I’m pretty new to the game (tried out the game a few years ago and now am back, hopefully for good) but I’m interested in the topic because I’ve had other players in other games quote high sec ganking as a reason for not playing eve or quitting after trying it out (despite what I’ve read about the statistics not supporting this, which I’m kind of confused about - maybe they were just bad eggs and I’m wasting way too much time thinking on this). For reference, I’ve never been ganked in high sec nor have I ganked anyone else, so my opinion is based on limited experience (i.e. I’ve seen people get ganked and read second hand stories). I am totally open to counter arguments from the more experienced.
My opinion on it, is that the scales are unfairly tipped in gankers favour because of their first strike opportunity. I do think high sec ganking should a) be a possible but difficult game mechanic (and here I do realise I’m woefully ill informed on how difficult or risky it is - I have tried to educate myself on the topic though) and b) be accessible to a new player much like other careers in eve but at some reduced income potential similar to other careers available to new players.
But the fact that you can’t aggress first as a target of a gank is a bit unfair considering gankers can - though I totally understand that the obvious solutions for this problem affect way too much.
The suggestion I thought up is having concord “seize” your weaponry as a requirement to being in high sec space. I think that’s reasonable considering players have access to say, market board while in space, so I assume lore wise there is some inter space connectivity going on.
So when a ganker attempts to fire unlawfully on another player with drones or anything that can apply damage (not EWAR or tackle or whatever), concord locks this action and say, it opens a hacking mini game (against concord) or a timer based on hacking skill for instance, that won’t apply damage to that ship until the hack is beaten. Then perhaps you could have a high SP requirement skill that allows you to perform this hack undetected by concord BEFORE a gank attempt, for older more specialized ganking characters. So you would go pirate from the moment you attempted to aggress, but you can’t actually apply any damage for some window of time unless you are skilled into it. Or maybe even certain weaponry that can bypass the concord lock which is either expensive or has a high SP requirement. That way, the current security rating bump would have more effect because people would have a significant impetus to use more skilled characters instead of throw away or low skill investment characters.
In turn, concord response would need a nerf, I believe, from what I understand of the current system. Maybe even ehp nerfs for haulers.
Though I still don’t think ganking should be reduced necessarily, which is what the title of this post is. I just feel it needs some attention. Flesh it out a bit more as a game mechanic.
How would a solution like this affect high sec gankers? Or even haulers? Totally stupid? Unfeasible? Not adding fun and enjoyment to either party?