Hi.
I need some input on this.
Me and a corp mate has been doing Abyssal T1s a few times.
Last night we agreed that T1s was way too easy, as we were looting all caches and with 5-10min to spare, more than often we did not even take armor damage.
So, we decided to try an electrical T2. I had read that the difficulty would be “substantially” higher.
Well, how much harder could that be? 30%? 50%!? Considering there are 4 more tears that should be doable with 2 T3Ds it can’t be too bad, right?
We went in, first pocket was about what I was expecting, a lot harder, but manageable.
Second pocket, as soon as the 3 ships got in range I dropped to hull, changed to “defensive” and used a Hard shell 2 booster. One enemy died after 20sec of assisting and 10 seconds later my mate screams “I’m dead!” and 30 seconds later I go down.
I had problems getting any real damage out with my puny blaster range, especially in defensive mode, but also in sharpshooter.
Should this be that hard, or are we doing something wrong?
Would 125mm rails be better for more effective damage application, despite the theoretical lower DPS?
We are feeling.. lets say.. a bit reluctant to try again without some major changes to fitting and/or tactics ![]()