Well, any significant change recommended to the game tends to get “that’s so totally impossibly insane!” responses from reactionary vets who frankly, typically can’t envision any significant change as being acceptable.
20 million was chosen because it’s the Alpha limit. It would also break down into about a dozen different sets of, call them “AIR Career Arcs” that a player could follow to learn a playstyle fairly comprehensively. So arcs for Exploring, Pirating, Mining, Manufacturing, Research, PI, Missioning, WH diving, Anomalies, Abyssals, FW, Incursions, Fleet Combat etc.
Each arc could net about 1.5 million SP, in progressive stages, for say about 40 hours gaming time. That basically means every arc keeps a player actively playing the game for about 3 weeks. It would be best to make the early stages easier to complete and smaller SP rewards, and have the larger rewards for harder content late in the arc.
This would accomplish a number of goals:
- It would get new players and veterans alike trying out career options they’d ignored.
- It would give new players some ‘catch-up’ options while older players would be less likely to jump through those hoops. And if they do, who cares? It’s Alpha-level SP.
- It would encourage players to attempt more corporate and fleet play, which is the sort of content that makes people stick with the game.
- It’s a big enough chunk that it would bring back a lot of players who’ve given up on EVE, at least to check it out.
In practicality, many players would just min-max the arcs to get the most SP they could with the minimum effort (eg. only the early parts of the arcs) and that should total maybe 4-5 million SP. Large rewards would require more effort. Virtually no players at all would end up doing all arcs to the end to get the full 20 million.
I certainly understand that to players whose attitudes towards SP or other rewards kind of fossilized around “the old way” of doing things, this would appear excessive. However rewards need to be significant if you want players to engage in the game for significant time, and it’s pretty clear that “2,500 SP a day rewards, free!” isn’t accomplishing that.
Besides, the current trash system of rewards (logins and NPC kills) already amounts to something like 3-4 million SP per year for doing little more than logging in, undocking, shoot an NPC or three, and dock back up again.
Players and CCP should stop mentally limiting themselves to the notion of restrict, restrain, and limit players and rewards. There’s absolutely nothing wrong with being generous with rewards and resources so long as it involves players actually playing, learning, and interacting with other players in the game.