The cloaky T3C and all other cloaky ships except stealth bombers have a significant drawback from cloaking … they can’t target anything after decloaking for 4-5s. Plenty of time to GTFO.
So if the first thing you see on overview is a cloaky cruiser, hit warp to something and you are most likely out, even considering a very slow reaction time.
There are those dedicated hunters who use smartbomb ships, especially liked in wormholes. Those do area of effect damage and don’t need a target lock. Hence fit tank, to survive one volley ideally.
Next there are bubbles in nullsec or wormholes. The pro let an interdictor decloak and bubble you, a quick align and MWD burn may safe you here (remember you have 4-5s).
A lone bomber which tackles you usually has minimal tank and bad DPS application, so there is a chance to kill it with drones. But very likely you are dead, unless you react very quickly with warp out and are instawarp fit.
Finally, there are much more sites and places than hunters, so your best bet will always be, that you are just alone, and swallow the occasional losses. Check zkill. With time you get more chill with it.
EVE as its core is a PVP game, pew pew is the primary mechanic. Social aspect is an important aspect but completely separate just as many other aspects and mechanics.
Thus even if he popped your frigate without any reason whatsoever he needs not to justify himself to you nor you are right to complain. Even explosions for the sake of creating explosions is a good enough reason on its own regardless of monetary gain or any other, 'splosions are fun on their own right and what EVE is about first and foremost.
Of course people play for different reasons but neglecting this fact just shows they feel entitled to be treated how they decide it. That is not how this works, EVE is deliberately an open PvP environment even in hi-sec which is a deliberate design decision and core principle of the game.
Complaining about pew pew of any kind in a spaceship PvP game is like complaining in Counter-Strike that someone with an AWP (sniper rifle) one shot you and how you had no chance against him and the guy killed you for no reason and how unfair this is and how there is nothing to be learned about it and when convoing the guy he did not accept your PM thus it is a bad thing to do and whatnot. This is completely unreasonable.
Besides nobody owes you a response to your convo or PM or whatever other form of contact. For all we know the guy did his part of the conversation when he made your ship go kaboom and was done with the encounter and not interested in any social interaction at the time, his choice and no blame can be put on him if he declined your chat invite.
As someone who got eliminated in the game learn from your experiences if there is something to learn and carry on, if they want to chat or not is their decision and the same is true in your case as well, nobody is obligated to participate in social interaction and nobody is owed any either.
I just want to share one real positive encounter not long ago. I was looting a WH and was blown up by a T3, business as usual. But afterwards it was a really lovely chat. The story goes that she lives in that WH and has everything pre-scanned. When a ‘cookie’ comes in, it’s a fry. And she shared some really valuable security advices, and even offered to come back to collect it all. Moreover, it was a warm, lovely conversation. I couldn’t return there but all she shared will stay with me - I got much more from the chat than (possibly) from that loot. That’s the Eve for me
True. And now I think there is also a possibility he/she doesn’t understand English. Or not a very socializing type. Or just had other things to do. There could be many reasons.
The silver line is, I just realized, I actually have some advantage - no problem replacing a heron but getting a new T3 for many is quite problematic “Don’t fly a ship you would be sorry to loose”
Isn’t there a skill or implants to minimize this decloaking ‘penalty’?
Do that! If I see any activity I just exit the WH
Thank you for all your advices! I will play more with my fittings it’s just there is very little time to practice - as you said it’s 4-5 seconds at max
Without ‘danger’, Eve would be boring Including exploration which feels like robbing a bank in a wasteland infested by outlaws
Thank you very much for taking your time and replying so comprehensively!!
That’s a very good and helpful example, thank you! I will keep it in mind next time I blow up in a WH
Absolutely, and it’s quite balanced. For instance, if a Moa sits in a middle of a WH, you know it (signature radius) - it’s like a big bull waiting in the middle of the field Shuttles have anti-interdiction traits (though they get blown up too). Big ships are slow, small are fast - it’s all part of the balance. Eve is and should be ‘dangerous’ and challenging for everyone. It’s just that in such situations I don’t see many challenges for T3s. But as @Kenrailae said earlier T3s were even worse in the past
Well, apparently I am badly wrong in wanting to think of EVE more as MMORPG, and less as COD, CS, or BF. But there is no alternative for EVE so, I guess, I will have to learn living with that
LOL
And I think I will stick to my T1 explo ships though was furiously skilling up for an Anathema - these almost dominate ZKillBoard Maybe I should skill up for EW drones instead
Not sure about skill (expect max skill), but there are rigs which can push it down to about 3s, but they are expensive and the slots can’t be used for something else usually more important.
Honestly I usually don’t reimburse losses, most void any from the beginning by “demanding refund”, or are just lying/begging. I recently killed a pilot in a Drake in low, and he whined about not being able to buy another ship, that he is broke, only to die an hour later to a fellow lowseccer in a Caracal Navy Issue. There are also those who spam convo or ISK spam you, so blocking is the only option.
EvE is an international game played by many different people. The English language is a useful tool as a common language we can use to communicate to each other, but it is not a requirement to play the game.
I think it’s a little amusing that although EvE was made in Iceland, it has no Icelandic language client for it.