So Where is the Game Mechanic That Allows us to Flip a key Null System to Hi-sec? :psyccp:

You are overthinking it.

CCP has decided to change the geography of Empire space, likely to make a space for new Triglavian content. So they came up with a convoluted, invasion mechanism by which the players can influence the final outcome of which systems will become part of the new space, and which will remain as before. Of course there will be pretty strict constraints on what the players can do with this idea, as the Invasion isn’t a standalone feature, but a necessary step in their plans for the game.

It would be inane to expect CCP to leave such an important process to the players without guiding their input quite rigidly with some rails. You wouldn’t want the players to have such a large amount of freedom to re-write the map without very strict constraints.

Whining that CCP did not give the players enough freedom is self-indulgent and silly. The mechanic maybe wasn’t perfect, but there was still ample room for players to influence how the map changes will end up. And likely once the Invasion is over, CCP will clean things up, and go on to putting new content and mechanics into the permanent Trig space. Maybe they even will do something with the lowsec systems that were taken by EDENCOM while they are at it and make them highsec, or some other new type of space.

Players have engaged with this content pretty well it seems, given the limits of what it allows. If you are going to claim the Invasion is some sort of themepark, what exactly was the unchanging, completely determined by CCP’s programming, Empire space for the last 17 years, where no matter what players did they could not influence the sovereignty or security?

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You sure you hit the right “reply” button?

No where did I express in my posting did I express anything else than voice the opinion that people complaining about the lack of symmetry in game mechanics were ignoring CCP well stated goals and plans for HS and to have them not expect players’ choices to derail this inevitable process. There was zero whining or complaining about the process, just acceptance that this process would happen and we should wait until this chapter comes to its end.

If it was just a mishit on the reply, then , er,…cool.:hugs:

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Are you for real, bruh? Your post totally comes across as “Niarja was always going to flip, no matter what the players did.” I’m cool with you having that opinion - maybe you are right. But to call out Pedro for recognizing this is weird of you.

I am quite real; thanks for asking. Despite your history of rolling the waters in the forums, it’s a valid question. No where did I complain or whine, just stated that CCP has long held the goal of making EVE more dangerous and to break up HS from its current form (since before the Finland fanfest). Looking at the EVE map, certain systems would be natural chokepoints or have a more vital role in overall gameplay then an “average” one. Numerous (but of course not all) became targets of the Triglavians. Now throw in the horrible history of the Caldari Navy and the “balances” for different navy ships as well as the OP differences between NPC ships. Also remember that CCP are the ones keeping “score”. All those help the argument that CCP is more directly driving the outcome more than normal for this event. Which is fine!!!

Please don’t join the group of people in these forums who love to misquote,partially quote, project, or tell others “what you really are saying”.
I get enough of that crap from our current government.

I did not object to your first post. I just thought your response to BP was odd. Carry on.

The suggestion of dynamic sec status across all systems has been brought up more than once since shortly after Exodus dropped back in 2004. I always thought it would have been a hell of an idea, but I guess the Trig trifecta is the best that CCP could do.

Kind of a half-arsed attempt.

If CCP was to implement such a game mechanic, it would probably have to require a lot of crying and competing with each other about who has the biggest self-pity or is the biggest victim. Because that seem to be the only activities carebears are good at.

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The sheer butthurt from the null players at this idea makes me think it might actually be a good idea, high sec has suicide losers and trigs, null should have something annoying to deal with as well.

Carebears will not ever get that “forcing your playstyle on people” means forcing people to pirate, to hunt, to kill and to predate (to adopt YOUR playstyle). This is not what PVP-ers force people into. It is not the predators playstyle that is forced upon the prey - but that of the prey itself.

It chose that role for itself - unfortunately it comes with a lot of complaining that we, the “predators”, somehow hate them for their chosen playstyle. That makes as much sense as an adversity to ISK! Carebears call for more safety measures implemented by CCP, effectively forcing their non-violent playstyle on us by asking the CCP overlords to take away the mechanics we use to enact our chosen role.

Those are millenial internet dating levels of assumption! I cannot speak for others, but what makes me angry is that these players THINK they did not consent to PVP, while they did the moment they pressed the Undock button. Yes, they may play as they see fit, which is careless and aloof. I do not hate them for chosing this playstyle. What I do mind, is that they stop enjoying the game the moment they encounter someone that plays the game like we see fit (capitalizing on said carelessness and aloofness) and subsequently request CCP changes the rules to accomodate their playstyle, as if ours is so much more invalid!

My language has specific words for that type of hypocrisy.

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Yeah reading the above reply’s butthurt cements my opinion, Concord/Faction invasions of null sec are a GREAT idea.

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Did you mean mine? Surprising you sense any butthurt in my argunment while you yourself believe null should have something annoying to deal with as well.

It sounds like you’re the one with a chip on his shoulder regarding nullsec players. I’m talking about carebears mate, you have those in any sec stat in eve.

That’s what I mean. I don’t need the victim complex people have in the real world to bleed into EVE. If there’s anything I am salty about, it’s people taking their victim mentality into the game trying to make it a padded room instead of a spiked arena.

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PEOPLE HATE MY IDEA THIS PROVES THAT I’M RIGHT.

Alternatively, no, it’s a terrible idea to have NPC-focused content in the space intended for player-driven empire building. The fact that people are shooting down your dumb idea should make you question it, not insist that it should be implemented just to make people angry.

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If there were high sec islands in Null, wouldnt null just move in to mine and rat without even needing an umbrella to cover it.

It would save them billions.

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Except there wouldn’t be much to mine in those High Sec Islands due to NPC Mining Fleets. Also what Ratting, a few NPC Frigates in Hideaway Anomaly sites?

If anything having various Null Sec systems getting flipped into High Sec systems will diminish the availability of resources currently being harvested by Alliances.

That actually fits in with CCP’s plan to make resources scarce.

IMHO NPC mining fleets only spawn in constellations that also has stations for the specific corp. This would probably not be the case here.

Since Null will have no direct access to Trit it would make sense to flip a system and have a source right there back in your home area.

You see, the issue here as always is that carebears cry for changes to mechanics they think will favor them (or hurt their “enemies”)… warfare by lex CCP. Meanwhile no matter what the rules become, and that has always been the case, the people who actually care how the game works (not the carebears) will take advantage of them.

Btw, I have zero stake in this. I don’t play in null

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Well it doesn’t have to be Empire Corporations, Pirate Factions also have NPC Mining Fleets.

And who said anything about changing the type of Ores in the Belts? I’m sure all the Triglavian systems that were flipped to Null Sec status still have High Sec Asteroid Belts in them. And the Exploration sites are still High Sec level too.

Soo yeah, guess the Exploration and Asteroid sites would remain the same, just the security level would be changed.

As for the rest of your reply, using the term ‘carebears’ and ‘cry’, etc, tells me you’re just here looking to instigate an altercation, in other words, trolling for a fight.

If that was the case then you wouldn’t be white knighting this topic like there’s no tomorrow.

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I’m really just here to enjoy the tears from the usual carebears like you that cry for the help of CCP. :joy:

It’s pretty easy to check my killboard and verify what I say

But in the systems flipped so far there hasnt been a change in resources or rats, or has there?

Bit of an assumption that it should work one way and not the other, if this were the case, wouldnt it?

Further, even if a sudden NPC mining fleet were to spawn, it would hardly be difficult for a Null Entity to remove them. Or anyone else they didnt want in there.

Can confirm the belts in a system after Final Liminality are the same composition as before.

Because its perfectly possible for a High Sec entity to fight them.