So I made a new character. It was eye opening

Welcome to Eve and the forum PvP.

While you’re new undock often, fly wildly, find fun people to fly with, and lose ships together. CCP’s own metrics for newbie retention shows suffering significant loss while having a group of friends is the strongest signal for the game “clicking” for them.

The biggest disservice you could do for yourself is to try playing “alone” (which is different than playing “solo”).

GL HF!

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That is one possibility out of how many possible activities that a rookie can engage in - theoretically - on day 1. I wonder how you got to that choice, and on which day after first logging in ?
Below is a fit I copied from a video by the well-known Aceface. He specifically mentions that you can get the skills immediately from the 1M free SP.
Of course, if someone wants to do something entirely different afterwards, you either have to wait and train and do something else in the mean time, or if it’s achievable for an alpha early on, make a new alpha account, get the 1M sp again and try out the new activity - which is perfectly allowed. You may have to run the career agents again for the 10M isk and hope it’s enough.

[Punisher, Alpha Punisher t1 electric V2]
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Small Armor Repairer II
Small Armor Repairer II
IFFA Compact Damage Control

5MN Quad LiF Restrained Microwarpdrive
Small Compact Pb-Acid Cap Battery

Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I

Small Capacitor Control Circuit II
Small Capacitor Control Circuit II
Small Auxiliary Nano Pump I

Imperial Navy Radio S x4
Imperial Navy Ultraviolet S x4
Imperial Navy Multifrequency S x4

And that is with the assumption that said first day pilot will know how to fly, and which targets to prioritize, something the streamer also warns about. Could be an expensive, hard to replace loss for a fresh new player.

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The more things are given away, the less value any of it has, and the less the free items are appreciated.

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The rank of the skills got lowered as well so while in total you still need more SP to have them all to 5 (like that’s even somehow a goal for “newbies who just need a bit of help to get started”) it’s not five times as much!!!.

With so many options in the game to sample, that problem never really goes away for quite a few years. Even when you’re reasonably well cross-trained on subcapital ships for all races and all weapons (around the 150-160M sp mark or a bit sooner if you’re selective and focused in your isk generating activities ?), I can guarantee you that when you fly in alliance fleets they will still manage to come up with doctrines you lack certain skills or levels for. Or ccp introduces new skills and requirements (fleet formations, moon mining skills, compression, …). Or then it becomes an ISK problem of a different magnitude. Or you can really push hard to become a specialist in one area, but necessity requires something else, etc etc. It never stops, or feels that way at least :slight_smile:

Making a choice is not easy. And sticking to that choice until it’s sufficiently developed, I found that to be a real challenge, even today when setting up a new queue. But that, I guess, is mostly due to playing from a single account (without MCT).

Ha, yeah. Aren’t these generated from the ccp account website ? They should have a recognizable format if that’s the case - and that should be communicated to new players so they can check they’re okay for themselves.

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Why?

What were you not getting from the game that you couldn’t do with what you are already given?

I see doing abyssals - Is JUST doing abyssals what brought you to EvE?
If so, how did you even hear about them outside EvE?

–Curious Gadget

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A few folks do. As driver of the Bus, I would know better than most.

m

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There’s nothing magic about the “magic” 14.

It’s just carebear nonsense.

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Just like when the fair comes to town, with rides and knock-the-cans games for 25c. Everyone on rides and sugarpuff candies.

They do. Can train mining skills immediately.

We CAN! Immediately.

Or whatever? Do you even play the game? Doesn’t sound like it at all.

“Skills that sound fun” jesus wtf are you talking about? No skill sounds fun, it’s what you can do once they’re trained that is fun. And fun is subjective. What you find fun I may find a complete bore.
If you can’t wait and learn while the skills are training maybe EVE isn’t for you.

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But that’s what I did, straight off. I started mining in my Velator right after I added the first skill in the queue which was - surprise - Mining. I put two civilian mining turrets on it and happily went to the nearest belt and filled my cargo before lvl 1 of the skill completed.

What is going to keep me as a customer is the game working as it should.

This comment is ridiculous. An experienced player starting a new character is always going to feel restricted. A new player will feel like a new player with none of the frustration you felt. Sure, like everyone else they’ll see someone breezing past in something cool looking like a Nightmare and do the ‘wow’ face and feel a little frustrated that they can’t just jump into it but, didn’t we all?

Newsflash though… when you factor in the hundreds of millions that a new character can potentially make on its first day and the provision of skill injectors and pre-populated skills, today’s EVE ‘youth’ have it better than ever. That Nightmare is a hell of a lot closer that it was when I started 20 years ago.

Put your pacifier back in.

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Truly spoken like an EVE vet thinking how he could maximize a new account.

Vets really need to stop thinking and planning moves for new accounts like they were already vets, and maybe have a real conversation with a real first-time account to see where their head is at.

I can guarantee you the focus isn’t at “the hundreds of millions of ISK they can make on their first day”, or popping a bunch of skill injectors to fill their pre-made skill plan.

Quoted for truth.

The “magic 14” are only mentioned because they are pretty useful since they help a (really really tiny) bit for every ship you fly. But it is in no way mandatory that a new player skills them first or skills them to V as soon as he can. Any new player can to almost every content there is without them.

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Did you miss the whole first paragraph?

–Gadget points at it

Thanks, but I quoted the portion of his post I was replying to. You may have missed it.

The first paragraph refers to how a vet may feel limited on a new alt account.

The portion I replied to talks about the massive rewards available on day 1 to a new player.

If you didn’t spot the difference, you may have misunderstood either his post or my reply.

It took a hot second for that to sink in.

I got to EVE from a MoMA exhibit and a book about interactive design, but I am pretty clueless about how players utilize CCP spaces in concrete terms.

Thanks for the assist.

Just as an aside . . . while I disagree that the Magic 14 is

I do agree that it is a broad brush being applied to a small paint job. A New player does not know shield from armor and probably would be better served choosing and training one before filling in the cracks later for broader fits.

To that end I made a channel called Mikes Skill Plans the breaks the Magic 14 into manageable chunks, links to my take on the 14 in a post and adds a bit of exploration and drone skill packages.

If there was what you considered the standard ‘ganker’ skills, @Aiko_Danuja , please send the list to me and I shall add it to the channel.

m

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No worries, I can see the cherries you dropped.

Thanks, though.

–Appreciative Gadget

Actually, if anything concurrency is up. As I type, it is 24,707…but I can recall long periods last year when it was below 20,000.

Your skill plans are full of errors and omissions.

Armor but no repair skill, same for shield where there’s very obvious ones missing. I stopped reading the rest.