Sold item

Its hard to say what the best thing is though and I think most of what we wlll hear will just bias toward a play style.

It could well be the freighter is meant to be a loot pinata and why not? There are plenty of real world examples of purpose built things that need protecting even from armies of mosquitos because they cannot protect themself. Think oil tankers attacked by Somali pirates in speed boats with small arms. Its very real.

On the other hand one player with an army of mosquitos being able to take down the ship of one player with a massively expensive cargo can be sucky gameplay for the victim. My big question is, is there much of a failure rate for such ganks? Has any multiboxing ganker gone in game broke for failing? Somali pirates have quite a failure rate, but when they succeed it can net them quite a haul of cash.

We may never know the answer to all the questions we would need the answers to to really know.

And I will just say that multiboxing is really crappy. Its too bad it cannot go away, but it can’t. I would have no problem with current dynamics if I knew there was only one individual behind every ship. As it is, if a multiboxing ganker fails enough times, he just adds some extra ships for the next gank and its almost like nothing changed.

But multiboxing is here to stay so what’s the best balance between all that’s going on? It becomes a guess.

One thing I am sure of though is that if hauling pilots have a choice between better defenses and bigger cargo cap most will choose the cargo cap. So frieghters getting an extra low slot will probably leave everyone happy.

1 Like

This idea is still DOA for this reason, doesn’t actually ACCOMPLISH ANYTHING.

-1

If that is the actual goal then CCP can reduce tank on freighters by 60% and then have the panic button make the tank as strong as it is now. That would make sure that any AFK pilots hauling anything but an empty ship are likely dead and anyone not afk has the option of getting massive tank that they normally do. :wink:

However knowing how haulers are, they would likely forego the panic button altogether for another cargo expander and then still complain about being ganked. Remember, freighters used to not have fittings like they do now, and CCP gave the choice of tank or more cargo. People choose cargo and overload then whine when they die.

Not expanders, but he definitely anti-tanked his ship, making himself much easier to gank. Sure he had no cargo but there could be other reasons why he was targeted. Perhaps instead of cherry picking one kill over a week ago and trying to say this is some kind of good statistical analysis, look at lots of them and you will see trends. Seems like the guy that got that freighter kill makes profit in most cases and the one you linked is an anomaly.

Most also had a good haul of loot that dropped as well (or plastic wraps inside), making it worth attacking them even if they were tanked. Many were cargo expander or inertia stabilizer fit as well. Anyway, I don’t need to bother trying to convince you if you fail to look at the evidence right in front of your eyes.

But it was, I can counter your single cherry picked empty hauler with several cargo expanded ones that the same person killed and yielded a good loot drop. So your “evidence” is moot.

It is actually harder to kill freighters than before. Many people fly freighters every day with no issues. I wonder why that is? Probably it is not an accident.

So a single person/account should be guaranteed to outweigh 20 accounts. You reek of entitlement. If it is taking 20 to do it then that seems plenty fair. 20 people / accounts have to lose their ship, sec status, etc, plus be set up and coordinated to do the job. And you as a single person have tons of tools already to where you can aovid those 20 accounts doing anything to you.

Then imagine comparing apples to apples. Put in the same effort. I bet if you hauled your cargo using 20 accounts to escort, split up, help with intel, web, whatever your cargo wouldn’t be ganked either. But you don’t want to put in the same effort as the gankers (or even the tiny fraction needed), you want to whine how come 20 accounts can gank your 1 account. What a joke.

You don’t have a reasonable argument, thus you are the one with the sense of entitlement.

Already there is plenty of counter play to avoid losing your precious cargo if you aren’t AFK. No need for an OP “I win” button to be added. Like a lot of PVP in EVE, much of the victory in a fight revolves around what happens before the fight even starts. Being attacked while hauling is no exception.

But you are. Nothing short of invincible will make you happy. If it’s not rewarding then contract the hauling job to people that are hauling properly and focus on other things to reward your time.

But the thing you’re proposing isn’t “counter gameplay” it’s literally an “I win” button. You hit it, you can’t die, Concord shows up and kills the gankers. Can you please tell me how this isn’t going to be an “I win” button in practice?

1 Like

Honestly, all I see from this is that you don’t actually know how ganking works. A “second wave”? That’s not how Concord response works either.

If you are going to claim you can do something but not do it, then why don’t we just have an exchange of “your momma” jokes. It would be funny at least.

He provided a hard proof example. You provided empty claims. He wins…until you do more than talk.

Look at the killboard of the characters on the kill he linked. The proof speaks for itself. HE provided plenty of evidence to counter his own claim (which I already said), but of course you can’t take 2 seconds to look.

Nope, you fail just like he did.

The old “do my homework” retort. Yawn.

Look. I know providing clear proof is troublesome. YOu don’t have to do that. You could just concede you know.

I know, I know, when you have the mental capacity of a rock it’s tough to click on a link that is already above that shows plenty of information and actually comprehend it. I get it. But don’t expect others to waste their time because of your fail.

You are asking me to sort though those links and prove your contention. You have not even named a specific name so I can ensure we are not talking past eachother.

You talk like you went through all the kills of all the gankers mentioned. But you didn’t, did you?

Look, all I am saying is that if you are not more specific it leaves too much up for interpretation. If you can’t be bothered to properly bolster your own argument, that’s fine. Just stop acting like you are properly bolstering your own argument anyway.

I don’t need to. They are all in the same corp, and all are on pretty much every kill. There are plenty of freighter, orca, and bling ship kills to look at. if you bother. Takes a whole 5seconds to find plenty of examples.

It was plenty bolstered by the easily available public information. A long list of kills vs 1 cherry picked kill. Your failure doesn’t change that fact. There is nothing “up for interpretation”

That’s an interesting observation. One that seemed a bit strange.

So, to validate whether that was right, I just went and pulled the last few thousand Charon and Ark losses in highsec and looked at the ones that were ganked**.

Of the last 899 ganked Ark/Charon, 589 had at least 1 expanded cargo hold II. 65.5%.

Essentially 2/3rds of Arks and Charons ganked most recently, are fit with an Expanded Cargo II.

** criteria used for gank:

  1. loss occurred in highsec
  2. not a loss in a war
  3. 8 or more attackers
4 Likes

There you go messing things up with the facts! :wink:

Fit is really just a distraction/excuse in this discussion.

The fact is this SOLO PLAYER thinks he is ENTITLED to survive in a MANY to ONE FIGHT.

Talk about selfish, he wants those (8 from your data) players to not be able to accomplish their goals because of his one special self who refuses to play with others in an MMO.

IB We hear that those 8 players are bad people IRL :roll_eyes:
IB All gankers are multi boxers so it is really just one player :roll_eyes:

3 Likes

Or is it that you want a cyclops to fall to mosquitoes?

1 Like

If its so easy to organize 20 pilots to go ganking, then balance the playing field, and organize 19 people in your ‘active corp’ to protect your Freighter.

2 Likes

All industrials, Transport ships and Freighters should have Turrets/Launchers or Drones.
Give them a lock range and drone control range of 12km and scan resolution near to those befitting a combat ship of similar size. (Player made explosions are good)

In a world of unsafe travel who in their right mind would build a huge starship with no weapons.

However, they’re somewhat justified to call out your lack of a combat escort as a deciding factor on the loss of your ship. Get your friends to escort you or even repair you.