Solo PVP Golem is just unrealisticaly / can u help?

hi…
so i did 2 weeks of solo pvp in 0 sec now and…it made alot of fun but u cant survive a normal proper fitted counter fleet (i know that why it says counter fleet)

Heres an example:
-i can easly trash a protheus and its cyno with sin and potential close range battleships but

if theres a fleet with drones / rails on 50km+ range with a pirate traid warp disruptor i simply die…i die to a may 2b fit with my 4b golem simply because:
-they can go out of my missile range and or just warp of as my warp disruptor range is only 36km (heated)

so my question is: did i miss something or is golem just landing in the trash can when it comes to a rail / drone fleet? can i do something to improofe or is it the end of the road for me?

grettings NA

So… You’re cruising about null in a Golem doing PVP?

I’ve literally never seen anyone doing that.

Most of the ones around where I live are doing PVP in Erises, Hecates, Navy Exequorors, Navy Catalysts, or things of that ilk. Small, fast, tackley.

I have Golems down there but I’m using them for combat anoms. If guys enter my system I’m docking that up and going out in an Eris.

I mean, I’m no pro at PVP but I know what not to do :stuck_out_tongue:

yeah. i like golem alot so i thought i give it a try. but youtube content for golem pvp not reflectes the realistic encounters in the past 2 years so i was gonna try to find a fit to make a video about but there is nothing that seems to encounter a ranged fleet…as mentioned the warb disruptor cant catch up :confused:

My thinking around battleships in PVP is that you would use them as part of a larger fleet, and other fleet members would have the small tackle and point the target, then the BS turns up to apply damage. So not solo.

Maybe it’s possible but you’d need much larger range on your webs/scrams to be able to do it.

Might be an idea to do camping instead, that way you can drop a mobile warp disruptor near the gate, freeing up a mid slot you can use to add an extra web, then double web them as soon as they arrive, but even then it’s still only a 1v1 proposition; a small group can still overwhelm you.

Another option is to do the above with the warp bubble, but perch yourself about 150km away, and slip into Bastion Mode as soon as you see someone in the bubble and just hope you have enough dps to take them quickly before their mates arrive; you could maybe even ungroup your missile launchers to allow you to engage multiple targets at once, in case the friends show up before you’ve destroyed the first one.

Thats because in the videos they only show the few situations where a solo to-the-death-blinged Marauder full of implants and running boosters, flown by an expert pilot welped a group of guys with vastly less experience and/or equipment that totally underestimated their target. A solo Marauder usually simply loses against any fleet that is commanded by a decent FC. And it should.

If a fleet is smart enough to keep you pinned down and hit you from outside tackle range, you can use JavelinTorps and see what you can break. If you can’t because they have logi, they are well prepared and I see no reason that you should have further options to win that fight with a solo ship. Use your MJD and get out if you aren’t scrammed.

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No ship is invincible and every ship has it’s counter.

While the Golem as a Marauder is a formidable force, as a battleship it’s too slow to pick your own fights. This means that the fights you get in a Golem will be picked by other players and these other players only pick that fight if they think they have the tools to take on a Golem and win.

Result: it’s not very effective as solo ship.

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This is why most people who solo roam do so in smaller, faster, and more agile ships. Being able to escape is quite important, as you WILL run into an insurmountable force looking to smack you down.

A marauder can be easily picked apart by several types of fleets that can counter them hard, and with the recent nerf to the marauder’s EWAR resistance, there are actually quite a few options that can absolutely wreck you, while also being faster than you in every sense of the term (no escape for you!).

From 10MN T3D fleets with 10mn frig logi, to the double lachesis or double curse set up that will keep you tackled and you are unable to either hit or lock the ones holding you while you die a fairly slow, but guaranteed death from 40km… to the 5+ marauder response fleets that kill you while a smaller few keep you pinned down.

A marauder can easily die to N+1 tactics, or N+5 as is usually the case when solo roaming nullsec.
Your only chance of really using a marauder with repeated success is if you are staged on the other side of a wormhole, so you can be the heavy hammer to smack what your friend in fleet has tackles and then get away before a response large enough to deal with the marauder shows up.