It’s always seemed to me that the most important mechanic in the entire game is getting new players - and also hisec players who “bling” their ships and never risk them - that a ship in Eve online is a disposable thing; it’s just a suit of armor. I spent the longest time trying to protect a ship that I’d worked hard to afford to “bling out”, only to then realise that I didn’t want to risk losing it by being too “adventurous”.
This is the hurdle with new players that CCP needs to continuously work on. It isn’t good enough to just blithely say that newbies just have to “harden up”.
They won’t “harden up” - they’ll just rage-quit before they have the chance to understand that losing ships in Eve is what we all do, all the time. In my opinion, too many potential players are put off in the first few days/weeks through not being introduced early enough into the idea that losing ships is ok.
It’s not an ISK thing…it’s a mentoring thing in my opinion. Any new player who becomes fascinated by the complexities of Eve Online, needs a mentoring system, just to get them beyond the spaceship-loss/podding hump.
I notice that mentoring got a mention in the recent conference at CCP. I think it’s a great idea.