So you want to roleplay a Minmatar?

Added this gem of hidden lore:

The Frigates of EVE also mentions that there is mandatory 2-year period of mandatory service with an enlistment age of 14, implying that all Minmatar youth are trained in some way or another for the defence of the tribes. The enlistment age for actual Republic forces is given as 17. As speculation, this probably means that the common mandatory schooling is for clan militias / local forces, and possibly as mandatory classes / cources / camps during other training rather than full-time service.

Boom, you have military training. Possibly shoddy and cursory such, but still.

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  1. As explained in the above, there are many Minmatar who are not slaves, a lot of them are born free. Minmatar capsuleers are definitely typically not slaves, even if some of them might have been born slaves.
  2. That said: the idea of roleplaying is to tell stories about and experience situations that are interesting. Unlike some think, games and roleplaying are not about being the coolest most skilled most badass person who also happens to be favored by workmates, loved by family and respected by all. (That’s what RL is for :wink: ) Games and stories need to have challenges and struggles and villains and victims to be interesting. Characters who win all the time are freaking boring.
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They are all slaves, they might be runaways, but they are still slaves.

Look at the state of their economy, they need to come home and let us help them.

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Please note: this is an out-of-character forum. :slight_smile: If you want to RP about it, go to the https://forums.eveonline.com/c/fiction-portal/igs .

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Very lucky for you! :upside_down_face:

I would think, if a new player really wants to roleplay as Minmatari, they would welcome the opportunity to meet a Khanid princess. What better opportunity to repent and be saved?

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While I enjoy playing the Amarr-Minmatar grr as much as the next guy, I kindly ask that ISD moderators of this thread keep it clear of such roleplay and references to it and especially of trolling with it.

I intend this to be a lore introduction to new players, and would like to keep it between players, and a place where it is comfortable for a newcomer to ask questions, without running either into “grr evil slaver prepare to die” or “Minmatar are a subrace that should be enslaved lol”.

There are plenty of other places for bashing each others fictional races in the pixelated space :wink:

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They should just an an option that you moderate your own threads yourself as you see fit. Then you can invite who you want, ban who you want, censor what you want, and people that don’t like it can go start their own thread somewhere else.

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Link to the news piece describing current Minmatar government system, will edit it properly when not mobile: https://community.eveonline.com/news/news-channels/world-news/minmatar-tribal-assembly-closes-after-ratifying-new-political-order/

(Courtesy of @Samira_Kernher )

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Resetting the auto-close timer. This is a great resource!

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Tribal sponsorship is a longstanding tradition within the Minmatar Republic. Typically sponsorship is sought by an individual before embarking on a journey away from their tribe, or as part of a corporation’s employment process. After a sometimes lengthy approval process, a Minmatar is then able to proceed with the full support of their tribal peers.

Typically, a citizen of the Republic will seek sponsorship from only their family tribe, and this is usually sufficient to last their lifetime, barring any dramatic changes. In some rare circumstances, sponsorship is granted from all of the seven tribes to particularly promising individuals.

In the unique case of the capsuleers, the seven tribes of the Republic have agreed to blanket-issue sponsorships as an attempt to encourage loyalty and cooperation.

Ingame item Tribal Sponsorship Details

We had a bit of a discussion on a Minmatar Discord (that you totally could join if roleplaying a Minmatar) about what this means, and it is unclear. (What is “family tribe”? Does “sponsorship” mean money, approval, both?) But what we think it means is that in many cases, the Republic covers some or all of the costs of capsuleer training.

That interpretation comes handy for explaining how we have so many former slave capsuleers despite Source saying you need quite a lot of isk or a wealthy sponsor to get into. :wink:

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This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.

Opened by request.

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Thank you.

Original edited a bit where I was mistaken about what lore predates what. Should not significantly change anything much.

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The moment I heard of Thukker Tribe I knew that’s what resonated with me. Nothing I want to do more now than just roam and explore that sea in the sky.

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Random update while re-reading myself.

The chronicle Cover Stories has interesting bits about how the current government came to be:

Reference to the question of mythical Minmatar ‘history’ vs ‘real’ history:

Well, that was the idea. He chuckled to himself at the notion and considered the book he’d been reading. He was enjoying the new study of ancient Krusual warlords all the more because it was remarkably free of the usual overblown rhetoric about Krusual heroism. A real history. About time we started to look at ourselves with a clear eye, he thought.

The Great Caravanserai on the Eyniletti Plains on Matar, where the Tribal Assembly meets is described, this way:

This was the most majestic of the caravanserai, those waystations, trading posts and meeting grounds of the ancient Minmatar. This was the “Great Caravanserai,” so-called for its size and architectural beauty but also for the ambition of those who had built it. This place predated the Minmatar Empire. This place was where, it was thought, the tribes had begun to edge towards unity and an eventual global peace. Well, perhaps. Such speculation was shrouded in forgotten histories and fragments of memory. One thing was sure though, this caravanserai was neutral ground for all the tribes and in all the tales where it figured it had always been so.
[…]
The assembly quarter was on the south side of the caravanserai, an unbroken, fortified area that had once functioned as a kind of redoubt into which all unable to bear arms would go in the event of raids by outlaws and casteless bandits in the ancient times. It was also built several stories higher than the flanking west and east sides of the edifice and one story higher than the north side’s gatehouse. It was the natural location for the assembly to base itself while the rest of the caravanserai functioned much as it had in the old days. The assembly’s presence here had drawn a small town’s worth of officials, technicians, security, journalists, ambassadors - in short, all the types of people you would expect to gather around the government of a nation. Naturally, this drew traders, tourists and many others, legitimate and not so legitimate. The Great Caravanserai easily accommodated them all and in this respect too the wisdom of the choice of location was apparent.

Using it as a meeting place is a new invention:

That was what made Shakor’s choice of this place as the ground to hold the tribal assembly so inspired. To use the Great Caravanserai was a clear signal of the old ways informing the new. Additionally, it pleased the Thukker as their ancient ancestors had built the caravanserai to have a place to trade with the many tribes and clans of the plains and hills in some safety. All in all, the wily old white-eye had judged things perfectly when it came to the location. No-one could argue with holding the assembly on the one piece of ground that everyone regarded as neutral.

Not everything went smoothly in the government restructuring:

A pity the handling of the assembly itself had not been so inspired and sure.

Some organizing committee had liked the notion though and so a grotesque hodge-podge of styles had been crudely stitched together to make an assembly chamber. In Allek’s opinion it was an unfortunate metaphor for how badly the assembly process had gone. Nice idea but once inside the process, or room, and it was clear the execution was terrible.

[T]he real issue was the Nefantar and the Starkmanir and how those two tribes would disturb the balance of power in the Minmatar home worlds. The established tribes were playing a game of maneuver and counter-maneuver around the two returned tribes. These two were in their turn playing their hands for all they were worth to get what they could. Power politics, as murky and raw as it could get without turning into an open breach. That was the business of the assembly. That was why Allek was here.

A planetary(?) currency:

Uranium-Backed Quantum: an increasingly common currency that used quantum entanglement to link data tokens to the uranium depository that underpinned the represented value.

Trading in money is a culturally convoluted thing hereabouts:

Ordinarily, venturing a price in a currency such as UBQ would be an extreme discourtesy on the seller’s part as the use of electronic money was normally for the buyer to raise as a convenience to both parties. If the seller were to offer a price and force a buyer to admit they were incapable of trading in such currency it would be tantamount to an insult. Even offering a price in local currency or scrip would be regarded as somewhat rude without first going through a polite ritual of weighing up kudos and apologetically citing some formulaic reason for having to charge for the item at all.

“It feels nice to have some kudos. Ever regret leaving behind the old ways of favors given and favors received?”

“Ha! I might have left behind the open favor and the ‘gifts of family, clan and tribe’ but I still deal in favors right enough. Money just clarifies who owes what to whom, you understand?”

Sebs are sneaky, news at 11:

The pad actually had the entire history on it. What it also contained was political intelligence vital to sensitive negotiations ongoing in the tribal assembly. The Sebiestor tribe needed this information. Karin Midular needed this information to shore up her hand in the discussions. She also needed no-one else to know about it.

Thukker are bastards who like to throw their weight around, also news at 11:

Political realities being what they were, the concessions to the Thukker were simply going to have to be accepted. The Thukker were a fully-fledged independent power in a way that no other tribe was. Not to say they were more powerful necessarily, they simply had a freedom of action that couldn’t be ignored by the very nature of their society. All the talk about it in the assembly was in the manner of a smokescreen and the Thukker cheerfully played their role knowing full well they’d get what they wanted in the end.

Tenerhaddi Dykon of the Krusual is not the most reasonable person that ever lived:

Allek caught sight of Tenerhaddi Dykon moving purposefully towards the dais and smiled. The Sanmatar was going to get an earful. The Krusual Chief was not the most conciliatory presence at any table.

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Notable figures from the Liberation Day event descriptions

A legendary figure in the lore of the Brutor Tribe, Maiori Kul-Brutor is believed to have been either the first woman to set foot on Kulheim (Pator VII), or the Chief of the Kul-Brutor Clan that sponsored an effort by the old Minmatar Empire to terraform and colonize the planet. The Great Clan of Kul-Brutor was dispersed by the events of the Amarr Conquest and Kulheim remains a barren world today.

Oskla Shakim is attested by Krusual Tribe records to have been one of the great “Shakim Warlords”, a military leader of the powerful Shakim Clan. During the Amarr occupation of Matar, the Shakim were among those Krusual clans successfully retaining their independence in many hidden and heavily fortified mountain fastnesses in the Upper Tronhadar Valley region.

Chief Karin Midular of the Sebiestor Tribe had many distinctions during her life, with all of New Eden aware of her rising to become Prime Minister and leader of the parliamentary Minmatar Republic. To most Minmatar, and certainly many Sebiestor, she was first and foremost the Ray of Matar, a leader of great destiny offering hope to all the Tribes. The assassination of Karin Midular in YC115 was a deeply shocking event and she is considered a martyr by most Sebiestor.

Shara Osali, known as “Mother Osali” to most Vherokior, is the traditional discoverer of a number of Vherokior herbal and medicinal tea blends. Venerated in a number of mythical tales, Mother Osali’s rescue of a Voluval shaman from the jaws of a Jade Coast monitor using a soup ladle is a particularly popular story. Shara “Lizardbane” Osali’s legendary “Yetamo Pot Pie” is much discussed but very rarely served.

Drupar Maak was a Starkmanir and personal slave of Arkon Ardishapur on Arzad II, also known as Starkman Prime. Drupar Maak assassinated Arkon, the head of House Ardishapur, with the latter’s own scepter of authority, sparking the Starkmanir Rebellion. This revolt was brutally suppressed by Arkon’s heir, Idonis Ardishapur. The scepter became known as the “Hand of Maak” and is the origin of the Khumaak symbol of Minmatar rebellion.

Jormal Kehok was a noted and highly-decorated Thukker anti-pirate commander, most famous for the relief of Konora following the attempted occupation of the system by renegade Angel Cartel fighters. Kehok was later assassinated, most likely by Cartel operatives, and is considered a hero of the Thukker Tribe. Persistent conspiracy theories continue to swirl around the circumstances of his death.

Brecin Utulf was the leader of a Nefantar revolt that took place during the early years of the Amarr occupation of Minmatar star systems. The conflicts between rebel Nefantar and those loyal to Amarr, who became the “Ammatar”, were among the most brutal of the long and bloody “Vindication Wars” between the Minmatar and the Ammatar.

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Clarified the religion part a bit, including what we have from Source. It now reads:

Minmatar religion, such as it is, is “based around the principle that all entities or forces have a spiritual essence.” Source also states that the First Elders are not “simply traditional spirits worshiped or contemplated”, implying that spirits in general are used in worship and/or in contemplation.

The Chronicle Death gives us the information that “aspects of the mysticism, such as a belief in tattooing and nature spirits, are held in common between all the tribes”. Beliefs about death vary, but all tribes “profess a belief in souls, and believe the spirits of the dead can have some impact on the living. In general, they all believe death is not a complete end, but merely the end of a part of the journey; life as we know it is only the first step in a true spiritual lifetime.”

EVE Source mentions that every tribe believes in some form of a pantheon of seven spirits or First Elders, one representing each tribe, and that there is a continuing tradition of “living elders” selected from each tribe when the previous one dies. These Living Elders function as the keepers of an accumulated wisdom of the tribe and give advice. The Elders chronicle gives another version and some myths about them (see below “Who the hell are ‘The Elders’”.

The information on Karin Midular explains in the end a one-body-one-spirit-one-mind philosophy that many Minmatar subscribe to. It also hints that at least certain personal beliefs are considered private issues among those of the tribes.

And

As explained in Source and having come up in CCP storylines, many Minmatar also still hold to their Amarr Faith, especially some recently freed and their offspring. There have also been more or less successful attempts of proselytizing, which the tribes generally seem to allow on a high level. Those of the Faith can face persecution by other Minmatar, though. Hybrid religions are also common, often controversial as “intricately entwined with the Amarr religion from the point of view of the Minmatar, and heretical to the Amarr”.

The text is now at the max character limit for forum posts. :wink:

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For more informal, player-driven takes and interpretations on Minmatar lore, see Aunty Teinyhr’s Minmatar Fiction Corner.

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