I noticed that in “exotic worm hole space” certain space /star systems have massive in game implications for ships. That’s great…
…but why not gradually implement the same in regular systems? All star systems have certain effects based on radiation of the star, distance from the star, cryogenic temperatures, etc. I can easily imagine certain zones (let’s say four) around any star, hence in any system in eve, with some variation depending on the star mass and temperature. A system in a massive blue giant will be quite intense, whereas white dwarfs will only be noteworthy very close to the star itself.
A mix of effects on weapon damage, ability to overheat, shield, armor, vessel speed, etc. etc. will create a diversification in combat choices in any star system. I am all for adding more granularity of experience in Eve, and adding temperature shells for all star systems seems easy enough a step forward.
We are simulating a space game right? Then simulate space, if only in a cliche, token fashion.