Solution to reduce highsec ganking

Must be… :wink:

nah its players like you that have made me behave the way i do

The easiest solution is to just stop mining.

80-something posts for something CCP doesn’t and has never wanted to change… Does anybody feel like they’ve wasted time responding to a suggestion that would never see light anyway? Just curious.

That ganking thing sounds like loads of fun and not too expensive to get into either. Plus, no Standing decrease anywhere? Too sweet ! Count me in.
Thanks for the thread, loads of info given out :slight_smile:

Somewhat of a new bro here. Ive been ganked a few times hauling in high sec already, and I dont fear it per say, as there are ways to avoid it.
Personally, I don’t have much experience with what was, but I feel that there is a very small problem with it (high sec ganking), and it’s actually the issue of multi-boxing.

Look, if you can get 25-30 players together to set up a gate camp that can take out a tanked out hauler in 20 seconds, and I wasn’t diligent enough to scout the gate and avoid it, kudos, take the loot, you deserve it. But when that is actually 4 players controlling all those ships, that to me falls within the “exploit” category and needs to be fixed.

Here is why this makes sense: If the same 4 players wanted to take out the same tanky haulers, they would have to either invest quite a bit more isk and skill into their fit, with a higher risk for the higher reward, or recruit more actual players, which requires more work and real life skills in leadership. But, in both cases, the work,risk and investment ratio to reward makes a lot more sense.

Currently, 4-5 players controlling roughly 70 mil isk in ships can win multiple billions in reward, or equivalent high prestige kill mail.
Without multiboxing, you would be looking at 800 mill isk risk for the same reward, which makes a lot more sense to me.

The same logic applies to the solo pirate trying to bump miners, that shows up to face a mining fleet of 4-5 ships all controlled by a shingle player.

All that said, I have no clue how to fix multi boxing. This is simply my feeling so far of the current state of this very small aspect of the game.

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Circular logic. Full of misconceptions and errors. Take your time. Think it through. Then, please try again.

Honnestly, I can to some degree agree to this reasonning.

But if you push this reasonning, then it’s no longuer “Ganking” that is the discussed problem, but Multi-boxing.
Because by that reasonning, Multi-boxing can be “abused” in many ways, including to create huge mining fleets that generate much more incomes than they should.

So while I can agree about Multi-boxing being bad, I’m not sure why it would only be considered bad in the case of a ganking fleet.

I know you personnally did notify this and that’s good, but a lot of players complain about alts only when alts are used to gank them, and strangely enough got no issues with alts in every other activities.

They would be the firsts to cry if Multi-boxing was patched and they lost the ability to scoot themself, boost themself, Cyno themself, etc.

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Not sure why what would be okay if 25 players did it isn’t okay when 4 players do, especially since they’re using the same number of characters to do it.

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… and I’m not sure how you can be “not sure” about it.

Like, without trolling or anything, you don’t understand why it can be seen as bad to have a group of only 4 people do an action that is supposedly balanced to require the efforts of 25 people?

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Imagine if you had 25 hauling accounts and you divided your load between all of them.

It doesn’t require the efforts of 25 people. It requires the efforts of 25 characters. EVE has been a game that has been open to multiboxing from the beginning. There are many ways to address the issue of how many ships to bring to deal with a thing, and it takes skill to be able to handle more than three or four clients at once without cheating.

This is yet another example of people screaming exploit because someone is playing the game differently than they do. There’s nothing inherently good or bad about it. It’s just a different way to play.

Technically, in the very early days, it was not.

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That’s news to me.

In the beginning…
You were allowed only one account, with the three character slots.

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I thought it was one account per email address.

It seems pedantic to argue about (my fault for bringing it up). Maybe it was cultural, maybe it was subtle game mechanics, or perhaps it was computer processing power. But, the multiboxing stuff wasn’t “common” in the early years.

Only because multiboxing is allowed.

Which seems to be the whole point here: Should it be?

If it wasn’t, it would require the efforts of 25 people, and that would make for a very different game.

Good or bad game is up to debate for sure.

Yeah, definitelly. But at the end of the day, it is still easier to put into motion that way, than if you had to recruit 24 actual humans beings and coordinate them.

That’s why multiboxers multibox. 'cuse that’s actually easier to handle than having to manage an other human for each account they are using.

Of course. Most MMOs allow for it these days, and it’s revenue for the company.

Hmmm. Most might allow for it these days, but very few as far as my experience go are designed in a way that puts it at the center of their gameplay, or even makes it useful at all.

I also think my/our role is to think about what’s better for the player’s enjoyement of the game before what’s better for the revenue of the company owning the MMO. They already have a marketing department for that.

Multiboxing gankers only became ubiquitous when freighters became nearly impossible to take down with a reasonably sized small fleet.

Perhaps the problem is that freighters are overpowered.

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