I’ll own up to it, this isn’t a great idea, and CCP should go in a different direction. Some useful discussion was had by all
When you make a purchase on the market, beyond the range of a system, can we have an option to automatically create courier contracts to haul items to the origin station?
When an order is fulfilled a contract is automatically created with:
collateral: 150% purchase value
reward: 10% reward of purchase value
These do not could toward contract limits.
This will provide unending content for newer players, and help established players move things around, who can make better use of the game’s built in features rather than a 3rd party asset manager.
This should aim to fill a gap in the existing market: namely contracts with small collaterals. It should be made prohibitively expensive for large value jobs.
There are currently just 5 courier contracts with collaterals under 10 million. Not appropriate for a game of this scale.
an expensive item would be out of the reach of new players …
regardless of jumps ?
yay! unlimited contracts to a player structure that can’t be docked or cargo dropped at … that’s sure to help new players learn about courier scams while relieving them of isk at the same time … +1
Hard pass. As just one of many examples why this is a bad idea: NPC market listings are the sole source of most new BPOs, many of which are exclusive to non-high-sec systems. NPC deliveries would bypass the entire risk structure built into having these sold from low/null stations in the first place.