hauling by itself is not AFK oO
and which part of " automatic hauling service " didnt go into your head is “AFK / Passive” which CCP want to eliminate out of their game because AFK and Passive things are bad for gaming
hauling by itself is not AFK oO
and which part of " automatic hauling service " didnt go into your head is “AFK / Passive” which CCP want to eliminate out of their game because AFK and Passive things are bad for gaming
Hauling in high sec is an AFK passive thing for the most part. Having an option of doing less of that means having the option to do more of any other activity.
then tell me which part o being on your screen is afk ?
Dont understand the question. Are you saying people will go AFK if they can get NPC to haul something for them?
yeah i didnt understand much i see…
AFK = Away From Keyboard
means your not available to react
means you are stupid
the definition of flying stuff around on screen is simple not being afk …
you need to lern more ! and then come again and write some stuff
Why would people go AFK if they had option to haul less?
they have this option right now so whats your point ?
Wdym?
I love this idea.
It’s quite possibly the only idea you’ve had that quite literally will make gate camping that much easier! And the exploitation alone!
Mass murdering on the gates, with no way to escape!
I love it!
Its interesting for sure. It wont be as you claim. But if you combine the two ideas so far in this thread they will go well hand in hand i think.
maybe PushX / “Color” Frog / ingame Haulers Channal …
there are enough possibilities to haul your stuff and do what ever you wanna do
or just simply haul your stuff by yourself and keep your isk
You are wrong
tell me on what point i´m wrong ?
I already did
you just talk a lot of ■■■■ nothing else
No you do
@ISD_Traindriver can we now start closeing this thread ? because this stupid dude brings no real facts and only try to troll !
Should i repeat what i have already said?
Faction Warfare win trading
FW mechanics are in a bad place but there is lots of ISK to be made which keeps it alive.
Imo the main issue is that complexes give asymmetrical rewards for each militia. For example when two BFs spawn, each militia is racing to separate ones. And when only one is up, usually only the people who are on the attacking side will take it serious because they actually get a big reward. Defending it, not so much. So every day the militas are low key win trading.
Giving different rewards must have started because there spawns faction navy NPC in the plexes and in theory this makes it easier for one side depending on the faction the NPC is from. But if its a pirate NPC instead it will aggro either side and they can get same reward for completing it and it will become whoever captures it first gets the reward and the FW will likely get more intense and less farmy.
A side note if i may… You dont really have anything to do in the plex when you are capturing. You just wait for the NPC to spawn or enemy militia to come in. But what if you could also shoot the structure? And it gave some additional LP.
Last but not least? Complexes are not hard limited. So you can have a group of people fighting for the BF and bringing the expensive gear. And then seaguls as they call them, come in, and substantially reduce their reward. So if for example BF start lowering reward if there is more than 30 ppl from ur faction inside, then just hard limit it to 30 people and let there be a queue at the gate? And if you die inside you wont lose your slot until after a few minute. I think all in all these 3 things will make FW less farmy, more fair, and more engaging.
And i for one would like to see more people raising issues Not just me. Have a nice day.
problem is, that you bring up “problems” they aren´t problems for 99% of all ppl