Standing losses vs empire ships in missions

you allowed fw to stop losing standings for shooting empire npc’s.

when you doing it for mission runners? or do we have a better chance to run only hs missions with empire npc’s?

in anycase either one is ok imho lol

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I would assume people doing missions enjoy the PvE standings gameplay of balancing favour with different factions, otherwise I don’t know why they would do missions.

Faction warfare seems different to me, there standings are used to guide the PvP gameplay with punishments and rewards to discourage or encourage different types of behaviour.

Changing the latter doesn’t mean you also need to make the former easier, does it?

I understand why fw pilots lose standings fw the faction ships they kill.

ccp removed that so they never lose standings vs the other side.. ie: amarr killing minmatar etc

i fixed my standings so i would not be kos vs faction navies, otherwise id still be -10.0 against matar and gaylante.

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Not really. Do a anti-empire mission and lose 0.20 standing because you shot their NPCs? Doing 14 missions to get a storyline mission to get that 0.20 standing back is not fun. Then repeat that multiple times because you did anti-empire missions multiple times and your standing with all the empires is at negative 5 or something. Not fun.

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By that statement you’re obviously not a mission runner…

I would say the main reason for running missions is for LP’s and or ISK gained from mission completion and or NPC bountie’s…

Course if doing security missions against Empire Factions, then they’re probably doing it for the Insignia Tags to use in the LP Stores or sell in the Market…

As for standings, that’s part of the ‘Actions Have Consequences’ aspect for this game… Well, that’s how it use to be… CCP/FC’s game changes are literally dumbing down the game…

Anyway…

DMC
o7

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I’m indeed not a mission runner, but aren’t those standings you complain about used to unlock better paying missions?

You must like that standings-based gameplay if you’re chosing to do missions to get better standings to get better missions for your ISK, right?

Otherwise you could do anything else in the game to earn ISK, which all does not require interacting with standings.

I personally don’t think doing tasks for NPCs to make NPCs like me to earn my ISK is fun, and I get ISK in various other ways instead.

But if you want to interact with standings because you like that gameplay, wouldn’t dumbing down your gameplay by allowing you to shoot Gallente ships without Gallente being disappointed in you be making the game worse?

I think you’re confused or just didn’t really bother to read what I wrote… Also I’ve never once complained about how standings are set up in this game…

In fact, I’m a firm believer in ‘Actions Have Consequences’ in this game… Personally I don’t like how CCP/FC has started changing that aspect of the game… They’re not making the game better by removing that aspect, they just pandering to the ‘Instant Gratification’ / ‘No Consequences’ mindset that’s currently plaguing this game…

DMC
o7

i have campaigned for thre longest time that all hs missions should be vs apposing empires not raging pirates in bs’s etc who should never gotten into hs

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In that case it seems we agree?

We both think that shooting opposing faction NPC ships should result in standings loss of that faction.

for everyone except faction warfare

But doesn’t faction warfare use standings for a different purpose?

Unlike mission running PvE where you want NPCs to like you so you can do better missions for better payment, faction warfare is mainly a PvP activity where standings are used not as a framework for your PvE missions but as a way to guide players to engage in more PvP.

It has a different purpose there, so it’s fine if the punishments and rewards are different too.

Isn’t the solution to make FW pilots lose standings for shooting NPCs?

Yeah, also player ships who are part of those Factions…

That means Faction War as well as players who are in NPC Corps…

DMC
o7

No, that’s way incorrect…

The FW content is a combination of both PvE and PvP…

The standings / ranks that FW Players gain allows them to access higher level FW Agents… It also gives them ISK, FW Corp LP’s and Faction Standing increase… That Faction standing, along with skills, also helps decrease their taxes when selling their LP items in the market…

Might be a good idea if you actually did some research first on a subject before making statements about it…

DMC
o7

Yes, I’m aware there is a PvE factor in faction warfare as well.

You cannot send people into an empty space expecting them to do fight other players just for the sake of PvP after all, you need objectives and people in space for fights to be able to happen. This is why faction warfare pays people with LP and standings to go out there and put themselves in complexes where they can be attacked, which is what enables the PvP gameplay of faction warfare.

The point I’m trying to make is that standings are a supportive tool to enable the main purpose of faction warfare: faction-based PvP.

This is in contrast with standings for PvE missions where the standings themselves are the goal that allow you to get better missions from factions, and thus more income as mission runner.

No, they could easily just have PvP arena’s set up for that… The standings and rewards are incentives to complete the FW Agent missions…

It’s the same in FW too, just with PvP included…

DMC
o7

I’m not happy until my Gallente and Minmatar standings are severely in the red.

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been there does that 2 times… both sides to -10.0