Blackout was interesting. CCP wanted to change the game, to get back to its roots - but it caused the ancient players to quit - the ones that seem willing to spend thousands of dollars on the game.
CCP has some interest in attracting new players, but they are also very interested in keeping money coming in from the most reliable players.
What happened to you after 2015? Were Tenguâs with small shield boosters the meta back then? Did that not catch on as much as hoped?
I fly incursions, do project discovery and I am active on the forums. I am having a fair enough time with Eve this time around, mostly because I avoided joining a corporation and stayed NPC, where I couldnât be continually pestered by miscreants who think they have a right to easy PvP content every waking moment.
Thank you for that valuable and informative contribution to the discussion. Have you considered running for CSM?
Yes sure, and now you project all the issues you have with the game on this people without any evidence that they think the same way.
Incidentally you seem to have stuck with the game, so you donât even belong to that group.
There is zero objective evidence that new players quit because of highsec ganking or other nonconsensual space violence. You projecting your assumptions and fears on other doesnât make it a fact and isnât convincing anyone.
The issue EVE has with losing new players is far more likely the cause of it being just boring and not interesting at all when you start do to new players being more and more isolated from the action and the actual game, and not because of actually exciting things like spaceship shooting other spaceships in a spaceship shooting game.
So keep crying, no one actually cares and will listen to you.
Stop whining about how easy it is to gank for profit when 100% of the victims of for-profit ganking are lazy idiots who hand over free loot crates to the gankers. The only nerf required is for the idiots to learn how to stop sucking at EVE, at which point ganking for profit will effectively end.
Also from a RP / common sense perspective it doesnât make sense that you would be killed by the police in a highsec system, yet still be allowed to dock, and go past station security.
It makes perfect sense because nobody is being killed, ganking is purely property damage. Itâs like if in the real world you get caught throwing a rock through a window, you pay your fine and then youâre back to being a normal citizen.
Capsuleers give the NPC corporations who own the stations plenty of revenue in sales taxes, refinery fees, factory costs, repair bills, clone services etc.
Why would they deny themselves those income streams because some capsuleer has blown up a few other capsuleers? What difference does it make to them?
Blaming the victim, a mere shill for the toxic status quo. Sure, every now and then someone gets blown up in a Ibis with 50 skill injectors and they can rightly be called a idiot. If it were only that simple and not just RMT gone wrong. Thatâs the whole reason the PLEX vault exists, to make the RMT of the past inexcusable.
Stomp the foot or pound the table as much as you want, if the rules change this antisocial and delinquent behaviour falls by the wayside, it will be a good thing.
There are still people on those ships that get destroyed. Or is this a throwback to the 1860âs definition of âpropertyâ ?
Throw the rock through the wrong building window and find out that this kind of politeness and adherence to the law is pure fantasy. Gankers do bad things and their punishment is a short term inconvenience woefully inadequate to suit the crime.
When players can effectively bypass the security status, its sure sign the mechanic needs fixing.
Now it makes sense, should have known you were a CODE shill.
Possession of stolen goods usually sends folk to jail.
Which is a good reason this forum exists so that CCP can see feedback from sources not filtered by the CSM.
That has already been factored in as a cost of âdoing businessâ in the equation. CONCORDâs punishment is a minor inconvenience and causes only inconsequential loss.
If only idiocy was the the only root cause and profit the only motive. There were some long bad days of freighters getting endlessly bumped by macharieals, the locking of the target so they cannot safe log, the use of a rookie ship to constantly reset the PvP timer. This was nothing but pure griefing and harassment and its a shame it took so long for CCP to address.
Sure, getting CCP to make changes has a low probability of success, but nothing is going to change by staying silent, thinking if we just stick to the âgankersâ rules everything will be fine.
Yep. If you fly a ship that can be profitably ganked and you get ganked you have only yourself to blame. Itâs incredibly easy to avoid being a profitable gank target and failure to do so should be viewed like hitting the self destruct button with a cargo full of PLEX.
antisocial and delinquent behaviour
Utter nonsense. Ganking is a normal and healthy activity in EVE, deal with it.
There are still people on those ships that get destroyed. Or is this a throwback to the 1860âs definition of âpropertyâ ?
Pretty much. Itâs well established in EVE lore that player characters are gods among mortals and normal humans are so far beneath them that their lives are barely worth acknowledging. Remember that EVE was deliberately created to be a dystopia and every player has slaughtered countless NPC crew.
Gankers do bad things and their punishment is a short term inconvenience woefully inadequate to suit the crime.
What horrible crime is committed? ISK loss is punished with ISK loss, and CONCORD even throws in a 15 minute cooldown before they can undock again. Youâre acting like ganking is some kind of life destroying catastrophe and it really isnât.
If one does not have locks on ones doors while living in an area where robbery and murder are common, then yes, one is to blame.
Pretty sure most rl insurance providers would agree.
Also if one stores expensive equipement at home, its not unreasonable to put bars on windows. Some of the gank âvictimâ-s killmails are equalivent of leaving mentioned equipement on the steet unattended.
Assuming one takes measures in eve (witch isnt hard), then hs ganking becomes something of a rarity/freak occurence.
How do you fix the economy by making highsec so safe that you canât ever lose anything?
Criminals are suppose to be in highsec for other players to interact with, both vigilantes and their potential âvictimsâ. Locking players away from each other isnât a great strategy to create interactive game play or content in your sandbox game.
There are plenty of consequences for criminal actions. So many, you canât really add any more without removing outlaws from highsec completely. A criminal canât do anything in highsec but commit a crime (and even this is time-gated) and it cost ISK even to try to commit a crime. The deck is completely stacked against the criminal and for the law-abiding capsuleer, as it should be in highsec, but there is still suppose to be a game here to play.
Highsec is not suppose to be safe, and the other players are suppose to be able to test you at any time, and call you on your greed, laziness or ineptitude. Those -10s are intended to be there, and a challenge for the other players to deal with. I donât see any reason why they should be made to leave highsec - highsec is already very, very safe and if you do want to make it perfectly safe, the Safety Setting is a more efficient tool to accomplish that. And the criminals are content for the vigilantes⌠and the circle of life continues.
Highsec is for everyone, criminal, vigilante and farmer alike. But they all have to share the space and learn to deal with each other and the environment. I mean this is an MMO, isnât it?
No, because in the real world we expect peace and security. EVE is a violent dystopian hellscape. And letâs not forget that weâre talking about player actions in a game. Saying âtold you soâ after someone makes a bad move in a game and loses is not at all the same as victim blaming over real life murder.
I should not being seeing 20-40 alts with -10.0 sec status sitting in Isanamo, Uedama, Osmon, Silvia, or a dozen other high sec systems all day.
Youâre right. It is very unfortunate that lazy and/or stupid players keep feeding so many easy kills to the gankers that they donât even have to spread out to gank in other systems. I think you should spend less time whining about ganking and more time educating the idiots so they stop doing that.
There are suppose to be consequences.
There are consequences: a security status reduction that hinders operation in highsec, and the destruction of the offenderâs ship.
only weâll be able to camp the gates at choke points and give them all the content they desire
Yeah right. Highsec perma-victims are too lazy to bother using any of the gank avoidance tools they already have, what makes you think theyâll magically decide that PvP is great and set up effective gate camps?