The side which have more players with a lot of free time always wins. Hi-sec is more suitable for casual gamers it has less rewards and suppose to be safer. Some people choose hi-sec not because the fear to loose their ships, but because they don’t have that much time for EVE time sinks (recover from losses, travel time, group gathering time, searching for targets etc.).
But now, how is it safer, when you are being killed randomly by OP NPCs? What if someone have chosen industrial profession and their cargo ship is being ganked by npc on the gates? People are not moving to danger zones, they click unsub and go play other games, even if they liked this game about spaceships before.
The casual nullsec player can log in, spin his drone ship in an anomaly with zero attention for 2 hours, make 90m isk and then log off having committed maybe like 5 minutes of actual active time during.
Safer? Who said anything about systems being safe?
Did you mix up the term “high security” with “safety”?
What do you mean “what if”? That’s just part of the game.
Sucks to suck? Maybe they should have used a scouting alt or asked a friend to check the gates.
I wish more kids did this. A lot of them threaten to do it, but they don’t. So instead, we see posts and threads like this where they just keep whining and complaining because they feel entitled to zero threats in game.
It would make for some amusing game play if we could flip systems at will, from hi to low or the reverse.
It makes me wonder at to which ratio of hi/ low we would find us in after say a month of such game play, would the low sec ore stay if the system became hi sec or would that also change?.
No, but I can totally imagine them first telling me that I should go there to do “real” PvP, and then once I go there and flip the system, they move in and start farming it out, while not giving me a single ISK or piece of Tritanium in gratitude for the service I performed for them.
In a perfect world, perhaps. But in the one we actually live in, they’re about as likely to pay me as they are to support EDENCOM’s efforts to beat back the Triglavian menace.
I could shed a few more drops of sweat from my brow and flip it back, I suppose, but they would just move out, and complain on the forums about the flip not being permanent when it is in their favor.
On the surface, yes it seems to me that it would be better if systems could be flipped in either direction. However, I don’t know nearly enough about life in null(I like WH and HiSec) to even try to predict how that would turn out in the long run. Honestly, I’m happy as long as there’s plenty of room in all of the different types of space. I wouldn’t want low or null to disappear any more than i would hi or wh.
In order to truly convert highsec into nullsec, you will need to add a foolish megalomaniac emperor that demands API keys and forces everybody to be on comms.
One of my rl friends offered to get me in back in 08 or 2012 or so. I’m mostly a solo guy. No real interest in pvp, but when I was in a small WH corp I really like being a scout and doing recon. I’d help with mining op security but I’m all missile skills.
Wow half the responses here were a waste of data and brain cells.
So for those of you just joining us here is a BETTER explanation of what the op was asking.
When a system falls to trigs it becomes Null sec, or a -1.0 true sec status. If Trigs Liminality can lower the security status, then why don’t Edencom Fortresses raise security status?
To be fair I have asked this question to. If you secure an edencom fortress in low sec, why doesnt it raise it to 0.5? This would create a more dynamic experience. Could you imagine if say Rancer became high sec or Amamake? With the loss of Niarja the trade route is now 45 jumps, but imaging making a low sec system high sec and changing the trade routes yet again.
This would probably encourage more people to head out to low sec to do crap.
Lorewise, because Edencom is not CONCORD. Edencom is a defence force formed because the trigs are trying to chase concord away, as such, edencom’s main raison d’être is to maintain the status quo.
If you are willing to head into low sec, you’ve shown you’re willing and capable of taking and managing the risk low sec involves. Then why on earth would you be willing to turn a low sec system to high sec? You’d lose a system to play in!
I think I’m going to officially declare my support for flipping low-sec systems to high-sec.
While it would be silly mechanically, the possibility of watching hundreds of carebears talk trash to each other over ownership rights to every single rat or anomaly that spawns is too good to pass up.
Any feeling that players are driving EVE toward a certain direction due to their actions in the game is humorous. CCP has finally begun to realize that to get players to do what they hope (design the game’s future around), the devs have to do the actual driving/guiding rather than rely on players. Their trumpeting that the player’s actions would drive the final result, no matter what, is belied by the game mechanics and values decided exclusively by CCP’s programming. Just like any ride at Disney World, you get from point a to point b , no matter what your actions are.
CCP execs have it made it abundantly clear what their plans are for the game and especially for HS. They will get there with or without your consent or help. All we can do is try to enjoy the rail ride.