So I made a new character. It was eye opening

I got this fitting off Parabellum corp…and it is the one that my ganker flies. Currently at 755 DPS, but I think level V Surgical Strike and one other level V take it to 800 DPS. The skills to get it to high DPS are less than a week or so. I also have a 3 week old noob account flying it at 720 DPS…

The best thing is to look at a ship and the fittings ( especially Mastery ) effectively tell you what skills are required.

High power
8x Light Neutron Blaster II
Medium power
1x 1MN Civilian Afterburner
1x Initiated Compact Warp Scrambler
Low power
3x Magnetic Field Stabilizer II
Rig Slot
1x Small Hybrid Burst Aerator II
1x Small Algid Hybrid Administrations Unit I
Charges
1,280x Void S

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Now that’s a heckuva way to find Eve Online!

No worries. Nearly every space occupied by the Eve Community is some kind of a mess. The official discord and Reddit being the worst, followed by these forums. Twitch might have some good nuggets here and there. YouTube is full of what I’d consider “predatory” content set up to mis-manage new folks’ expectations.

Part of the challenge is to find a good group of people to fly with (still stand by that recommendation) because once you find it you can weather the rest of the community.

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Because the new player now pays much more for everything compared to the costs when the game was younger, and I’m not talking about just subscription.

New players don’t care about killmails. They care about buying those stupid books, about having enough rounds to finish the mission, about waiting to finally use those medium drones in ships they’ve had for a month that are supposed to use drones, about wasting the isk on weak paper-drones they know won’t survive a serious fight, about wasting the isk on things they know they will lose because they are waiting for that damn skill queue to complete so they can get to use the cardboard stuff instead of the paper stuff and pushing them to buy PLEX/Omega/Store/Injectors/TheKinchenSink every 2 hours isn’t sending a good message right off the bat.
New players don’t care about your New Eden politics or wanting free stuff, they want to use ships and modules they pay for without the waiting gimmick. New players prefer to lose the ship and learn then to watch it on billboards destined for others’ enjoyment. Way to make them feel part of the universe.

Also. I apologize to @Aiko_Danuja, @Io_Koval and others whom I may have offended. I get uh carried away…

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But they can sell whatever they found for more as well…

However, no matter however many SP they buy, ships they stock, or ISK they horde, a new players cannot learn the actual skills and knowledge to succeed in EvE without practice. Instruction helps a great deal, but they need to learn the basics of the game and the soft skills needed to excel in New Eden… including patience.

–Gadget knows that Greed Kills… luckily we’re immortal

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If practice is so important then what is the point in making them wait in theoryland?

Wait for what?

What form of play can a new player not participate in from the start (assuming Omega)?

A new player can Trade, Mine, War, Explore, Scam, Gank, Manufacture, Hunt, Transport, Mission, Huff, Politic, or just shipspin fresh from the tutorial. The Career missions give a ton of ships to try out.

What’s missing that an actual new player cannot engage in?

–Curious Gadget

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Not talking about engaging in, talking about using. Some of the stuff you have to wait for too long to be able to use. Some of those skills go over 20 days just to unlock another skill that takes longer, like for exemple the specializations. If I spend money to buy PLEX and buy a destroyer, I’d like to arm it with javelines and the turrets that fire those right away and not wait 30 days, leave the ship at dock or use it with sumoptimal modules and subpar ammo, especially if I can fly it.

Well there’s your problem, It’s a you problem and it’s also a lack of understanding problem.

T2 ammo isn’t outright better, in many cases it’s actually worse. Without the T2 ammo a meta 4 weapons has the exact same base dps as a T2, apart from the spec skills which (giving 2% per level) are only going to add like 6-8% realistically. None of that matters especially not to an actual newbie who’s just toying around to see what they’d enjoy doing, they don’t even know of the existence of T2 mods.

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Why should a newbie specialize when they’re still trying out and getting to know new types of gameplay?

Specialization in EVE means spending a significant amount of time for very little gain, it’s the last thing a newbie in their orientation phase should be expected to be doing.

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Because no one who’s actually new is advocating for this, per usual it’s older players (some pretending to be new) trying to create a narrative.

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Starting new players at the top is a sure way to destroy an MMO. A genre that demands slow skilling and lots of grind to keep interest and engagement.

Fire up WOW classic and see how bored you are when you hit max level in a couple of hours. A game that took a year to reach endgame before they dumbed it down for the terminally entitled. Or Diablo3 a game so dumbed down that you are killing bosses at max level in literally seconds solo that took over an hour at launch.

I could give another dozen examples but most of you kids will have no idea what I’m talking about as they all thought like you and lasted about a month before shutting down. Losing tens of millions of dollars in wasted development time.

No, fellow capsuleers. Handing noobs the key to the farm guarantees a loss of retention, not an increase in population.

Mr Epeen :sunglasses:

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You do not need T2 guns and ammo to be effective in a destroyer or most ships really, knowing game mechanics and tactics are much more important. If you or any newbie can not wait 20 days to be able to use T2 guns or any new shiny module/ship, than EvE probably isn’t the game for you.

In this case, EvE isn’t the problem, you are.

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???
Where did the new player learn this?

Increased skills make the missiles more efficient, or unlock more efficient missiles.

But missiles are still missiles and the lesser efficient ones still work.

If a new player wants those missiles THAT badly, they can always drop some dough.
But if they just want them and don’t want to spend IRL cash, then the missiles become something to look forward to and actually helps retention as a hook for that particular player.

In the meantime, the player can learn how to use missiles in general, with a lower cost and zero time waiting…

Don’t get me wrong, I would love for more people to buy my missiles (Gadget Corp makes the BEST armaments), and I’m SURE that Aiko and crowd would love to hunt those whales that are using blingy tech they don’t know how to use, but I suspect that instant gratification has a negative effect on new player retention.

I mean, what else do they have to accomplish, if they just press a button and get the bacon?

–Gadget seriously wants that bacon button

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Thats nonsense, I have lost hundreds of ships in this game and not one did I lose because the one or the other skill was not finished.

That Merlin and a Sabre tried to play games and we only killed it because our Nebwo managed to get a point on it and hold this point for long enough to enable me to take over. You will notice that this Merlin is almost completely T2 fitted while our Newbro’s Executioner has not even T2 lasers. In fact its 90% T1/named stuff on that Executioner and still he was perfectly able to do his job in a team: hold a point for ~30 seconds on a hostile ship and survive. Nothing more, nothing less. This was his first kill, he even got the final blow and rest assured he is pretty proud of it because it was a real combat situation, not some training or simulation. He bought the ship himself and he was ready and willing to lose the ship but didn’t whine about “oh no, look at my paper Executioner, I can’t fight anyone…”. No. Burn in, point, dodge the fire and give the fleetmates (who made sure the Sabre had to leave) time to take over. For sure he will remember these 30 seconds for quite some time.

Probably wanted to fly a Titan.

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Uh… are you even a human?

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What do you mean? You can see how long a skill takes to train, it says it in the game.

Exactly.

No no. I’m sent into battle I want top-shelf state-of-the-art stuff or that battle will do without me.

Indeed. Money always wins.

If the game is good it doesn’t need hooks for players to wait on, we’re not fish.

It doesn’t take weeks to learn how to launch missiles or shoot antimatter. It gets boring quick.

I would but I’m not into missiles, sorry. If you have a deal on Medium Javelines though…

Aren’t they doing that now? Are the whales all gone?
They won’t catch me in anything worth ganking anyway but it’s nice they having fun in EVE. I’m all for pew-pew in whatever form.

And I suspect that a new player would love to get into a navy destroyer with full-stat skills and modules using the upgraded ammo, upgraded cpu, tank, navigation rig, MWD-boosted engines and 0.0.9 align time. I think he’d stay longer in the game and would pay for more of the same after he went BOOM.

Hypothetically then those powerful long-time alliance leaders/FC/Trillionaire have nothing more to do or learn then? Why are they still in the game?

I don’t want to conquer the universe, I just want to have fun.
But as @Brisc_Rubal so gallantly reminded us, CCP is a corporation that sells fun.
End of discussion for me.

Sounds like you don’t like progression in games, that’s (again) a you problem if you play MMO’s. Not the game’s problem.

How would a newbie know about brisc?

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That’s a great excuse for not having any…along with being personal spokesperson for all noobs.

Gosh, every single one of my 9 characters has a killboard record of some sort within the 110 days you’ve been in Eve. Have you tried clicking the ‘Undock’ button ?

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