flying the best ships, best boosters and best implants, and while player skill would still play a much greater role than these things, it would take away a major element of gameplay which is the feeling of dread over losing lots of Isk in a bad fight, gatecamp or ambush.

That being said, thereā€™s a completely useless LP store already in the game where players can purchase VERY POORLY fit PvP ships from each empire faction. People will purchase these for the volatile SKINs and trash the modules.

Maybe all it takes to dimish that slowdown between fights - and encourage PvE players to experience PvP more often - is to make these PvP-ready ships more realistic (cookie cutter fits that have an actual chance of winning fights) with better modules and a greater variety of hulls to choose from. Make it only frigates. Or maybe frigs and cruisers.

You could say itā€™d hurt the economy for people in industry making hulls and modules, but the benefit to the game in the long run far outweights that, as more people picking fights more often would make EvE a lot more enticing to old and new players.

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Mechanic is different. When you do missions you have the same ISK reward / hour, when you level ranks in activity tracker, you get first levels easier. At some point you find that boosting skills via manufacturing of first rank easier than via combat activity of 4th rank and you switch your activity and do something else. Activity tracker functional is implemented already but useless.
Another idea is to make one more ā€œattractorā€ in game. Daily login campaign is also attractor copied from other games. To get best reward you need to login every day. This does not work as intended because you donā€™t need to stay online to level character, sometimes for several days. Attractor may be used in activity tracker - to get reward you should level rank in some activity. If you stop in the middle you loose collected points for this rank and have to start over. Why flappy birds was so popular? I clearly see an attractor. You have to play, cannot pause game or do anything else w/o loosing game.

I donā€™t think making eve similar to other lesser games is the answer. PI can be a daily loggin attractor, so is industry etc. Revamping the skill point system to a experience point rpg style would be exploited and would destroy the long term interest of character creation. I think the rewards for what youā€™re presenting can work with something other than sp although tbh, after a few weeks an eve player will no longer be interested in the activity tracker.

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Iā€™m sorry but iā€™m not responding to some random on eve forums barking out questions to my simple suggestions without contributing any dialogue other than interrogation.

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Then why bother making them in General Discussion and not Ideas and Suggestions if you dont want them discussed.

Also those arent really suggestions so much as a wish list.

Its like saying ā€œHereā€™s a great idea; X-Ray specsā€ and when asked how they work saying ā€œThats for you nerds to work outā€.

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Why are there people on this thread telling posters that their ideas are dumb? Wouldnā€™t we, as a community, prefer to just see all the ideas? How is it even possible to turn a post like this into an argument? We, the players, have no agency to make changes to the game.

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PI is not an attractor as you always get reward from any portion of a work. Attractor gives reward at the end only when whole mission complete. All or nothing. Daily alfa injector has attractor feature. You need to grind 100mil/day to use it. If you fail, you skip your possibility to add skills for this day. But if you fail, you still have your ISKs so it is not 100% attractor.

Another attractors types based on idea to avoid losses. If you send army to attack enemy city, you have to wait while army returned back to close city gates. Otherwise somebody else may attack your city while you sleep and you loose your army and resources. In eve reality it is citadel reinforcement timers, but this unavailable for newbies.

Quite enough to get new players coming to the game. I believe most of people quite in the very beginning.

go reee someplace else, troll.

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Youā€™re have contributed nothing to this dialogue but vitriol and intimidation against my legitimate suggestions. Youā€™re not worth the time nor space for my deeper analysis and education into the subject matter.

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You made some suggestions, yet failed to expand upon them when asked how they would achieve the goal of stymieing the decline in PCU; all while attacking other posters.

On top of that you appear to have donned a tinfoil fedora.

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Iā€™m not obliged or condemned to go deeper into something I do not wish too. CCP is not paying me. I do not feel compelled to respond to a lazy and disinterested reply to my suggestions. CCP has the data that is relevant to the discussion, I do not have that data so my suggestions may or may not be of any relevance. Very simple!

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Without rationale your suggestions are worthless.

How do you entice people to partake of mining and hauling, 2 of the most afkable and boring activities in the game?

Iā€™m not commenting on FW because itā€™s something Iā€™m ignorant of.

How do you expand PI? Itā€™s a semi passive activity that needs little attention.

Taxing industry out of hisec isnā€™t going to work, CCP have tried to do it in the past and it just doesnā€™t happen; Jita and Amarr are one of the reasons why. Furthermore it alienates people that have no interest in lowsec, nullsec and wormholes.

Jita cartels, who are they, and what are they doing?

Which extremists are plotting to break the game, is it Goons, those trying to push for a PvP free zone in Eve, or another group entirely?

Ive done nothing of the sort. Ive asked you to provide more detail. Ive no idea why youre getting snarky about that.

He may not have given answers to these, but Iā€™ll take a stab at a few.

You make mining more interesting by making it faster, more rewarding and more active. Heck knows why CCP keeps designing significant in-game activities that are boring as heck and easily bottable/AFKable. Unless they are getting a cut from Netflix for all the shows people watch while they semi-AFK the game itā€™s ridiculous.

Make mining more of a struggle for limited resources. Faster mining by adding a mining ā€œfocusingā€ mini-game, like the hacking one or the PI-resource scanning one, making players re-focus every 30 seconds or so but get ore out much quicker. Then they would be fighting to be the ones to grab the best and biggest rocks first.

Make hauling more interesting by having NPC contracts randomly pop, with shorter durations, and also have some courier/hauling missions with better rewards re-direct to a ā€˜mission styleā€™ location with a deadspace gate and a hazard of some sort they have to get the delivery past.

Make FW more interesting (and less bottable) by reducing the rewards for bot-plexing and increasing the rewards and mission types for PvP. Also by changing the payout structure so you need to fully flip a system before getting paid for engaging in the plexing of that system.

PI I havenā€™t really thought about much, but agree that itā€™s a fairly passive activity and canā€™t see anything that would add to the attraction of that activity at the moment - and since it is semi-passive, we donā€™t even want to add attraction to it, really.

Canā€™t see any point in trying to move industry out of high sec either.

These are useful issues to address but really kind of side issues. The primary issue is about making PvP more accessible, more interesting, and less one-sided so that more people feel they have the motivation to participate in it.

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Well there ya go. Disregard me and my ideas. I am nothing I am worthless.

Moving some industry out of high-sec would open up some new playability and capsuleer entrepreneurship in sovereign space.

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I apologize I uhā€¦ overreacted. I cannot provide you additional information I am much too busy. I have multiple women, multiple accounts and loads of paper work.

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